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Messages - decafpanda

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Chit-Chat / Re: Stencyl seems to be kinda dead
« on: February 09, 2018, 04:36:11 am »
I am a newer user to Stencyl here was my first impression.

I did not know anything about programming and started google searching stuff like " game making with no experience "  I ended up finding an article written about easy to use game making software and Stencyl was on the list among construct, Game maker, ect...

So I googled Stencyl and found the site.  My first impression was that it was dead.  The forums had little activity and I just got the all around impression that not many people used it.

I liked the interface of the program and download it.  Stencyl is amazing but a lot of people probably come here like me, then turn away because of the lack of activity.

The lack of HTML 5 is a really big deal as well.  Addicting Games no longer is buying flash games and Armor low balled the hell out of me because of the flash platform of my new game.   Not to mention pretty much all other web sponsors will not take Flash.   Most people usually start with web development and not supporting HTML 5 (aside from experimental) will immediately turn new developers away.

I know HTML 5 is coming but it was supposed to be here at the end of last year and honestly I don't see being able to fully export solid HTML 5 games for a really long time.  HTML 5 should have been a priority a long time ago, now web developers are stuck in the mud with Stencyl till..... when?  Bringing on Rob is great to help with 3.5 so hopefully it can be ready soon but I just get the feeling it wont.

Also, I have not been keeping up as much but it seems that Stencyl can not export games to the new IPhone?  That seems like a HUGE problem, unless I am reading it wrong..  What happens when Apple requires all new apps to fully support the new IPhone and 3.5 is still not ready? (something I totally see them doing)  Again,  I have not been keeping up too much with all that so maybe it's not as big of a deal, but it seems that the most profit developers are making from Stencyl is through Apple features.

Stencyl should be doing everything possible to make sure Apple developers stay up to date.

Just my two cents.

iPhone / iPad / Android / Re: The Smallest Story - available on Android
« on: January 27, 2018, 05:53:26 am »
It's an interesting game.  I enjoyed my brief time with it.  I'll pick it back up a little later and finish it.

Rated and reviewed!

Well done but what happened to the other version?  It seems like a lot of hard work got scrapped.... :(

Downloaded, rated, reviewed, and shared!  Congrats!!!

Ask a Question / Re: Google Play Anti Piracy?
« on: January 17, 2018, 04:04:12 am »
Site locking does not do much  to prevent piracy.  I do not even bother with it any more unless it's required for a license deal.  They will always find a way to get your game.

As far as mobile goes, I am unsure about it but pirates will always find a way it seems.

I think the best way to deal with piracy is to make sure that the players know that YOU made the game.  Your website links need to be in place, links to your other games (on the sites you uploaded them to), your logo needs to be prominent.  So the scumbag pirates actually end up promoting you.

Windows / Mac / Flash / HTML5 / Re: Hunger Roll
« on: January 13, 2018, 05:02:57 am »
I agree with Domo.  Giving the player the option to swap the controls would be nice.  Also, a little tip for getting ratings.  You can get anyone you know to rate your game on their phone if they have a Facebook account.

You will normally go to the mobile version of Kong when you first go there on a phone.  Scroll down to the bottom and tap "view full site"

Then on the top of the page tap, the blue "sign in with Facebook" option.  Most people are already logged into Facebook on their phones and won't even have to type in their password.  If not, they will have to type in their Facebook  password.

Once they are in, they are free to rate your game.  While they are there, why not have them like and share your game too, as well as write a short, positive comment

It's easier than you think.  You can do everything for them, you just need their phone.  Think about how much 5, 10, 15, 20....ect  5-star ratings could help you right now.

These things go a long way towards exposure.

Ask a Question / Re: Kongregate's algorythm
« on: January 12, 2018, 07:10:35 am »
It is really hard to get exposure on Kong without an idle tag or knowing someone that works there.  They LOVE their idle games at Kong.  Why not release on Newgrounds?

I feel Newgrounds handles new games the best.  They give all new games decent exposure.  If the game has over a 3.3 star rating after judgment you will probably get a daily medal, which will put you on the front page for a day.  If the rating improves you will probably be front paged.

At that point you could contact Kong yourself and be like "hey check out my game on Newgrounds, it's doing pretty well"  They might throw you a FP spot, or at least bump you to the top of the month column even if you do not meet the requirements.

Word of warning though, Kong players are extremely critical and can be really harsh

Ask a Question / Re: Kongregate's algorythm
« on: January 12, 2018, 04:00:00 am »
Like I said before, I am not sure how they work but I think you definitely need more views and ratings first.  I'm actually surprised you have not gotten many views since I played.  You probably need around 500 views and the normal amount of ratings that go with that number.

Windows / Mac / Flash / HTML5 / Re: Poppytail Series (PT 1-5)
« on: January 10, 2018, 12:53:20 pm »
You should still be able to find a way to get that mini game to work on flash.  Look at your physics settings.  Do you have continous collisions disabled for those actors?  Are doodads in your game using simple physics?  Did you delete C boxes on doodads? 

How are your collisions handled?  Are you using booleans correctly to prevent updating events to register multiple collisions?

And...... you could always tweak your mini game to accommodate less collisions or scrap it completely.

The current game that I am working on went through HUGE control and gameplay tweaks midway through development to make sure things ran smooth on flash.   It's just part of the dev proccess.  If this mini game, that no one has ever played, is going to prevent hundreds or thousands of plays, is it worth it?

Game jolt has a really low volume of players as it is.  A game like yours is invisible there.

I think Merrak makes a great point.  Why not start from the very begining with your new art style  and develope the game for flash.  Start fresh with the series and upload to Newgrounds!

Windows / Mac / Flash / HTML5 / Re: Hunger Roll
« on: January 10, 2018, 11:39:34 am »
It has a good chance at some exposure.  The top games of the month column is wide open right now with the last spot sitting on a 3.1.  Usually those spots do not go lower than 3.4.  I don't know their exact algorithms but as long as you hold or improve your rating, you should get on there at some point.

Good Luck!

Awesome!  I like the hint idea.  You make very high quality games.  I alway rate you 5 whenever I see these on the portals.

This will be the last in the series?

Windows / Mac / Flash / HTML5 / Re: Poppytail Series (PT 1-5)
« on: January 10, 2018, 05:07:35 am »
Thank you mods for cleaning up these threads.  They were getting very spammy.

Advice to the dev.
1.  Use the basic 8 way movement behavior that comes with Stencyl.   Making the controls difficult on purpose to inflate the difficulty of the game us a horrible idea.

2. Your new art style is MUCH improved.  Keep at it

3.  Keep working on more things to enhance the player experience.  Screen shake, sfx, music.

4.  Tighten your C-boxes

5.  Closing the game and re-opening it to solve an in-game glitch like Merrak had should never be an answer.  You need to figure out how to stop things like that from happening to the player.

I played your fist and I think 3rd game.   They are extremely rough and not fun to play.  Sorry, but no one will ever find out about this "hidden story" you keep talking about if they can't control their character and get stuck in the environment THEN have to quite the game and reopen because of a spawn glitch.

Keep at it though.... making games is extremely difficult.  Just keep it in this thread lol

Oh and I said it before but I would recommend developing in flash and release these on Newgrounds.  You will get more views in one hour on there then you have had the entire time on gamejolt.

You said the game was too laggy on flash but I find that to be impossible  with the way tour game looks.  There is no reason you could not get these games running smooth on flash.  In fact developing  games on flash will help you as a developer tremendously.  You need to really think about memory consumption with every actor you are working with.

Saying things like "oh its too laggy in flash"  would suggest that Stencyl can't handle your game, which is incorrect.  You are poorly coding your game if you can't get this to run in flash.

Keep at it man!

Windows / Mac / Flash / HTML5 / Re: Hunger Roll
« on: January 10, 2018, 04:46:20 am »
Looks cool. Just gave you a 5.  I don't have time to play it now though.  You have a 3.2 rating now.  A couple more 5 star ratings and you might make the front page, top games of the month column.

Edit:  Just played for a little.  A very fun game :)  The aspect ratio looks portrait.  Is this coming to mobile?

Ask a Question / Re: confused with kongregate scoreboard system
« on: January 01, 2018, 04:40:13 pm »
It refers to the name of the data you are submitting, which in your case, would be the name of the scoreboard.  Yes it counts for the extra revenue.

Windows / Mac / Flash / HTML5 / Humanoid Space Race 2
« on: December 24, 2017, 04:29:59 pm »
Humanoid Space Race 2 is almost done!  I Will be releasing on Newgrounds probably next month sometime, then I'll start getting a mobile version going.

Here is some end game footage (quality is poor.. i don't know why my capture software gets screwy sometimes)

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