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Messages - Iddo

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Journals / Re: HOUSE KEEPER Turn based RPG (WIP)
« on: March 29, 2018, 08:39:17 pm »
Ive been working on this game nonstop for weeks. Ive learned a lot. Ive hit several walls. I dropped the tile based movement, though I found multiple ways to implement it I could not get it to where I wanted it and lack confidence in it.

I'm hoping to have a prototype up with random battles, items, equipment, overworld, towns, at least one cutscene, in game menu, skills/magic, npcs, and dialogue with generic assets from opengameart in the next five days.

I wanted to give up, I go back and forth everyday but I always wanted to create a RPG since I played pokemon blue, final fantasy 5, chrono trigger and my favorite, Final fantasy 6.  I'll have more up soon...

Good luck on your projects everyone.

Journals / Re: HOUSE KEEPER Turn based RPG (WIP)
« on: February 20, 2018, 10:01:55 pm »
Working on Random battle xy tracking and transition. some problems easy to fix but too lazy/tired right now. Got it working though. last flash embed for a while. rest are gifs.

<a href="" target="_blank" class="new_win"></a>
Press "r" to leave battle.

Journals / Re: HOUSE KEEPER Turn based RPG (WIP)
« on: February 17, 2018, 06:40:45 pm »
I have been working on behaviors for this game and realize I need to figure out all the functions needed for this game before I move further. I've spent time doing that and scripting the game while trying to control the scope and not let myself run wild lest I crash and burn, after all it is only my second game.

I struggled greatly trying to figure out the tile based movement and I thank all those who replied and helped me.

<a href="" target="_blank" class="new_win"></a>
Use the direction keys to move and  press "enter" to reload.

Above is an example of what I have come up with, It needs polishing but as I have stated before I must figure things  out a lot more before developing it further.

Edit: Graphics are placeholder btw.

More updates to come.

Journals / Re: HOUSE KEEPER Turn based RPG (WIP)
« on: February 14, 2018, 09:47:11 pm »
I have been able to spend more time developing the game lately. I'm going to be updating more frequently since I've been making a decent amount of progress.

Journals / Re: HOUSE KEEPER Turn based RPG (WIP)
« on: November 15, 2017, 06:22:18 pm »
I missed all of this... thanks, seriously, for the advice and help.

Journals / Re: HOUSE KEEPER Turn based RPG (WIP)
« on: October 14, 2017, 10:24:20 am »
Thank, I haven't had much time to work on this lately but now I do. Hopefully, I can get a barebones version of this working soon.

Edit: I couldn't find any behaviors in the forums that did really good tile-based movement. If I can get this movement behavior to a place where it can be independent of the environment of this game then I will upload it to shared resources.

Journals / Re: HOUSE KEEPER Turn based RPG (WIP)
« on: September 03, 2017, 08:23:47 am »
I havent been posting lately because school started and honestly I got stuck on the grid based movement behavior.
I could have found a solution within one session but it seemed like it should have been such a simple behavior for me to create that
I lost confidence and began to toy around with it at the bottom of a pit.

I finally youtubed how to do it later on and found a game maker tutorial for it.

I found myself going back to the broken behavior I had created despite looking through the tutorial and trying again.
Admittedly it took longer than it should have to create this behavior but I hit this wall because of my lack of humility.

I finally got it working though a bit laggy, I have to work out the kinks...

Journals / Re: HOUSE KEEPER Turn based RPG (WIP)
« on: September 03, 2017, 07:06:18 am »
A quick run down of the games metadata

Game resolution: 480x320 Scale to fit(fullscreen)

Tile size: 8x8, 16x16 block level (increased to 32x32)

movement: 16x16 tile(grid) based movement

Genre: RPG

Style: 8 bit Game boy

Color palette: Black,white and grades of blue. (5 color)

stay within the grid.

15x11 equiv

when importing to stencyl increase the resolution of your assets
4x to make it 32x32 tile size:
-make art at 16x16 then enlarge to 32x32.

Game structure:

Game state= cutscene

ACT 1,ACT 2, ACT 3

Part name



-Create a global number that is specific to cutscenes
and increment it during a cut scene for the different events.

Game state types:
battle cutscene

rooms: 4

mc room
Wait room(enter Colosseum or warrior lounge)

Journals / HOUSE KEEPER Turn based RPG (WIP)
« on: August 16, 2017, 05:28:48 am »

For my second game, I will create a simple turn based RPG with a light narrative. I am still at the concept level but the game will be in black and white.

Windows / Mac / Flash / HTML5 / Re: First game: Jessie's Gift
« on: August 14, 2017, 07:51:02 am »
Thank you for the feedback.

I agree with the criticism, by the end I saw the faults of the project but decided to just learn from it and let it go, lest the game would be caught within infinite revisions. I didn't plan a lot of the game out as well so the programming suffered by the time I realized I should have.

I will take the faults in this game into account when I create my next game.

Windows / Mac / Flash / HTML5 / First game: Jessie's Gift
« on: August 14, 2017, 06:51:18 am »
Hey, I finished my first game, It is a short "find the key" game that I made that will take a few seconds to complete.
Check it out:

I love RPG games so it was made in that flavor. I think for my next game I will implement everything
I have learned here but it will have a battle system and an inventory system.

Journals / Re: Non Named (Final name)
« on: July 23, 2017, 07:29:52 pm »
I learned that back up lesson the hard way.

Shared Resources / Re: RPG Platformer Kit
« on: July 16, 2017, 07:31:36 pm »
I've been watching you guys go back and forth for years now haha. I'm excited for whenever it comes out.

Shared Resources / Re: RPG Elements
« on: July 16, 2017, 07:27:41 pm »
the dropbox link by mendoh above

Shared Resources / Re: RPG Platformer Kit
« on: July 06, 2017, 02:30:06 am »

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