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Messages - Codeclass2

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1
Ask a Question / Re: Character hit behaviour
« on: March 14, 2018, 01:23:31 am »
Changed everything, nothing works. The only difference is now when i attack in left direction - right attack animation starts playing.
I checked scripts many times, and yes, i got them right. I attached them just in case.

So, i am terrible sorry and i know this is too much - but maybe you'll try making it yourself? Add any actor, add to it jump and run movement behaviour and try to combine it with this script. It's just that i think we will be solving this problem for too long with current method..

Jeffrey, move is attribute from "Jump and run" behaviour, it has value "1" if actor faces right and "-1" if actor faces left. So basically it is direction of movement, as i understand. I changed script as you suggested and it didn't help..

2
Ask a Question / Re: Character hit behaviour
« on: March 13, 2018, 11:26:53 am »
It appears that we don't have "=" blocks in russian version, lol. But nevermind that.

Huge progress - i made that script and it actually started working! But there is a problem - with right attack and jump everything is fine, but when jumping left and attacking left - Actor starts acting weird, i attached gif with it, when i jump left or punch left, Ramona starts spinning instead.

(My script is identical as Vaibhav's)

Update: maybe this problem has something to do with jump and run movement script? (second attachment)

Update2: started writing  DeckBlack's attack code, it kinda works, but it is clear, that directions (face left) are working wrong... so, any help with fixing that?

3
Ask a Question / Re: Character hit behaviour
« on: March 13, 2018, 08:40:35 am »
Yeah, i get it, removed animation scripts from movement behaviour.
Making your script atm, little question: how to make "=" blocks? Like "current animation of self = running", for example.

4
Ask a Question / Re: Character hit behaviour
« on: March 12, 2018, 09:54:48 am »
Again, Vaibhav, thank you for helping me so much. I'll try that script and write how it works.
It just controls the animations, as i see. With which scripts do i control the movement and jumping though?

5
Ask a Question / Re: Character hit behaviour
« on: March 12, 2018, 04:47:46 am »
Ok, i didn't quite get it... where do i need to use that script? If i'm using DeckBlack's script, for example.

6
Ask a Question / Re: Character hit behaviour
« on: March 11, 2018, 11:15:14 am »
Thank you guys for helping me. None of those things worked, but then i thought that behaviour "Jump and run movement" might be blocking her other animations. I deleted this behaviour and yep, attack scripts started working. So now i just need to understand how to do these 2 behaviours together :) Any suggestions on how to do it?

7
Ask a Question / Re: Character hit behaviour
« on: March 11, 2018, 07:35:42 am »
Yeah, this one i looked at, doesn't resolve my problem.

Again, how do i make attack behavior? Downloaded behaviours like "attack on button" doesn't seem to work. I think, when i learn this thing, i would be able to set collisions myself.

8
Ask a Question / Re: Character hit behaviour
« on: March 11, 2018, 06:15:40 am »
Ok, sorry for being not so specific. For starters, i want to make attack behaviour. I tried couple of them in StencylForge, but they don't seem to work.
About hit collision - are there any tutorials or something about it?

9
Ask a Question / Re: Neko VM is needed for MAC OS
« on: March 10, 2018, 11:46:46 pm »
Thank you again. I could try it in a day, so i ask in advance - are there any other solutions? If that method fails, for example, if still nothing would happen if i press "install".

10
Ask a Question / Character hit behaviour
« on: March 10, 2018, 11:26:11 pm »
Hello. I am sorry for such a huge and noob question, but i couldn't find any solutions on Youtube or on this forum.

I'm making a platformer. My main characters has 2 animations of close range attack. But i don't know which behaviour to use to actually attack with this character (tried couple, they didn't work). Which behaviour or script should i use? And which behaviour do i need to use on my enemies for them to die when they are being hit?

11
Ask a Question / Re: Neko VM is needed for MAC OS
« on: March 10, 2018, 11:04:47 pm »
Ok, thanks, what do i do next?

12
Ask a Question / Re: Neko VM is needed for MAC OS
« on: March 10, 2018, 10:39:10 am »
Again, as i said, i am logged in admin account, and i even don't have a password for it.

13
Ask a Question / Neko VM is needed for MAC OS
« on: March 10, 2018, 07:08:02 am »
Hello guys. I installed Stencyl on MAC OS, but i can't compile any kind of games. Stencyl shows me a message "Stencyl needs to install Neko VM to this computer in order to install games". When i hit the button install - nothing happens.
I searched and found few threads there with same problem, but solutions there were either very hard or they didn't help me. One of them was to open the Console and open Stencyl with admin permission, i did that, the console asked me for password, which i don't even have on my laptop, so it just write's "wrong password, try again".
What do i do? I tried Stencyl on 5-6 Macbooks and only 1 has this kind of problem and i really am lost about this.

14
Ask a Question / Re: Making Actor Bigger
« on: March 01, 2018, 01:41:45 am »
Thank you, but i think i'll try that myself.

15
Ask a Question / Re: Making Actor Bigger
« on: February 28, 2018, 10:45:17 am »
Ok, i'll try that, thank you guys.

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