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Messages - decafpanda

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Thanks guys!  Yeah they seem really reasonable and have made me a nice offer for 3 of my games.

They contacted me through Newgrounds

Chit-Chat / anyone have any experience uploading to Addicting
« on: August 14, 2017, 12:02:26 pm »
I never really paid much attention to this site.  They just recently contacted me about hosting some of my games.  Does anyone have much experience uploading  with them?  Do they offer Rev share?  Site locks?  I just inquired with them via email but it might be a good idea to get a developer's perspective on uploading there.

Ask a Question / centering using the Load SWF splash behavior.
« on: August 12, 2017, 09:54:37 am »
I will be uploading a game to Armor Games soon and I am having a bit of trouble centering their swf movie they gave me.  I am using the LOAD SWF splash behavior found on the forge.  Everything works fine but my screen resolution in this game is 960x720.

The swf plays in the top left of the screen.  Any way to get this centered?  My last game did not have this problem because the screen was much smaller and it centered pretty well.

Journals / Re: Castle Woodwarf
« on: August 06, 2017, 06:39:02 am »
 Castle Woodwarf has an incredible score of 87 on Armor Games and already has over 28k views.  Wow man, I am so happy for you!.  Keeping the difficulty up and adding those extra modes really helped.  I think people play the game thinking they can just easily win with no thought.  Then they get wrecked and have to start over lol.  It has sparked a great deal of chat on how to win.  Also, the extra modes seem to keep people coming back!!

Really congrats!!  I know you were a bit bummed after Earthlings and you also seemed a bit down  even while you developed this game, so it's great to see your hard work pay off!

I am really curious on how the players at Kong will receive this game.

This game has the potential to get HUGE VIEWS, like, possibly millions :)

Ask a Question / Prevent mouse from moving off game screen?
« on: August 02, 2017, 06:52:51 pm »
On portal sites, if the mouse is clicked off the screen it usually glitches the player actor out a bit.  I really want to keep that mouse in the screen to prevent frustration of the player if they click outside the screen by accident.  Is there a way to do this in Stencyl?

I have seen this "mouse lock" on other games but I can't wrap my head around on how to do it here.

There are a couple of topics on this when I searched but none of them had any answers.

Chit-Chat / Re: 9 million Total Downloads
« on: July 31, 2017, 01:32:59 pm »
Those are some big league numbers.  Congratulations.  It's cool to see that your newest game got huge downloads quickly.  It shows how hard work and dedication can pay off big time as you develop connections in the industry and a fan base.  You are an elite game maker!

As always, you are the MAN!!  Thanks :)

Was going to start working this out tonight myself but I figured one of you studs might already have a nice code for "double click"

Basically I want my hero to shoot while holding the left click down and fire a grenade on double click.

I searched a little (probably not as much as I could, I admit)  but couldn't find anything.

Journals / Re: Non Named (Final name)
« on: July 26, 2017, 05:26:22 pm »
Oh, good to know, ha :)  Amazing working with this game btw.  Looks great and doing all of this art yourself, along with even your own font (if I remember  correctly)  is pretty ridiculous.  Good stuff!!

Journals / Re: Non Named (Final name)
« on: July 26, 2017, 04:19:11 pm »
Hey that movement code is interesting.  Do you feel that this setup vs an always event helps performance drastically, decently, or just a little?

I am now really trying to find ways to optimize and simplify coding to boost performance and this approach to movement looks cool!

Chit-Chat / Re: Is Flash dead? no, no its not.
« on: July 26, 2017, 11:22:43 am »
It would be cool if Stencyl would make an official statement letting  us know of their plans to get html5 working.  If I knew it was a top priority to get html5 publishing out of beta and working properly it would make me feel better going forward with Stencyl.

If they were not concerned too much with it and we're moving away from Web based game publishing (focusing more on mobile) that's fine, but I personally would be looking into a different game making software.

Going to try and publish a few of my current games in html5 and see the results. 

1.  I have zero programming experience and Stencyl allows me to make high quality games despite that fact.

2.  Never used any other engine and just started gamedev around a year ago.  I think construct of gamemaker are similar to Stencyl but I could be wrong.  As of now there is no reason to not use Stencyl

3.  I am a hobbyist but I am serious about making and publishing games.  I have published 3 games on the portal sites since I started last year and I am proud of them.  Even though I am still "in the red" as far as money spent goes I am fine with that.  If all I was thinking about was profit, I would not be making as good of games.  Hopefully as time goes on I can get a steady stream of revenue from my games but they will probably never be as lucrative as my current profession.

4.  Biggest challenge is tying to make games that appeal to a large amount of players while at the same time, not letting their complaints affect my artistic integrity.  Seriously, players complain about EVERYTHING lol :)

5.  I like videos around 5 minutes long.  More videos with shorter run times appeals to people who do not have huge amounts of time.

6.  2 per month seems good for longer vids, 3-4 per month for shorter vids

7.  I would love tutorials on extentions.  Or shorter tutorials such as upgrading your java memory to fix the 90% memory error.  Or nice short tutorials like "let's make a simple pause screen" with a mute button.  A big one for me would be a tutorial on doing fully customizable controls that a player could choose from within a pause menu.  Getting featured on Kong and Armor Games has shown me the importance of pause buttons, mute buttons, control options, and other customizable settings.   A tutorial showing how to make not only a mute button but fully adjustable volumes for music and sound effects and putting those things in a pause menu screen would be awesome.  I would pay money for a nice tutorial for fully customizable contols for the player.

8.  More details, the better for me.

9.  I have learned a lot from Udemy.  Why not trying to do a short, free Udemy tutorial, then a larger paid tutorial if it does well?

10.  I typically do not involve myself in such "reward" programs but I tell people about your station whenever I get the chance!!

Ask a Question / Help with Kong API
« on: July 05, 2017, 08:11:58 pm »
I can't seem to get my game to connect to the Kong API.  I use the code block to start it upon creation on the first scene, then have it transmit data when I need to.  with the other blocks.  I already did this before with another game and it worked fine.  It was for a scoreboard.  I am unsure on what I am doing wrong at this point.

This is not for a scoreboard.    Any thoughts? 

Journals / Re: Paper Pirates vs Vikings
« on: June 27, 2017, 05:45:11 pm »
I like the idea of the new art but does that mean you will ditch the above ship/ water art?

Water test is very impressive too!!

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