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Messages - zerosimms

Pages: 1 2 3 ... 36
1
iPhone / iPad / Android / The punchbag challenge!
« on: September 25, 2018, 11:22:03 pm »
Have you heard of the 'Punchbag challenge'? No?


Check it out on both stores and compete to find out where you stand!

Android:
https://play.google.com/store/apps/details?id=co.uk.bensimms.punchbag
iOS:
https://itunes.apple.com/us/app/super-punch-bag/id1437058013?ls=1&mt=8

Please invite your friends and challenge them, that's when the real fun begins!

2
Ask a Question / Re: Newest Xcode version seems to have broken Stencyl?
« on: September 21, 2018, 11:25:14 am »
Yup - Thank you Justin, Build b9991 has resolved the black screen issue :)

3
Ask a Question / Re: Newest Xcode version seems to have broken Stencyl?
« on: September 21, 2018, 09:55:10 am »
Downloading it now and will report back shortly :)

4
On MacOS High Sierra 10.13.6
Stencyl 3.4.0 beta4 (b9300)
Java 8 update 181 (recommended version)

5
So, I'm having a few problems on the beta version of Stencyl with my games showing a black screen after the splash on both iOS and Android, I thought I would go back to 3.4 and try that again, but now I have an issue with the settings prompt not displaying...
Any ideas on how I might get around this? Also, to note; it's not isolated to the one game.


java.lang.NullPointerException
   at stencyl.sw.editors.game.GameSettingsDialog.refreshPage(GameSettingsDialog.java:198)
   at stencyl.sw.editors.game.GameSettingsDialog.showGameSettings(GameSettingsDialog.java:121)
   at stencyl.sw.app.App.showGameSettings(App.java:1213)
   at stencyl.sw.app.App.actionPerformed(App.java:369)
   at stencyl.sw.actions.ActionManager.actionPerformed(ActionManager.java:54)
   at stencyl.sw.actions.SAction.actionPerformed(SAction.java:125)
   at javax.swing.AbstractButton.fireActionPerformed(AbstractButton.java:2022)
   at javax.swing.AbstractButton$Handler.actionPerformed(AbstractButton.java:2348)
   at javax.swing.DefaultButtonModel.fireActionPerformed(DefaultButtonModel.java:402)
   at javax.swing.DefaultButtonModel.setPressed(DefaultButtonModel.java:259)
   at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(BasicButtonListener.java:252)
   at java.awt.AWTEventMulticaster.mouseReleased(AWTEventMulticaster.java:290)
   at java.awt.Component.processMouseEvent(Component.java:6539)
   at javax.swing.JComponent.processMouseEvent(JComponent.java:3324)
   at java.awt.Component.processEvent(Component.java:6304)
   at java.awt.Container.processEvent(Container.java:2239)
   at java.awt.Component.dispatchEventImpl(Component.java:4889)
   at java.awt.Container.dispatchEventImpl(Container.java:2297)
   at java.awt.Component.dispatchEvent(Component.java:4711)
   at java.awt.LightweightDispatcher.retargetMouseEvent(Container.java:4904)
   at java.awt.LightweightDispatcher.processMouseEvent(Container.java:4535)
   at java.awt.LightweightDispatcher.dispatchEvent(Container.java:4476)
   at java.awt.Container.dispatchEventImpl(Container.java:2283)
   at java.awt.Window.dispatchEventImpl(Window.java:2746)
   at java.awt.Component.dispatchEvent(Component.java:4711)
   at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:760)
   at java.awt.EventQueue.access$500(EventQueue.java:97)
   at java.awt.EventQueue$3.run(EventQueue.java:709)
   at java.awt.EventQueue$3.run(EventQueue.java:703)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(ProtectionDomain.java:74)
   at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(ProtectionDomain.java:84)
   at java.awt.EventQueue$4.run(EventQueue.java:733)
   at java.awt.EventQueue$4.run(EventQueue.java:731)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(ProtectionDomain.java:74)
   at java.awt.EventQueue.dispatchEvent(EventQueue.java:730)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:205)
   at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:116)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:105)
   at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:101)
   at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:93)
   at java.awt.EventDispatchThread.run(EventDispatchThread.java:82)

6
Ask a Question / Re: Newest Xcode version seems to have broken Stencyl?
« on: September 20, 2018, 01:36:12 pm »
Not having much luck with debugging, can't get anything to show up in 'Game Controller',  Xcode  or anything useful in Log Viewer and to make matters worse, I've just redeployed the game to my Android device and now that's failing to launch...

I could really do with some help here... I've spent 3 hours on it and got nowhere :(

Running Stencyl 3.5.0
Xcode 10.0



7
Chit-Chat / Twitter Inide Dev
« on: September 20, 2018, 09:11:34 am »
You know sometimes you want to see what's going on in the indie dev scene and who to follow, you want to build up your own Twitter following, well; I've knocked up a little website to help with just that http://www.indiedevwall.com it streams posts in real-time so you can see what developers are saying, you can 'like' & 'retweet' straight from the site and soon you'll be able to follow at the click of a button!

I'll be updating it with new features over time, so let me know if there's anything you would like to see!

Cheers

8
Ask a Question / Re: Newest Xcode version seems to have broken Stencyl?
« on: September 20, 2018, 08:45:09 am »
just tried b9990 and I have the same problem - app starts up, then black screen.
Me too, I tried two different games to be sure, right in the process of trying to debug:(

9
iPhone / iPad / Android / Re: Coin Push
« on: September 09, 2018, 11:36:13 pm »
Ohh, thanks for the tip :)

10
iPhone / iPad / Android / Coin Push
« on: September 08, 2018, 12:20:16 pm »

A coin dozer game with cartoon graphics & physics.
Collect coins and prizes to score big and become the 'Top Penny Pusher' - Simple, fun and addictive gameplay await!

* Simple, easy, pick-up and play
* Fun cartoon graphics & physics
* Prizes to collect that boost your score
* Challenge the world to become 'Top Pusher' with your Google Play account!
* Unlock Achievements to prove your worth
* Discover the secrets of the coin push machine!

Android:
https://play.google.com/store/apps/details?id=simms.co.uk.coinpush

iOS:
Coming shortly

Let me know what you think!

Cheers

11
Ask a Question / Creating an 'Ad-free' version of the game
« on: September 06, 2018, 12:15:56 pm »
Hey,

I've got a game that contains ads, I've also got an option to buy an ad-free version. What I figured was, I would wrap the ad blocks around an if statement that was if not adFree == true display ads. (see attachment)

Whatever I do though, the ad's appear... Am I missing something?

Cheers

12
Ahh I see, thanks for clarifying and the quick response

13
Hey andyvene,

What's the actual price of this extension? On the forum, it states 15 euros, but on the site it's 48 euros (confused dot com)  :)


14
Okay, that might be enough for what I need :)

I'll purchase the extension within the next few days, thank you for taking the time to reply

15
Hey, this extension looks awesome!!

Quick question, i see it's using the Facebook SDK, does it use core for analytic s?

Cheers

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