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Messages - NobodyX

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Ask a Question / Re: Double Decrement Problem
« on: January 29, 2018, 11:00:32 am »
Oh I typed something, but glad you got it sorted.

But if you want it perfect you shouldn't be using the seconds-based timers like "do every x seconds" and the others for gameplay, because if you're game's fps drops low enough to slow your game or if the window goes out of focus, the timers will de-sync with the rest of the game. Because it counts real-life seconds, not just when the game's frames are advancing.

Ask a Question / Re: Fullscreen
« on: January 15, 2018, 09:58:47 pm »
Yeah it's the most popular, go for it.

Ask a Question / Re: Fullscreen
« on: January 15, 2018, 12:06:41 pm »
Any resolution can fill the screen in fullscreen. Do you have the "scale mode" setting changed? If not, the default option will not scale your game up when in full screen.

Or are you asking about aspect ratios? I'm assuming you're making a desktop game. Most monitors are 16:9 aspect ratio, so if you have any resolution that's 16:9 then there won't be any thing letterboxed or cropped for most monitors. But some monitors are a slightly different aspect ratio so whatever you choose it can't be perfect for every single monitor.

Ask a Question / Re: Spelunky-like level generation
« on: January 12, 2018, 01:22:22 pm »

Use the blocks under Scenes > World > Tiles to edit tiles within the game. You can make the level fragments in the scene designer and then have the game copy them into place.

Chit-Chat / Re: Using Stencyl in a team setting
« on: January 06, 2018, 10:59:13 am »
Trying to answer as best I can.

1) I hate to say it, because I love stencyl and I want everyone to use stencyl, but this aspect is pretty bad right now. You can export and import actors and behaviours and assets one by one to switch them between projects but that's about it. Last I tried I couldn't do it with scenes. Personally I just do everything in one project even if I think they might be a part of separate games later.

2) 3.5 which is currently in beta handles this much, much better than the current public release. Large graphics would create major problems in the editor but as far as I know this has been totally fixed already I think. As for the time it takes to load a game for testing, you can set at what points within the game graphics and sounds are loaded using atlases, so it should be manageable to work with as long as you split it up enough, I assume.

3) I hope things will be good.

use the block that's like:

move [actor] [to the bottom] within the layer

Ask a Question / Re: Getting and checking user input for a text adventure
« on: November 26, 2017, 10:02:12 pm »
To me it would make more sense to not use any premade behaviour. It's really easy to set up from nothing.

Attached is all you need for inputting text into a text attribute. The event is created with Add Event > Input > Any Key.

Ask a Question / Re: Can I Switch animations differently?
« on: November 18, 2017, 09:09:30 am »
One thing I do a lot is use grow tweens to make quick bouncy animations to hide not having "proper" animated transitions. Binding of Isaac does this a ton to make pretty decent looking enemies and bosses out of very few frames.

If you want an afterimage, you can make a second actor that appears overtop that looks the same as the old frame and then fades away.

Might be a dumb question but did you follow these instructions?
To find the page normally there's a small link that says "(How to Install)" above the 3.4 download that can be easy to miss I imagine, so I figured it's worth mentioning.

Personally I barely understand how to use Linux. With both Ubuntu and Mint, I have installed it using those instructions and it worked perfectly for me (was able test on Linux platform as well). If I remember correctly I think the second time I skipped steps 3 and 4 because I don't plan on using flash or phone export options and it didn't make a difference to running Stencyl and testing with the Linux platform option.

Chit-Chat / Re: Nanowrimo
« on: November 06, 2017, 09:59:26 am »
I don't like writing enough to do NaNoWriMo myself, but I find it really fascinating. I think just making a ton of stuff without having time to edit is a great idea.

Journals / Re: 3D Library Adventure
« on: October 22, 2017, 08:34:32 pm »
Already making it into an extension?? So cool!

Journals / Re: Merrak's Isometric Adventures -- Physics!
« on: October 06, 2017, 09:07:58 am »
Speaking of Jumps... I recently played through the original game. This room is terrible.

Bonus points if you can figure out its geometry.
Thought you might be interested to know Terry Cavanagh made a really great puzzle game based around that: trying to figure out confusing ambiguous isometric geometry.

And whoa that's super interesting about Zelda.

It's not a block but an event. Check the attachment. :)

Journals / Re: 3D Library Adventure
« on: September 15, 2017, 02:02:42 pm »
As someone with almost zero 3d experience (but some programs downloaded), I was able to make a simple (and terrible) 3d model from scratch in sketchup, use blender to convert the dae into an obj, and then got it into your viewer in just a few short minutes and it worked!!!! Super exciting!!! I'd love to be able to use this to insert 3d models for special effects in 2d games.

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