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Messages - Beckb

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1
For example yes.
It works also in a every x seconds event and so on.
Example attached.
Instead of palying audio you would switch to another animation.


Awesome, thank you!

2
Ask a Question / Re: Code for using separate animations as frames?
« on: September 13, 2018, 04:07:54 pm »
Hi,
you can get the current frame of an animation.
So for example "if current frame for Animation 0 = x" "switch to Animation 1".
Cheers!

Thanks! Where do I place the block, though? For example, should it be within a "when updating" command?

3
Ask a Question / [Resolved] Code for using separate animations as frames?
« on: September 12, 2018, 02:16:45 pm »
I'd like to use separate animations as unique frames so that I can set up a collision box for each frame. Would anybody know of a code to loop these over and over?

4
Ask a Question / Re: [Resolved] Question about Drawing Images
« on: August 24, 2018, 07:57:40 pm »
Libarado has one somewhere in the forums.. it works well and i have used it in my apps.  I forget where it was  and my files are somewhere on my old pc

Yep! Found it! Thanks Squeeb!

5
Ask a Question / [Resolved] Question about Drawing Images
« on: August 24, 2018, 05:40:55 pm »
I've been looking at the stencyl tutorial but I can't seem to figure this out...

I'd like to create an image of my actor that trails behind him as he moves and quickly fades away...I guess you could call it a really cool shadow effect? Any idea how this may be done?

Many thanks in advance!

[EDIT]: Nevermind, I found a solution here: http://community.stencyl.com/index.php?topic=50432.0


6
Ask a Question / Re: Android device stuck on "Sending to device"
« on: July 31, 2018, 08:31:55 pm »
This fixed most of my android testing problems. I found it on an older thread:

"Running Android SDK Manager (Launched from Android Device Manager > Window > Android SDK Manager) and installing everything under the "Tools" folder (including 19.1.0).  This solved everything. Game compiled and launched on phone."

http://community.stencyl.com/index.php?topic=38465.0

7
Ask a Question / Re: sending to device
« on: July 31, 2018, 08:29:56 pm »
This fixed most of my android testing problems. I found it on an older thread:

"Running Android SDK Manager (Launched from Android Device Manager > Window > Android SDK Manager) and installing everything under the "Tools" folder (including 19.1.0).  This solved everything. Game compiled and launched on phone."

http://community.stencyl.com/index.php?topic=38465.0

8
Resolved Questions / Re: ANDROID - Stuck on "Sending to Device"
« on: July 31, 2018, 08:28:28 pm »
This fixed most of my android testing problems. I found it on an older thread:

"Running Android SDK Manager (Launched from Android Device Manager > Window > Android SDK Manager) and installing everything under the "Tools" folder (including 19.1.0).  This solved everything. Game compiled and launched on phone."

http://community.stencyl.com/index.php?topic=38465.0

9
I found the solution on an older thread:

"Running Android SDK Manager (Launched from Android Device Manager > Window > Android SDK Manager) and installing everything under the "Tools" folder (including 19.1.0).  This solved everything. Game compiled and launched on phone."

http://community.stencyl.com/index.php?topic=38465.0

10
Ask a Question / Re: How to play an HTML 5 game after publishing it?
« on: July 31, 2018, 08:23:48 pm »
index.html will be the file you need to open in a browser.

Thanks!

11
Ask a Question / Re: How to play an HTML 5 game after publishing it?
« on: July 31, 2018, 07:14:45 am »
Here they are.

12
Did you also  clean the project after disabling them?

Yes, I did clean the project after disabling them. Out of curiosity, is that a permanent thing? Are those assets deleted forever after I clean the project? Would I have to add them again if I needed them? Thanks.

13
I used to have this problem when I added enough content so that my phone didn't have enough RAM to run the game anymore. Did you add any large sound or graphics assets? If you have 4x and 3x scale modes enabled, does disabling them fix the problem?

I gave this a shot and it didn't affect anything. Thank you, though, for trying to help. I appreciate it very much.

14
I tried publishing my game to HTML5 and Stencyl produced a folder with a bunch of files, but I don't know what to do with them. Any tips on how I can use these to play the game? Thanks!

15
A game that used to test without issue on my android device is no longer testing. Either nothing happens after "sending to device" completes, or it gets stuck at "sending to device".

I tried creating a blank game to see if that would test on android, and it worked well.  Not sure what the problem is with the other game...

 Logs are attached. Many thanks in advance, you all!

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