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Messages - Darkhog

Pages: 1 2 3 ... 76
1
Chit-Chat / Golems - cool 3D sandbox.
« on: March 02, 2012, 10:13:07 am »
Did you ever dream of building your own robot, but you don't have money for parts or just don't want to get dirty with oil and other stuff? No problem! With Golems you can create your own machine and then steer it in full 3d! This sandbox game is free and open-source. If I have to compare it to something, I'd say it's like Algodoo/Phun/Incredibots, but in 3D!

http://www.golemgame.com/

Game requires Java installed, but for Stencylers it shouldn't be a problem. Don't forget to register on their forums!

2
I'm using Byethost now. It has 5000 MB space on server and although db has only 50mb, http://www.freemysql.net/ doesn't have the limit so it is good in conjunction. While I using Joomla for my site now, because always wanted to try it, I recommend Concrete5 CMS as it has similar visual site building like Weebly or webs.com has.

3
Game Art / Re: Spriting Everything
« on: February 28, 2012, 02:33:28 am »
Can you sprite a dragon?

5
News / Re: Going Pro - StencylWorks 2.0 and beyond (Updated Feb 13)
« on: February 18, 2012, 07:15:33 am »
I wasn't online for a while, but I heard that Stencyl 2.0 will have executable (stand alone games) export. Two questions then:
1. Will it be supported on all systems supported by SW (Linux, Mac, Windows)?
2. Will it be "pro" (paid) feature?

7
Yeah, and clipped, fixed version without clipping: http://www37.zippyshare.com/v/81829819/file.html

8
Another shitty tune. This time I've used LMMS.
Pianick

9
Paid Work / Re: Greg's Draw Terrain fix needed
« on: January 25, 2012, 04:53:19 pm »
Thanks!

10
News / Re: Going Pro - StencylWorks 2.0 and beyond
« on: January 23, 2012, 11:50:30 am »
Events aren't a separate system from behaviors. If you consider our original 4 events to be events themselves, then it's like we expanded from those 4 to about 30. It's an undisruptive way to introduce this and for those, for whatever reason, want to do it the old and harder way, they can still do it using the original 4.

OK, that's leaves... 3 questions ;)
1. Is event-based approach already in nightly?
2. Will executable export be free?
3. If so, will it include Linux natives?

11
Paid Work / Re: Greg's Draw Terrain fix needed
« on: January 22, 2012, 10:05:49 pm »
Any help?

12
News / Re: Going Pro - StencylWorks 2.0 and beyond
« on: January 22, 2012, 10:04:39 pm »
Some questions
1. Is event-based approach already in nightly? If so will we still able to use when created-always-when drawing approach (for compatibility with older games and if we just prefer too)
2. Will executable export be free?
3. If so, will it include Linux natives?

13
Anyone tried it? Also I don't *fully* agree with SWATLLAMA - Writing game from scratch in normal language (even as simple as BASIC) is hard. You have to take care of such things as:
- collisions
- player movement
- sprite animation
- scrolling (this is especially hard - failed so many times on it)
- and more that I probably forgot

Also not only Objective C is evil, but also all c-based languages like C, ObjC, C++, even Java, C# and ActionScript (though last three are easier, but still hard). You can make in it apps, but without some RAD environment like QtCreator or Netbeans, it's nut job. And making game with them...

Delphi has revolutionized application development process. Think of game making software like Delphi for games.

14
Looks interesting, what makes it a better choice than construct?

With Construct you can make only Windows games, with this you can make games for all three systems mentioned in thread name (though Mac support is experimental and might not work).

Also Construct is famous of it's UCM (Ultimate Crashing Mechanism) which can destroy hours of works if you don't save regularly, while GD died on me only once or twice and even then default settings are that it makes autobackups named <yourgamename>.autosave.gdg every three minutes (though I changed it to one minute) so you won't loose much of your work if you saved game at least once (autosaves are saved to same directory as your game).

15
I've stumbled upon this gem some time ago. It is great, stand-alone (as opposed to Stencyl's Flash/mobile market, this targets PC game devs) game making tool. It is also free (as in free beer) to use and very easy. Let's say that if you worked with Clickteam's TGF/MMF series or Construct, you'll quickly learn it.

IMPORTANT NOTICE FOR LINUX USERS: Temporarily Linux version is broken (I've found bug preventing it from working), so you'll need to use this download link: http://www.compilgames.net/dl/gd2010543linux.tar.lzma

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