Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Behappy859

Pages: 1 2 3
1
Ask a Question / Re: a question about how many tiles can i use?
« on: January 17, 2019, 12:26:27 pm »
That's the behavior I made. Here's how to replace full scene tinting with screen tinting, check the attached image.
thank you. I tried to add x and camera to the drawing and it didn't seem to work at all as far as tinting the screen. but when I just use the screen width and height in the when created area. that seemed to work well.

2
Ask a Question / Re: a question about how many tiles can i use?
« on: January 17, 2019, 12:08:15 pm »
I can see that you're creating a massive image to tint the entire scene. Can you not just tint eh screen area?

If you need to tint the entire scene, you could break it up to use images no bigger than 250x250.

thank you that little change in blocks helped out a lot. I can still make a open world game that has 1500x1500 tiles. with out much lag. 2000 I felt gave the game a little too much lag especially with using the torch. im happy with that.

3
Ask a Question / Re: a question about how many tiles can i use?
« on: January 17, 2019, 10:58:39 am »
I can see that you're creating a massive image to tint the entire scene. Can you not just tint eh screen area?

If you need to tint the entire scene, you could break it up to use images no bigger than 250x250.

thank you I will take a look

4
Ask a Question / Re: a question about how many tiles can i use?
« on: January 17, 2019, 10:26:33 am »
Can you post the code for your tinting behaviour?  It can probably be optimised or maybe there's a workaround.
these two link up did more testing and it works with max of 250x250tiles. guess I might have to improvise

5
Ask a Question / Re: a question about how many tiles can i use?
« on: January 17, 2019, 08:35:27 am »
I've never tested to see just how large of a scene you can create. Do the logs give any hints? One thing that happens with regards to tiles is collision shape optimization. I could see that routine scaling quickly with the tile dimensions--but that runs on the toolset, not the engine, so I don't have much insight into it. Justin might be able to comment on that. There could be other bottlenecks as well. Earlier in 3.5's development I think they overhauled the tile optimization algorithm--so if that is the hang-up then the new Stencyl should solve the problem. But that's just my best guess of what the problem is.

It should be going public soon, so you would have the opportunity to try.

This might be a red flag that this is not the best approach to take to creating a large open world. For instance, do you plan to implement pathfinding?

At some point you need to consider how to break the larger world into smaller chunks. When the numbers get large enough, the toolset, engine version, etc., is irrelevant--the math is just not on your side.

Hello,
thank you for responding. ive ran more test. I decrease my tile size for the scene by 3000x3000 tiles,  tiles are 64x64 pixels. at first I tested the scene with only 2 scene behaviors and it woked great. then I tested the scene with all my scene behaviors along with organizing the atlas. the game isn't responding. now I realized when I deactivate this one scene behavior called tint screen which runs along with my day and night cycle. Then the scene again works.
I have created a cave scene which is 50x50 tiles which is where the player starts out in the game and all behaviors work properly. I do believe it may be a memory issue as in running too much in the game for java as far as working with tinting screens. However I was wondering when the scene switches to another scene, should there be a loading scene? to have time to load what needs to be loaded? seems logical
Also sorry I do not know what pathfinding is.

6
Ask a Question / a question about how many tiles can i use?
« on: January 16, 2019, 06:18:16 pm »
hello,

ive been working on this game for awhile now. been ready to finally create my open world. however there is a problem and im not sure why. I recently created a scene that is 5000x5000 tiles. In 64x64 pixels. is this too much for stencyl? I have a lot of actors and only a few scenes. also running on windows. not flash. every time I hit test scene on the big scene it loads then says not responding. could I atleast do 3000x3000tiles and not have a issue? Or would it run if I bought the stencyl4.0? please send some knowledge

7
Ask a Question / Re: Help with shaders please....
« on: November 16, 2018, 02:55:15 pm »
[...] my question is will I have to erase my shader logic for my night and day cycle? example of the shaders I used for that type of behavior Day and Night.
Also this does work for windows not flash?
Yes, you'd have to erase it. I believe shaders won't work in Flash, whereas with images it will work on both.

I do have something that handles light sources though. I've attached a resource pack with three behaviors:
-Day and Night Cycle, an updated version that lets you tint screen based on the time of the day, that you can freely customize. It can do a bunch of other stuff, so take your time to read the descriptions.
-Tint Screen, for actually tinting the screen
-Light Source, that you can attach to actors that will act as a light sources when you tint the screen.

I recommend you create a test game, import the resource pack and see if everything works (if it compiles fine), since this is done in Stencyl 3.5, and you are probably using 3.4. Read the attributes' descriptions for instructions. You can use this to learn how to create what you need, or use as is. Credit would be appreciated if you do use it though.


never mind, I figured it out yay. quest complete. thank you very much for the knowledge I learn a lot with your logic also love the clock I set it on analog (draw). Soon to add a background image to it.

8
Ask a Question / Re: Help with shaders please....
« on: November 16, 2018, 12:41:44 pm »
[...] my question is will I have to erase my shader logic for my night and day cycle? example of the shaders I used for that type of behavior Day and Night.
Also this does work for windows not flash?
Yes, you'd have to erase it. I believe shaders won't work in Flash, whereas with images it will work on both.

I do have something that handles light sources though. I've attached a resource pack with three behaviors:
-Day and Night Cycle, an updated version that lets you tint screen based on the time of the day, that you can freely customize. It can do a bunch of other stuff, so take your time to read the descriptions.
-Tint Screen, for actually tinting the screen
-Light Source, that you can attach to actors that will act as a light sources when you tint the screen.

I recommend you create a test game, import the resource pack and see if everything works (if it compiles fine), since this is done in Stencyl 3.5, and you are probably using 3.4. Read the attributes' descriptions for instructions. You can use this to learn how to create what you need, or use as is. Credit would be appreciated if you do use it though.


Hello,
Thank you for the resource pack I played around with it for a bit and I love it. And yes, of course I will add you to the credits. There's only one problem I have been experiencing. In the tint screen behavior, I can set it to Screen or set the tint screen to a certain layer. When I choose the Screen the light follows the player which will soon hold the torch. However, I created my own permanent slot behavior that anchors the empty slots to the screen. Those slots for some reason end up being shaded or tinted. When I pick up a item to add it to the slots, the item is not tinted which is good. But the slots are still tinted.
Another way I tried is to add the tint to a specific layer. that works ok. The things I want to look normal still looks normal and the slots are looking normal and the HUD is great as well. the problem with that one is that when the player moves around the light eventually comes to a stopping point. Like if there was an invisible wall that keeps the light following me. Just not sure on how to fix it. I hope I explain this in a way you could understand.

9
Ask a Question / Re: Help with shaders please....
« on: October 26, 2018, 02:09:28 pm »
thank you for responding so quickly. I am not too comfortable with instant images. I tried along time ago on my first game euka and babs which for some reason the game started to lag big time. maybe do to bad coding. a simple question before I try ….. I do believe I remember your name on stencil forge if correct I do believe your logic helped me with saving the day and night time and day. I did however tweaked it to my own liking. my question is will I have to erase my shader logic for my night and day cycle? example of the shaders I used for that type of behavior Day and Night.
Also this does work for windows not flash?

10
Game Art / Re: Do these look good?
« on: October 26, 2018, 10:46:59 am »
nice

11
Ask a Question / Help with shaders please....
« on: October 26, 2018, 10:24:34 am »
hello,
I've been working on a new game for windows not flash. I figured out alot of logic using shaders like creating my own night and day cycle. I've also created a inventory system and a crafting menu system. i am able to craft a torch. however, i cannot figure out how to make a torch lighting effect for when it is dark outside for the game. I've been trying to figure this out for a month now and i could really use some help. i never messed with coding and i feel like this involves a little bit of coding. could someone please spare some knowledge on what to do please. I've tried looking up alot of info for shaders and cannot seem to find what I'm looking for. please help. Thank you.

12
hello,
Im looking for someone who would be interested in making custom sprites to finish my video game called Euka and Babs Journey across the World.  Looking for someone who would make bosses for me and 2 more enemies I have mind. If things go well I hope to make another game survival rpg style. I can pay half now and half later royalty free You will of course have your name on the credits screen in the options menu. try my game out please if your are interested so you know what im looking for as far as animations go.  if interested I already have a list and please email me ssnyder6432@gmail.com

thank you
stephen

13
Paid Work / Looking for sprites or animator(Royalty Free)
« on: August 10, 2018, 12:37:46 am »
Hello,

I am now currently looking for a new sprite animator.  If interested, please try my game so you have a idea of what I am looking for. Also please send a drawing or game reference so I can see the art work. If you believe that you can match the similar art style in the game please contact me.  Be looking forward to future projects as well. This is my first game so I am looking for Royalty Free only. Need animals and small costume designs. I don't know how to draw on computer.
I am looking to pay half now and half when finished.
If you are interested I can provide a very detailed list. Only need boss animations.
Thank you,
Stephen

14
thank you for this forum

15
Ask a Question / Free to use softwares, music and sounds?
« on: April 17, 2018, 09:58:51 am »
hello,
I am wondering if anyone would know of any free soft wares that can be used to make music and sound effects for video games? I have experienced a little bit with a software called Musagi that I enjoy making sound effects. However, I'm not liking the making music part it sounds way too old. Any feedback I would greatly appreciate it. thank you

Pages: 1 2 3