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Messages - corbanwolf

Pages: 1 2 3 ... 8
1
Ask a Question / Re: Time in scene of enemies
« on: Today at 02:26:38 pm »
when created
   after 5sec -> kill self

2
Ask a Question / Re: create enemies
« on: Today at 02:26:05 pm »
what blocks?

3
How do I do this? I got all the rest of the code.
I just need the code for collisions

4
Ask a Question / Re: One of my Scenes stopped working!
« on: Yesterday at 02:39:23 pm »
Can you duplicate the scene and open the duplicated one?

5
Ask a Question / Re: Literally the exact same code... Stencyl bug?
« on: Yesterday at 02:37:48 pm »
Is this event active? If you look at the left, is this box checked?
Maybe there's some other behaviour overriding this?
Try putting print code in both of them and check maybe one of them is not being executed?

6
I need more versatile approach. I need them to be changed when touching a specific actor. So I never know which actor will it be. And it's not versatile to put the same code or the same behaviour in every actor.
But if I turn them all to sensors, I would have to turn them back to solids. And not all of them were solids before

7
Ask a Question / How do I turn off collisions for one actor only?
« on: Yesterday at 06:29:12 am »
I want to [turn off collisions/make them sensors/remove collision with tiles] for one or some actors but only for a certain amount of time. After let's say 5 seconds. Their collisions and shapes are back to normal

8
Ask a Question / for each collision shape of ACTOR
« on: March 18, 2019, 06:11:35 pm »
I got a question about this block. Does this block checks each shape of current animation. For example current animation has 2 shapes and it checks two shapes? Or it checks all shapes of all animations of this actor?


Also. How do I reverse the change of the collision shapes. For example one actor has some sensors and some solids. How do I reverse them to the previous state if I changed all of them to sensors?


9
Ask a Question / Re: I cannot generate an android certificate
« on: March 18, 2019, 05:06:36 pm »
Download newest version of stencyl

10
Ask a Question / Re: about publishing a game?
« on: March 18, 2019, 07:52:43 am »
You can always export game  into an *.stencyl file and import to newer version. You can still edit the game and work as usual

11
Ask a Question / Re: I can't sign in on the app
« on: March 17, 2019, 10:34:14 pm »
Can you describe your problem a bit more?

12
Ask a Question / Re: My Actors Animation is mirroring or something?
« on: March 15, 2019, 07:32:05 pm »
I think it's most likely the problem with sprite set. Try to open actor animations and edit frames

13
Chit-Chat / Re: A small tip for stencyl, rather when to use it
« on: March 15, 2019, 05:48:07 pm »
Thanks.

It is actually quite enjoyable programming 3D in stencyl. People take Unity and UE4 for granted since they did the background work and vector calculations. In order to program 3D in stencyl, you have to do the calculations yourself. I've done it, merrak has done, mdotedot has done it. Stencyl is not useless for 3D, you just have to put in some more time and effort.

That being said, sure if you want the background work already implemented, then unity, ue4, cryengine, lumberyard, etc., would be the way to go.
It is actually quite enjoyable programming 3D in stencyl. People take Unity and UE4 for granted since they did the background work and vector calculations. In order to program 3D in stencyl, you have to do the calculations yourself. I've done it, merrak has done, mdotedot has done it. Stencyl is not useless for 3D, you just have to put in some more time and effort.

That being said, sure if you want the background work already implemented, then unity, ue4, cryengine, lumberyard, etc., would be the way to go.

14
Ask a Question / Re: Question about Sound Effects
« on: March 14, 2019, 02:04:53 pm »
1. The custom block is empty. It will not give you the right return value.
2. In custom blocks those types are actor group types, and you attach actor types.

Please run crash course ;d

15
Ask a Question / Re: Question about Sound Effects
« on: March 14, 2019, 01:43:39 pm »
Looks like it. Can you post your code for that custom block?

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