Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - NickamonPoppytail

Pages: 1 2 3 ... 71
Windows / Mac / Flash / HTML5 / Re: A Game About Trimming Hedges
« on: February 18, 2019, 09:18:59 pm »
Update: Very nearly finished. May have to work on Easter Fun 2: Beware the Eggseggcutioner and Poppytail 5 at the same time. Still hoping for an end of February release.

Windows / Mac / Flash / HTML5 / Re: A Game About Trimming Hedges
« on: February 12, 2019, 02:02:23 am »
I hope the game will be out soon. The game is nearly entirely finished other than sound. Hopefully I can finish within the next two weeks.

My next focus will be Poppytail 5, and then a new Easter Fun game. After that it'll be Pixeltail and One Million, and then I'll focus on The Poppytales for a while. The Poppytail series will be on hiatus between Pixeltail and The Poppytales.

Journals / Re: The Poppytales (Journal Thread)
« on: February 02, 2019, 02:34:39 am »

It's not playable yet, I'm still working on character sprites. Ignoring the fact the enemy in this screenshot is SLiM with the background for Fluoride's level, the characters on the player's team are Frostbite (One Million), Creaper (A Game About Trimming Hedges: Final Version), Poppytail, Jenni la Crevette (Easter Fun) and Haunt (The World of Elecreatures).

I only managed to get one screenshot. After the first one, the game wouldn't let me take any more.

Windows / Mac / Flash / HTML5 / Re: which do you like better?
« on: January 27, 2019, 01:25:25 am »
Like them both, but I think #2 might be better.

Windows / Mac / Flash / HTML5 / Re: A Game About Trimming Hedges
« on: January 23, 2019, 03:35:47 am »
Francium, Scopiary, Shrubbery, Bush Turkey, Guardener, Brawnmower and The End won't be the only bosses. There will be a few more, such as this grim reaper guy:

I recently beat Super Mario RPG on the SNES, so the camera angle and the sprite's pixel effect were inspired by the game's battle sprites.

Windows / Mac / Flash / HTML5 / Re: Poppytail Series
« on: January 21, 2019, 07:57:41 pm »
I think I might not do the 2D Chapter 1. Or 3D versions of Chapters 7-10. I have two ideas:

1) I just leave the game at six chapters and finish from there.
2) I make the last four chapters in 2D in a top-down perspective using the remaining characters; something like one of the original Poppytail games or Pixeltail.

I’m thinking of cutting some minigames either way though. This game’ll have six. The other eight I had planned could go into Pixeltail.

I’m losing interest in this game. I want to work on other games. AGATH:FV is nearly finished. Pixeltail still needs a crap tonne of work. I’m more interested in working on AGATH:FV, PXT or TPT than Poppytail 5. It’s been about 15 months since I started. I just want to finish. I want to move on with the story. At least PT5 as it is now will add to the story.

Anyway. Here’s something a couple of the PT5 monsters have. Links to other human characters. Mainly a few of them are linked to characters from audio recordings. Although I think there are two characters who used to be characters from those audio recordings where their identities aren’t stated anywhere: APPARITION and Twistwitch. When the game is finished, you can try and figure out who they are. Neither of them are Walter Turnbull.

Anyway, for Pixeltail, expect APPARITION to play a significant role. He’s about to become one of the most important characters in the storyline.

Windows / Mac / Flash / HTML5 / Re: A Game About Trimming Hedges
« on: January 18, 2019, 08:21:49 pm »
Here are a bunch of enemies. There are a lot more though, so here are just a few.

Kah Boom
A bomb enemy. They will follow the player around until they either touch the player or a trimmer bullet. Once they are, the player will have a short while to react before they stop moving and explode!

A variation of the Kah Boom which is immune to the effects of the Grenade Shielder hedgetrimmer.

Revenant Rabby
If you use the new Revenant Rabbits hedgetrimmer, if you trim a rabbit they will turn into one of these instead of dying. Normally killing a rabbit would make you lose $10; turning a rabbit into a Revenant Rabby still loses you $10, but turning them back into normal rabbits by trimming them again will gain you $5 back.

A variation of the normal Rabbies that will replace them in the boss fight with Bush Turkey. Killing one will turn them into a floating eyeless rabbit head that will target and deal damage to Bush Turkey. It's currently an issue, but I need to make them immune to the Rabbit Saviour trimmer (as this makes the fight impossible; Bush Turkey can only be damaged by Aurabbies or trimmer bullets).

These will replace Kah Booms in Guardener's boss fight. Although Guardener will be automatically targeted by them, if you get in their way you are still at risk of death from their explosions.

Also, remember Whinytail? That Wicked Ulfytail (Poppytail 4: Special Edition character) recolour that would make you lose money if you didn't click on him to make him stop barking?

This one:

Well, he's now got a friend.

She will appear alongside Whinytail in some levels. Her behaviour is almost identical to Whinytail's, but she will start barking less often. Like Whinytail, her barking can be prevented by using the No Off Switch trimmer.

(RIP Pirate)

These guys will fly around in random directions. They won't hurt you if you touch them, but they will spit fireballs in whatever direction they're facing. Avoid those to avoid being burnt to a crisp.

These guys will appear in Shrubbery's boss fight. They will act the same as a normal Dragon-Fly, but they can damage Shrubbery by touching him.


One of the game's bosses. In his fight you are helped by Opaques and Distorted Opaques. His name comes from "telescope" and "topiary".

Bush Turkey
Another of the game's bosses. Her name comes from "bush" and "brushturkey".

Another boss. Note his "seal of approval" has appeared on another Poppytail character before (Red Guy). His name comes from "rubber" and "shrubbery".

Another boss. His name is a combination of "guard" and "gardener".

(Also, his sprite is based off a One Million character: Knight).

There are more than twenty other enemies in the game.

Windows / Mac / Flash / HTML5 / Re: A Game About Trimming Hedges
« on: January 12, 2019, 03:57:34 am »
Glad you like him. He’s quite tough though. One-hit kill but otherwise his fight would be too easy. I’m also adding him to the roster of characters for The Poppytales too when I finish making that.

Windows / Mac / Flash / HTML5 / Re: Poppytail Series
« on: January 11, 2019, 10:36:07 pm »
Thinking of making a version of Chapter 1 as a top-down 2D game. I think this will make everything a lot easier to make than the first person view method.

Windows / Mac / Flash / HTML5 / Re: Poppytail Series
« on: January 11, 2019, 12:20:02 am »
It's been four weeks. Four weeks since I've even touched Poppytail 5. I think that switching to a 2D version might be best. I'm thinking I'll release the original game onto GameJolt, and then start working that version into the new one.

Still not entirely sure about it, but it might be the easiest option to do it.

Windows / Mac / Flash / HTML5 / Re: A Game About Trimming Hedges
« on: January 09, 2019, 10:55:54 pm »
Okay, I haven't worked on the game for a while, and I'm hoping to finish by the end of February. There's going to be a few little secrets I have to add. Just a few. I'm not going to say how to find them because the game's not out. To anyone who finds these secrets, good luck for what you find.

Windows / Mac / Flash / HTML5 / Re: A Game About Trimming Hedges
« on: December 31, 2018, 04:37:39 am »
All of the levels for Parts 1 and 2 are done. Scopiary, Bush Turkey and The End Boss fights are finished (although The End still needs a little work).

Five levels and four boss fights to go.

Windows / Mac / Flash / HTML5 / Re: A Game About Trimming Hedges
« on: December 28, 2018, 10:12:55 pm »
Update: Levels 8-10 done, working on Bush Turkey boss fight.

Windows / Mac / Flash / HTML5 / Re: A Game About Trimming Hedges
« on: December 27, 2018, 05:10:36 pm »
does the link have the latest version?
Please let me know when you want feedback.

Hi Bombini,

This version is currently in progress. The version in the link covers most of what will be in Part 1. I still need to program levels 8-15 and do six more boss fights and I hope to have this out soon. No deadline anymore, because I’m terrible with those.

Pages: 1 2 3 ... 71