Stencyl 3.4.0 is now out. Get it now!

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - NickamonPoppytail

Pages: 1 2 3 ... 32
1
Ask a Question / Re: Working transitions
« on: Today at 01:52:54 am »
It's too big a file to upload in this forum

Duplicate it, and in the copy remove anything unrelated to the issue, so keep any necessary scenes, actors, behaviours, tilesets, etc. and then post it. The original will still be there so you can work on it.

Also, I have had this problem with regions a lot of the time, but no one seemed to find a solution in my forum threads.

3
Windows / Mac / Flash / HTML5 / Re: Poppytail 3
« on: Yesterday at 04:30:15 pm »
Here are two new characters. These characters are called Auto and Abe, and each one has a 1% chance of appearing when starting a new game. I've entered the game many times and I've only encountered Auto once.

Due to them having a rare chance of appearing, they cannot kill the player. However, if you can push them around (they don't move on their own), they can act as secondary "Alices".

4
Here's what I mean.

5
Thanks for the help, but or blocks won't allow the names of animations to be placed on them.  :-\

You have to have "current animation = (Animation Name) or current animation = (Animation Name)" when using "or" blocks.

6
Ask a Question / Re: Felf create loop
« on: Yesterday at 02:12:01 pm »
Try “mouse is released”.

7
Use an “otherwise if” block instead of an “otherwise” unless the actor has a total of two animations (other than the death ones). For example, the actor may have an idle animation and a moving animation for each way it faces. You could use “or” blocks to create to different equality comparisons for that.

Also, you don’t need the “If top of actor was hit, etc.” wrapper blocks, because you already have the event itself to do that for you.

8
Windows / Mac / Flash / HTML5 / Re: Poppytail 3
« on: December 12, 2017, 02:01:01 am »
Is this a secret?

9
Windows / Mac / Flash / HTML5 / Re: Poppytail 3
« on: December 12, 2017, 01:54:38 am »
More enemies. Those who played the second game may recognise the yellow character.

10
Ask a Question / How to advertise a game?
« on: December 12, 2017, 01:33:37 am »
Hello,

It’s been about a month and a half since I released Poppytail, and half a month since Poppytail 2. I was wondering what are some good ways to get people to know about your game?

11
Ask a Question / Re: Is there a way to make actors with no collisions?
« on: December 12, 2017, 01:30:37 am »
No - sensor makes the actor not solid but still collides, instead of doodads you can just go into collisions, click on the collision shape and press delete... no collisions at all now  ;)

Yeah, but usually when I make an actor have no collisions I don’t need them to be detected. Thanks anyway!

12
Ask a Question / Re: Do I have to tamper with save file to publish game?
« on: December 12, 2017, 01:28:02 am »
I usually simply deactivate the Load block (right click on and select Deactivate) then I start the game.
 Nothing gets loaded, so everything is at the default values, and since I don't deactivate the Save block it saves the current state (meaning all default values).

I never knew you could deactivate blocks that way! Thanks SadiQ!

13
Ask a Question / Re: Do I have to tamper with save file to publish game?
« on: December 12, 2017, 01:14:37 am »
make a reset button in your game and when pressed make all purple attributes go to default value then make it save...
or make a cheat code to set attributes to default value :)


Thanks. I should probably update that game. It’s still months from it’s planned release so that’s probably something I should implement.

14
Ask a Question / Re: Animation only playing first frame
« on: December 11, 2017, 08:15:05 pm »
So I tried that and several other methods; I still can't get it to work. I am more than certain it is a Stencyl bug of some sort.

I think it is a bug. Although, sometimes if a bug occurs with Stencyl (which for me happens about two to four times per project, I recreate the scene or duplicate it, and sometimes these bugs fix themselves. I don’t know why, but a lot of the time this works.

15
Ask a Question / Re: Animation only playing first frame
« on: December 11, 2017, 05:28:12 pm »
Okay, you're essentially saying manually switch frames based on conditions. I'll check that out and see if it works, that makes sense, thanks :)

What’s happening with your game shouldn’t be happening, but using my method should make it work the way it’s supposed to.

Pages: 1 2 3 ... 32