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Messages - zerosimms

Pages: 1 2 3 ... 39
1
Ask a Question / Re: StencylForge - Empty downloads
« on: March 29, 2020, 08:49:57 am »
There is a good one on there, called Simple Dialog... Wish I had kept the PNG now :)

But it's not just the odd one or two StencylForge items downloading blank, it's all behaviours, tilesets seem okay... Odd...

2
Ask a Question / StencylForge - Empty downloads
« on: March 29, 2020, 08:06:53 am »
Hey,

I really need a dialogue behaviour but after downloading a few from the StencylForge and opening them are all empty, no code inside ;(

Any ideas ??

Cheers

3
Extensions / Re: Kai-OS Extension
« on: March 28, 2020, 09:02:17 am »
In fact you can change scale in the view port. But as it doesn't have the same width to height ration so  I think it's easier to adapt the game to 240x320.
Were you able to override the clear key on the kai phone ? I tried to bind it to backspace. But it still minimizes the app when click on it.

BTW, what games did you publish ? :)
/quote]

I didn't try and override the keys to be honest, just mapped the numbers keys.

I've a few games on there now:
Rogue Mage
UFO <- not very good tbh
Boom Boom Fishing
Clay Shot
And soon Tree Dodge

4
Extensions / Re: Kai-OS Extension
« on: March 13, 2020, 12:03:46 am »
Yoplalala - you need to set the screen resolution to 240x320.

Tbh, I didn't try and fit any of my existing game, I built new games with the resolution in mind

5
Extensions / Re: Kai-OS Extension
« on: February 27, 2020, 09:27:52 am »
Hey DesignPeg, I had a call with one of the reps there at Kia-os and she said the split was 30 - 30 - 40 split.
30%  go to them, 30% to you and 40% to the phone manufacturer, I don't think that reflects in your kia-ad's report, what you see in there is what you get AFAIK.

You have to earn $500  before they payout, which seems high in comparisons to Google's $60, but there you go :)

In terms of clicks and other stats ping me on Twitter (zerosimms) :)

6
Extensions / Re: Kai-OS Extension
« on: February 23, 2020, 02:44:47 am »
Sorry guys, only just seen your messages.

With Kai-Os it's been an interesting journey - the figures aren't massive tbh, but the market is still fresh and it's a good time to get in nice and early :)

In some degree, making games for the platform is easier because you don't have much to play with in terms of real estate, performance, IAP purchases and all that jazz, on the other hand, Stencyl doesn't perform that well on the devices, not sure if it's the Haxe layer, but it really doesn't like physics, actors being created or scene changes, so you're kinda forced to keep the game simple.

Setting up the dev environment was a nightmare tbh, but once it's set up, if you don't touch it, it's fine.

I'm focusing on another game for now, but once I'm done with it, I will return to Kai-os because it is fun building quick, simple games and as I say, their market is growing so it's good to get in on a new paltform :) Feel free to ping me questions or whatnot if you want to know more or specifics.

7
Extensions / Kai-OS Extension
« on: January 27, 2020, 10:20:09 am »
Kai-OS Extension
Works on HTML5

Call the Stencyl block in your game when you want to display the ad (either real ads or demo) - fullscreen ads only at the moment


Features
- One simple Stencyl block
- Only requires your 'publisher ID', 'Game name' & 'ad type'
- See the game name in your reports
- Stops users from scrolling below the ad, which can happen on certain devices


Get it

http://github.com/zerosimms/KiaOSAds/tree/master/Extension


Documentation

One block, call it when you need it and add your 'Publisher ID', 'App Name', the name you want to show in your reports and the 'Test Flag' 1 = Test ads will display, 0 = Real ads will display


----------------------------------------------

Kai-Os Block

Inputs
- Publisher ID (as Text)
- App Name (as Text)
- Test Flag (as Number)

Returns
An ad.
----------------------------------------------


Version History

Use this section to record updates and changes to the extension.

8
Paid Work / Re: Extension Request - SDK
« on: November 29, 2019, 03:41:27 am »
Hey Luisvane,

I dropped you a mail :) Can u let me know if you got it or not?

Cheers

9
Paid Work / Re: Extension Request - SDK
« on: November 27, 2019, 10:14:48 am »
Hey Luisvane,

Thanks for replying - I'm in the UK, GMT time zone, I'm free most evening's from 7 pm when would be good to chat for you? 

10
Paid Work / Extension Request - SDK
« on: November 26, 2019, 11:41:05 am »
Hey,

I was wondering if anyone would be up for building me an extension that meets these requirements?
https://www.kaiads.com/publishers/sdk.html

I'd be willing to pay 20 euros/GBP/USD for it.

11
Ask a Question / Re: My Plan
« on: November 16, 2019, 04:17:41 am »
Thanks for sorting that out Jon, all looks good now :)

12
Ask a Question / My Plan
« on: November 14, 2019, 10:10:23 am »
Hey

I've asked via the subscriptions section about my plan as everything is exporting in 'Trial Mode'. No response for a few days, are people on holibobs or something? Could really do with access to private builds as my scenes are forever getting corrupt

13
Extensions / Re: Poki SDK
« on: November 07, 2019, 10:08:11 am »
Legend! Thanks for sharing this, looking forward to giving it a whirl (if my game gets accepted)

14
Chit-Chat / Re: Indie Dev Studio
« on: November 03, 2019, 11:29:36 pm »
I've updated the sizes to use pixel size! Thanks for the feedback on that, it feels "right" now :)

15
Chit-Chat / Re: Indie Dev Studio
« on: November 03, 2019, 01:18:49 am »
Yo thanks for the feedback guys, I really appreciate you taking the time to play with it!!

I'll get on fixing and sorting those issues now :) (I thought I had fixed that digital artefact issue with flood - boo :( )

"I do like how changing the pixel size also changes the grid size too" <- It originally did that, but I was thinking there could be a case where the user might want bigger grids and small pixels but yeah, that could be an option

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