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Messages - johnjanowskibsc

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1
Journals / Crossbar Kevin
« on: March 10, 2019, 01:10:43 am »
During the week I came up with the idea of a simple crossbar challenge game. Not wishing to follow the other crossbar games out there, I thought I would put something together where there is a young lad (Kevin) who is practicing in the garden with his super competitive dad watching,

It uses the simple behaviour of a rotating arrow which I used in Blob Ball but I'm developing a powerbar too. If I get the time I will experiment a little with the way you fire a ball in the app Ball King.

To try and make it original and not too samey - if dads pride goes through the roof, you have to start trying to hit the crossbar with other objects such as; the cat, a rugby ball,  your sisters favourite doll, mum's frying pan. If you displease dad with your awful attempts he will start delivering some cutting remarks. Will try to create a trampoline level too where the ball has to hit in order to bounce onto the cross bar. Also dad will move the cross bar further away and see if you can kick it over obstacles such as his favourite tree, or his best mate Long John.

The scoring system will be on attempts. My initial aim is to make 20 levels.

Here is a screenshot of the prototype I put together this morning. I did all the rubbish art work myself! I've already got a simple prototype working in stencyl and hope to get a work in progress out by the end of the month. Let me know what you think

2
Windows / Mac / Flash / HTML5 / Evolution²
« on: February 20, 2019, 11:39:08 am »
Here is the first version of a game I've put together.
The premise is you start off as a basic square - however as you progress through the game you start to evolve - giving you different abilities to move onto the next stage of the game.
In this version you have to progress through the first easier part of the game to gain back your eyes. Ideas for the latter stages of the game is to evolve into a mini boat for some water levels, a triangle - the player has to keep you upright, then finally gaining wings to take flight.

I've tried to keep the look basic - even using a Spectrum 128K bold font!

Let us know what you think,

http://www.stencyl.com/game/play/40045

3
Ask a Question / Re: Diagonal tile sets
« on: February 18, 2019, 07:53:56 am »
Yup managed to edit it in pencyl easily. thanks!

4
Ask a Question / Diagonal tile sets
« on: February 17, 2019, 12:23:51 pm »
Hi,

I'm experimenting with tilesets and a couple of tile sets from stencylforge leave a noticeable missing outline when I use a 45 degree tile. Is there a way of deleting this outline or shall I just investigate other tile sets?

See pic attached

5
Ask a Question / Re: Platformer Enemy
« on: February 17, 2019, 12:21:49 pm »
Have you experimented with any of the behaviours?

Would the follow target behaviour work?


6
iPhone / iPad / Android / Blob Ball - pop those red balloons!
« on: January 18, 2019, 11:21:28 pm »
Blob Ball now available on AppStore.

Touch the screen to fire a ball - your aim is to pop the red balloons, avoid hitting the yellow balloons, and finally avoid being hit by Rob the Red Blob.

Can you score 2000 points in 60 seconds?

https://itunes.apple.com/tt/app/blob-ball/id1444936265?mt=8&ign-mpt=uo%3D2

7
Ask a Question / Re: Testing In-App Purchases - Issue!
« on: January 14, 2019, 02:13:53 pm »
Hi,

Thanks for responding. Basically the button to remove ads is not responding. I have checked all my settings in AppStore Connect - everything seems good. I have followed your helpful screenshots but I know there is something simple I am missing - which is frustrating. I have chosen just to remove it for now!
I am not going to fret about this as on reflection the game I am pushing this for is probably wouldn't generate much income via this method - as you've said, you've earned more money in one day on reward ads than on in app purchases across your apps.
Currently using Stencyl is a hobby and I wouldn't want to get bogged down and pull out any more hair on trying to solve this - I know I will get there but on another project.
Cheers

John

8
Ask a Question / Re: Testing In-App Purchases - Issue!
« on: January 13, 2019, 12:26:08 am »
Hi all,

I'm still struggling with getting In App purchases and restoring purchases over the line. Is there anyone in the London/South East UK able to meet and walk me through this?

John

9
Ask a Question / opening link to another game in App Store
« on: December 14, 2018, 11:23:42 pm »
hi,

I'm trying to create a link so users can click a button that will take them to the App Store to download my other game. Here is the code below. However, when I click nothing happens. Does this feature work in TestFlight?

Many thanks

John


10
Ask a Question / Re: ads appearing after 3 attempts at main game
« on: December 09, 2018, 01:09:56 pm »
sorry! solved it. The load ad block was on the start up scene, not within the scene it was loading in. I've now moved it! John

11
Ask a Question / Re: ads appearing after 3 attempts at main game
« on: December 09, 2018, 12:55:16 pm »
Ok, so I've tried the above suggestions but the ad only loads once and once only.

My main game has its own scene and when it is game over it switches to a Game over scene where it displays the score and this is where I want the ad to load on. Is it because I am switching between 2 scenes, that once a scene is created, it is still live.
For example, when I press the retry button on the score scene, does that kill the scene? The retry button goes back to the main game scene and when 60 seconds is up it then transitions to the game over scene. As the game over scene has already been created does it execute the "when created" block?

12
Ask a Question / Re: ads appearing after 3 attempts at main game
« on: December 06, 2018, 02:43:16 am »
Sorry, forgot to include the increment part. Basically every time "retry" was pressed it added 1 onto the "ad" attribute. I will try the timed counter code later on. thanks

13
Ask a Question / Scaling for mobile games
« on: December 05, 2018, 03:38:17 pm »
So I've made a game with a background that is set to 480 x 320

I've set the scale mode to "Scale to fit (full screen)"

However on the iPad simulator it looks ok. On the iPhone version - there is a big bit of space on the right hand side that isn't there on the iPad version. Should I be using code blocks to set the width of assets, rather than placing them where it looks good on the scene editor? Here a couple of screen shots to show you what I mean...

thanks

John


14
Ask a Question / Re: ads appearing after 3 attempts at main game
« on: December 05, 2018, 03:23:58 pm »
here's the code. I thought about having it timed, would you use a boolean to return the ad back to false and then restart the timer for that?

15
Ask a Question / ads appearing after 3 attempts at main game
« on: December 05, 2018, 02:52:12 pm »
Hi,

I would love to have the code for this! Currently my ads appear after the 1st play of the game when the main game scene transitions to the game over screen. Then it never appears again!

I would like the ads to appear after 3 attempts of playing the main game. I've tried using an attribute that counts every time "retry" is pressed - I think it should work...but it doesn't!

Any help would be great

John

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