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Messages - shadyapps

Pages: 1
1
Ask a Question / Re: always rules
« on: July 19, 2013, 07:10:41 am »
ok thanks its not that im having performance problems im just learning better ways of doing things as i go and was curious if that was a better way.

Many thanks.

2
Ask a Question / Re: always rules
« on: July 19, 2013, 02:24:21 am »
nice one rob, lets say i had 20 to 30 rules doing this would it still not effect performance?


3
Ask a Question / always rules
« on: July 18, 2013, 06:21:10 am »
got a question I'm sure someone can help me with

if i have an always rule that starts with a boolean attribute saying if true, and it is false dose that mean its not affecting performance or am i better off disabling the behaviour so it cannot be read altogether?

dose it read the rule 60 times per second to find out its false?

4
iPhone / iPad / Android / Sums The Educational Game
« on: February 13, 2013, 05:04:58 pm »
Hi all

I have published Sums The Educational Game on iOS and Android using Stencyl 3.0

i have also published Rock Hard Rock In Tricky Balls using Stencyl 2

Both game can be be seen on my website please check them out

http://www.slammingapps.com

Many Thanks

5
Completed / Re: Screen Size
« on: February 03, 2013, 04:28:11 am »
Year I could I was thinking it would do them all at once but it don't dose it, I should of known that, many thanks

It would still be a nice feature to have in settings tho, when testing u got to keep swapping it over it would save all the messing about and forgetting to do it.

6
Completed / Screen Size
« on: February 02, 2013, 04:01:02 pm »
I want my game to run full screen on iOS but perfect fit on android, the only way i can think of to do this is duplicate the game when its done and change the settings then publish again, is this the only way, if so is it a feature that could be added.

Many Thanks

7
Old Questions (from 1.x/2.x) / iOS touch button stencyl 3.0
« on: November 06, 2012, 12:21:14 pm »
in stencyl 3.0 im useing the on screen button behaviour from stencyl and in settings I have multi-touch enabled but its not working i can only use one touch at a time is this a bug with 3.0 or somthing im doing wrong.

Many thanks mike.

8
Ask a Question / Html5
« on: August 14, 2012, 11:55:50 pm »
Do we have a date for when html5 will be available

9
Old Questions (from 1.x/2.x) / Pause the game on iOS
« on: April 23, 2012, 07:20:04 am »
hi
iv worked out how to pause the game by touching the screen anywhere but what i want is to have an actor anchored to the corner of the screen and when paused i then want some options saying return to game, options and quit game, How would i go about doing this? I'm using 2.0

Many Thanks.

10
Old Questions (from 1.x/2.x) / problem now I'm on 2.0
« on: April 21, 2012, 11:52:37 am »
Hi
Now iv updated to 2.0 when i test in app scaffold i get 3 issues pop up on the left saying "unused Variable Self" why is this i don't get it in the old version only now iv updated

1/

[self addWhenUpdatedListener:nil func:^(NSMutableArray* list, Script* theScript){
Design_1_1_RollAround* self = (Design_1_1_RollAround*) theScript;
        [mActor setXVelocity:([Game game].accelY * -70)];
        [mActor setYVelocity:([Game game].accelX * -70)];

2/
   
[self addWhenUpdatedListener:nil func:^(NSMutableArray* list, Script* theScript){
Design_40_40_ScreenFollowPlayer* self = (Design_40_40_ScreenFollowPlayer*) theScript;
        [[Game game] cameraFollow:mActor lockX:TRUE lockY:TRUE];

3/

[self addWhenDrawingListener:nil func:^(SPRenderSupport* g, int x, int y, BOOL screen, NSMutableArray* list, Script* theScript){
Design_5_5_Startgame* self = (Design_5_5_Startgame*) theScript;
        if(!([mActor touchedActor]))


11
Ask a Question / Cant test on iOS
« on: April 03, 2012, 06:46:50 pm »
Hi
Im trying to test on my iPhone and I'm getting this message "could not test your game on your iOS device generate your logs and post them on the forums" How do i do this??

Many Thanks
Mike

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