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Messages - almyki

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Game Art / Re: Pixel Art Thread
« on: March 17, 2012, 11:16:17 pm »
I'm making some pixel art graphics for a lolita 'dress up' game right now, and I'm struggling a bit with the base, which I need perfect before I can do too much with spriting clothes.  I'd like some feedback from fresh eyes on if there's anything wrong anatomically, proportionately, or otherwise so far on this.

EDIT:  I've updated this image after incorporating some changes suggested by a few people I know.

I've been feeling especially paranoid about the arms/hands, the size and placement of the head, and the toes.  The second version is just blocking in of where I plan to shade and highlight, so if anything looks wrong I'd love to know before going in for the cleanup and details.

And just to share a bit on what I plan to do next with this base, here's an example of some of the wardrobe items I've started so far for the 'dressup' part.  This example is on the first base I posted, so I'll have to edit the clothes to fit the new base now.  The base-doll obviously won't be Barbie-naked in the game; she'll be wearing at least the tank top and bloomers from the beginning.

<3 ali

Chit-Chat / Re: So I have a job interview..
« on: October 18, 2011, 10:00:56 pm »
Being 'good at art' isn't a talent or a gift.

It's a skill that's earned through hundreds to thousands of hours of hard work and practice.  It's really annoying to see people say 'they're naturally not good at art' and 'it would take -especially- long for me to get good at it', as if the people who -are- skilled got it by sitting on their asses and watching MLP or something.

Some people may be slightly more 'talented' or 'naturals' at art, but that's nothing next to the requirement of practice and work.  Most people aren't willing to put in the time and effort, and that's perfectly understandable, especially if it's not fun for them.  But it's not like they 'can't'.  They 'don't'.

Also, you shouldn't 'borrow' art unless you have permission from the artist.  Otherwise it's called art theft, and most artists don't appreciate that. 


News / Re: StencylWorks 1.1 (Preview) - Extensions and more!
« on: August 18, 2011, 06:03:41 pm »
Check the first post of the thread =P .

<3 ali

Chit-Chat / Re: My games have been Stolen!
« on: August 16, 2011, 10:59:21 am »
Your work is copyrighted to you by default the moment you create it.  However, it's true that actually registering your work really helps your case in the event that some legal action actually needs to be made.

"While registering for copyright is not required, the legal registration with the Office of Copyright will benefit the copyright owner should an issue of infringement occur. Registering copyright is beneficial because you cannot sue for copyright infringement without registration."

"So how do I legally copyright my work?

In the United States, applying for registered copyright is done through the U.S. Copyright Office.

The actual registration process can take up to 8 months to complete. Be patient.

You can find all the forms online for download at the U.S. Copyright Office Forms page.

Be sure to send your copyright forms and materials by registered or certified mail and requested a return receipt from the post office.

The basic filing fee, as of July 1, 2006 [This might have changed since then ^^' ], per registration is $45.00 (includes registrations, document recordation, supplementary registration, search services, certificates, and additional certificates). The Copyright Office proposes, on or about July 1, 2007, a reduced fee of $35.00 for an electronic filing of a basic copyright registration while retaining the current $45.00 fee for a paper application."

Anyway, it sounds like a ton of hassle, and like it would cost more than it's worth.  Creative people just have to learn to deal with their work being occasionally stolen when they share them online, and do their best to deter most cases with things like site-locking.  Good luck with your games.

<3 ali

Windows / Mac / Flash / HTML5 / Re: Spring Bot
« on: July 26, 2011, 11:01:12 am »
Haha, I don't know why you didn't at least get an honorable either =P !  I really liked your game, I thought it was a nice concept!  I don't get all frustrated with this game like I do with some of the others either.  I love the drawing for the title page too.

<3 ali

Windows / Mac / Flash / HTML5 / Re: Super Rocketeer
« on: July 01, 2011, 05:41:31 pm »
BLOB This is SO COOL bro, post more soon!

-thumbs up-

<3 ali

Ask a Question / Re: Really simple...
« on: June 25, 2011, 09:50:17 am »
Actually, they do, Alexin.  It works exactly like with Actors, just click the area with the color you want transparent when importing the image as a background.

<3 ali

Chit-Chat / Re: Random Chat Thread
« on: June 25, 2011, 07:12:09 am »
I double this happy birthday, Luyren!!  Happy birthday!!

<3 <3 <3 ali

Ask a Question / Re: How Do you design an actor from scratch?
« on: June 24, 2011, 07:47:32 pm »
You need to create graphics for the actor, using MS Paint or another graphics editor, and import it as an Animation State for an Actor. 

I recommend going through the Crash Course, which goes over basics in Stencyl like creating Actors.  You can access it through the Help Center in StencylWorks, either through the book icon in the top right or pressing CTRL+L.

<3 ali

Do you know of why someone might get a 'Resource Listing being corrupt' prompt (asking me to post a zip, etc.), but then nothing bad happening?  I had uploaded then downloaded a game I was working on from Forge a few days back, and when I downloaded it, I believe I got that popup, but then after X-ing out of it, nothing went wrong and I continued my business.  Nothing else hinky has turned up since.  I'm not sure if it was important, but I thought I should mention it at least.

<3 ali

Ask a Question / Re: Kits/packages for advent-type games?
« on: June 20, 2011, 12:20:14 am »
Try Drawing > Drawing > Basic to find the 'draw text [text]' block,  Check out this block document for more info on that =3 .  I hope that's what you needed.

As for 'button' like things... I'm not sure 100% if this is what you mean, but wouldn't you just be able to use an 'if <mouse was clicked on [Actor]>' block for that ^^; ?

As for displaying exported images, I'm also unsure what you mean?  You can import an image to use for an Actor through the Appearance tab of the Actor, as well as animation strips.  You can import tilesets, background images, etc. too from your computer.  You can also download these things from Forge.  SW allows JPEGs, GIFs, and PNGs.  Do you mean something different from this? 

I'm sorry if I misunderstood any of your questions, I hope any of this helps out.

<3 ali

Ask a Question / Re: Behaviors for Layers
« on: June 19, 2011, 10:42:32 pm »
I know there are various blocks in Design Mode related to layers, so you can make Behaviors that effect the layers of a Scene.  But you cannot create a Behavior and assign it to a layer, only to an Actor or Behavior.  I'm not sure why you would require the former though, if you simple plan on using the layers to separate Actors?  You could take the Behavior and merely attach it to the Actors you wish then.

You could also just modify the Switch Scene Behavior if you're looking to have it work for more than one region/Actor.  It would be simple enough.  If you're using the same Switch Scene I'm looking at, all you would have to do is duplicate the <[Player] is inside [Region]> block in the 'if' block, and create more Region Attributes to add more configurable Regions for that Behavior.  Use the '<[] or []>' block under Flow > Conditional to add more <[Player] is inside [Region]> blocks in the 'if' statement.

At least, I think that's how you could do it.  If you haven't been through the Design Mode Intro yet, I recommend it to help teach you build your own Behaviors.  You can find it in the Help Center in StencylWorks, with CTRL+L.

<3 ali

I'm not sure how helpful this would be, but this Stencylpedia article does list all Attribute types and gives brief explanations on them.  We have no 'dedicated' Article all about using Attributes though, not yet that I know of.

Configuring a Behavior

I hope that's useful!
<3 ali

Ask a Question / Re: Scene Switching
« on: June 19, 2011, 09:33:28 pm »
You could try requesting such a Behavior in the Requests subforum, or you could try your hand at making the Behavior yourself and sharing it on the Forge for others to use.  The Forge works kind of like a wiki; it's built so that the community can add content to it as they find the need for things, so as to help each other out =) .  If you try making the Behavior, and you run into any obstacles, you can ask on the forums or IRC for help too.

<3 ali

News / Re: Summer Game Jam (Ends June 30th - Win $100!)
« on: June 15, 2011, 02:53:32 pm »
'Works In Progress' can be submitted if they can be seen as their own whole experience within themselves.  For example, Irock's 'The Binding Force' submission for the last Game Jam is only a 'demo' of the full game he is planning.

<3 ali

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