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Messages - greatanthony

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1
Extensions / Re: Basic Gradient Extension v[2.0]
« on: September 16, 2018, 11:59:43 am »
you are always welcome sir! :)

2
Extensions / Re: Basic Gradient Extension v[2.0]
« on: September 16, 2018, 10:58:43 am »
ok... added some revamp...

added a new Draw/Fill curve block


and now there are separate blocks to set gradient-colors,angle,opacities and stroke thickness,
to reduce the length of the blocks...



link is in first post and here as well...

version history
Code: [Select]
Launch : v 1.0
SS Edit [v 1.1] : Drawing is now done by coordinates relative to scene

Revamp: [v 2.0]
     1)improved scale compatibility
     2)Reduced block lengths
     3)added draw/fill to some appropriate blocks.
     4)added separate blocks to set gradient parameters like gradient colors, angle, stroke thickness, opacities.
     5)added Draw/Fill Curve block

3
Extensions / Re: Text Input Extension [1.2]
« on: September 08, 2018, 10:02:45 pm »
thank you for the replies  :)

4
Extensions / Re: Text Input Extension [1.2]
« on: September 08, 2018, 02:46:20 am »
you are welcome sir! :)

5
Extensions / Re: Text Input Extension
« on: September 07, 2018, 10:55:25 pm »
added block enabling custom fonts,

1) grab out your preferable font from any free source ( say google fonts )

2) put the fontfile in your game's extras folder.

3) use this block to set that font ...( write the name of file along with it's extension ( .ttf , .otf )



link to the extension remains in the first post..
feel free to let me know any bugs :)

Anthony

6
well if you haven't got anyone , you can also check artists in this section also......

7
Extensions / Re: Tracing Motion Extension
« on: August 14, 2018, 11:11:31 pm »

basically it just gives x/y speed of an actor in px/sec, determines whether actor is moving/idle/facing left,right,down, etc



besides squeeb, i used it in my game to set anims based on directions of the actor and also changed anims based on whether the actor is moving or not....

all  these can also be done in stencyl, i made the extension to save work and time compared to doing all stuff in the former one.....

.. I know it has only some very limited uses  :-[ ......
i thought sharing it online would be some help to someone......

8
Extensions / Tracing Motion Extension
« on: August 14, 2018, 11:23:42 am »
hi all,
You can get the extension here

It was made by Squeeb and me for some work in his pinch to zoom project ,
I put the extension here so that any stencyler may find some use of it.....

Code: [Select]
Version History [v0.1]
v0.1

9
Ask a Question / Re: Displaying an image from file
« on: August 05, 2018, 07:07:41 am »
if the info could be more, that would be helpful.... :)
 be sure you did  the below

1) you have put the image in the "games" folder not the "game generated" one....


2) the image is actually of png format



10
Game Art / Re: Building a Library of Images for Everyone
« on: August 05, 2018, 06:32:07 am »
fabulous works! :)

11
Ask a Question / Re: Displaying an image from file
« on: August 05, 2018, 06:21:49 am »
i tried it as well......
doesn't work on mine one too......

But,  converting the image to png format and so naming it 94.png in stencyl works very well......

so  using png format images is one option......

12
Extensions / Re: Zame Particle System Extension (Stenyl 3.5)
« on: August 04, 2018, 05:14:12 am »
BRAVO!!!  :)

Now this is  really a leap ahead in making game making utilities so easy than before !!!
A great extension ,  very much thanks for uploading.....


13
now this is what called "creativity"  !!!   :) 
What a game! i hope the game does well!!

keep making such cool games! :)

Anthony

14
Ask a Question / Re: Help needed to embed .swf file into Wordpress
« on: July 29, 2018, 04:59:28 am »
great to know it worked! :)

15
Ask a Question / Re: Help needed to embed .swf file into Wordpress
« on: July 28, 2018, 07:10:56 am »
hi,
what i assume is that you may be having an URL of the swf file....
like abc.com/something/something/game.swf

if so ,
try adding this ;
Code: [Select]
<embed src="the url of that swf file here">
for more reference..... go here


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