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Messages - NobodyX

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1
Journals / Re: Merrak's Isometric Adventures -- Physics!
« on: October 06, 2017, 09:07:58 am »
Speaking of Jumps... I recently played through the original game. This room is terrible.

Bonus points if you can figure out its geometry.
Thought you might be interested to know Terry Cavanagh made a really great puzzle game based around that: trying to figure out confusing ambiguous isometric geometry. http://terrycavanaghgames.com/nayasquest/

And whoa that's super interesting about Zelda.

2
It's not a block but an event. Check the attachment. :)

3
Journals / Re: 3D Library Adventure
« on: September 15, 2017, 02:02:42 pm »
As someone with almost zero 3d experience (but some programs downloaded), I was able to make a simple (and terrible) 3d model from scratch in sketchup, use blender to convert the dae into an obj, and then got it into your viewer in just a few short minutes and it worked!!!! Super exciting!!! I'd love to be able to use this to insert 3d models for special effects in 2d games.

4
Go to settings > advanced > turn off antialiasing, then your graphics will never be blurry.

5
Ask a Question / Re: How to compare unequal list items?
« on: August 22, 2017, 10:32:48 pm »
Use maps instead of lists. They're like lists except instead of each item being numbered, each item is found using a "key" that can be anything you want.

6
Journals / Re: 3D Library Adventure
« on: August 17, 2017, 12:05:13 pm »
Wow, this is really cool!!!!! :D Interested to see what you make with it.

I'm sure I'm not smart enough to use it as is but if it ever gets integrated with easy design mode blocks to let people add 3d models to their otherwise 2d games then that would be incredibly wild. Could be neat for backgrounds, special bosses, cutscenes, etc. (I have no expectations of this btw, just dreaming)

7
what parts do we need to download on visual studio to test on cppia?
If Windows works but not only ccpia doesn't then I doubt it's the same problem. But iirc I think the installer was something like this and I had to enable "Prgramming Languages" https://images.duckduckgo.com/iu/?u=http%3A%2F%2Fsanderstechnology.com%2Fwp-content%2Fuploads%2F2015%2F07%2Fimage11.png&f=1

8
Performance on EXE is bounds and bounds better than Flash, if you're not making a browser game then I'd suggest switching away from Flash. It's free to test even though you can't do a full export.

If you didn't download visual studio already, when the installer asks you what parts to download I had to enable some that were by default disabled.

9
Extensions / Re: Change Audio Pitch [V 1.0]
« on: August 10, 2017, 03:42:05 pm »
Just spotted this thread and... wow, thank you so much to everyone who worked on this!!!! I've wanted pitch changing for so long

I just tried "Sound utility.zip" in 3.5 and the pitch shifting works great!!!

(Though the pan blocks don't seem to do anything for me, either)

I'd love to see these become standard, non-extension blocks.

10
Very neat!!!
About physics crashing, when I used to not use simple physics I'd get crashes when an object was being squished by a "cannot be pushed" actor and the game didn't know where to put the actor that could be pushed. One thing that happened a lot was if all the relevant surfaces were parallel then it couldn't decide a direction to push the object out and so it would crash. I don't know of any other types of box2d crashes.

11
Another solution is to use the block that's something like "get width of [text] using [font]" and subtract that from the X drawing position.

12
Ask a Question / Re: Why does my character stop moving on flat ground?
« on: February 21, 2017, 12:32:19 pm »
For reasons like this glitch, if you're making something that doesn't need advanced physics I would greatly recommend using global "simple physics" in the game settings. Simple physics comes with other problems but it's much much more predictable once you have a firm grasp.

13
Chit-Chat / Re: Steam Greenlight Being Replaced
« on: February 11, 2017, 09:03:36 am »
FWIW I don't think Valve is hurting for money enough to make a decision like this for that reason. I assume they honestly want to make their customers happier, but whether this somehow achieves that or not is another question entirely.
I agree for sure that it's more about curating than trying to get more money via fees, the problem is it seems like a pretty clear signal that if you're struggling or not making massive hits then they don't particularly care about you.

14
Chit-Chat / Re: Steam Greenlight Being Replaced
« on: February 11, 2017, 08:52:37 am »
Itch.io sales don't even come close to Steam sales though because Steam is where most of the PC gamers are.  Even if really popular games were made Itch.io exclusive (which won't happen), gamers would just use both Steam and Itch.io rather than using Itch.io exclusively.
I know it's a losing battle but it doesn't mean that there shouldn't at least be an effort. I try not to fall into a "nothing will make a difference, why even try?" mentality.

15
Chit-Chat / Re: Steam Greenlight Being Replaced
« on: February 11, 2017, 07:08:09 am »
Oh great, something that won't really affect the ones that make hits that don't need any help, but that will harm everyone else that's struggling, and will give the giant company valve even more money that individual creators should be getting.

I think with other things that are so incredibly easy to use (from both the creator and player sides) like itch.io by people who are much much much less greedy, maybe devs should stop putting their things on steam and train players to be fine with buying games elsewhere.

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