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Messages - NerdinaNutshell

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1
Extensions / Re: [Stencyl 3.5/4.0.x] Away3D Extension
« on: August 06, 2019, 07:44:23 pm »
Split-screen is not something that I've been looking at.  For a puzzle game it should be no problem, but when you want kind of like what GTA5 is doing I wouldn't know how to do that.
Oh, that's a bummer. Oh well

2
Extensions / Re: [Stencyl 3.5/4.0.x] Away3D Extension
« on: August 06, 2019, 11:54:50 am »
Sorry, I wasn't being clear in the first place. When I said multiple cameras, I meant split-screen

3
Extensions / Re: [Stencyl 3.5/4.0.x] Away3D Extension
« on: August 06, 2019, 10:22:09 am »
      The Virtual Reality Camera is just one camera apparently and I used code to create it rather than the blocks.

      I've tested changing camera's.
      
      Yeah you call it with another name
      
      In Create phase:
      3D: create name [Camera0] type: [Camera3D]  argument list: [create new list]
      3D: create name [Camera1] type: [Camera3D]  argument list: [create new list]
      
      ... some position initialization of camera0 and change of position (I used Basic_Controller from the Demo )
      
      
      And then every second I change the camera:
      
      if remainder of [counter / 2] = 0
           3D: name: [View0] property [camera] value [3D: get name [Camera0]]
      else
           3D: name: [View0] property [camera] value [3D: get name [Camera1]]
      

Every Second it changes the view accordingly

Sorry, I'm not quite following. First off, which demo are you referring to? Also, I'm confused about the "counter" in the second chunk of code. Obviously, Stencyl doesn't have a block for it, but when I tried the use the code block with the code you provided it would just give me errors.

4
Extensions / Re: [Stencyl 3.5/4.0.x] Away3D Extension
« on: August 01, 2019, 05:22:33 pm »
Oh goody (that'll be a gamer changer)! Would you just call them camera0 and camera1 ?

5
Extensions / Re: [Stencyl 3.5/4.0.x] Away3D Extension
« on: August 01, 2019, 08:13:16 am »
Just out of curiosity does the extension support multiple cameras?

6
Ask a Question / Re: Animation not switching
« on: July 10, 2019, 09:34:33 am »
Doesnt look like there is an error in this code. It must be somewhere else. Do you have another code which changes the animations? Is it a collision thing?
I got an error in the logs when I looked. So I checked the resources folder and found out something was just out of wack in there. It's fixed now thanks

7
Ask a Question / Animation not switching
« on: July 10, 2019, 06:45:30 am »
I've been working on a game where if your weapon hits a pickup, it changes into what it hits and as such changes its animation. However, while I could get the function of the weapon to switch (pistol to a machine gun), the animation doesn't switch. This is completely baffling to me as I can't think of any reason it wouldn't work. I've attached my code below so you guys can help me out. Thanks.

8
I enjoyed playing this. It was good ol’ mindless time waster fun as it should be. But I do have a few issues: 1. The generation can be unfair at times (example: stuck falling platform and saw blade or other hazard where you need to land), 2. There are some pals that don’t fit the art style (example: the moai), 3. There needs to be a way to do shorter hops.

9
Ask a Question / Re: Invisible tiles?
« on: June 15, 2019, 10:55:08 am »
I'm confused. Are there multiple layers? Are you trying to put the player inside tiles with collision? You should probably post code too

10
Journals / Re: Mr Legs (working title), a rag doll platformer
« on: June 15, 2019, 09:59:16 am »
Here is a rough draft of one of what will be one of the earlier stages in the game. It centers around these monkey bar platforms which only your feet can be on, meaning that most of the time a lot of your weight will be below you. I'm thinking of using them as secondary elements as the game progresses. Tell me what you think of the stage so far, is it too hard,  too easy, etc?  Thanks :).

11
Windows / Mac / Flash / HTML5 / Re: Isotiles 2
« on: June 13, 2019, 04:17:41 pm »
oh that's tired,
you need to prove your game
is a clickbait or cheated clickbait
with 989899999999 good rating.
what?

12
Journals / Re: Mr Legs (working title), a rag doll platformer
« on: June 13, 2019, 12:23:34 pm »
I tried controlling the two legs individually and it really doesn’t work so I don’t think I’ll be doing it

13
Journals / Re: Mr Legs (working title), a rag doll platformer
« on: June 13, 2019, 04:15:08 am »
Yeah I was thinking of having each leg controlled individually, if it becomes frustrating I’ll change back into the original controls (don’t want it to turn into a Bennet Foddy game lol).

14
Journals / Mr Legs (working title), a rag doll platformer
« on: June 12, 2019, 02:39:03 pm »
After around 3 months of constant struggle on an ever-changing project, I was getting to feel pretty burned out and stressed. I was bored the other day and looked at the joints extension (more specifically the ragdoll demo) and thought I'd give the ragdoll basic platformer movement. And hey it was pretty fun. I showed it to a couple of friends and they seemed to enjoy it but I'm not really sure if I want to continue to flesh out the game. If you'd be so kind as to give this a looksie and provide feedback it be really nice :).

Controls
Arrow keys to move
Z to jump (You can perform a jump on the side of a wall)

15
Thanks, this thread was really rushed so I was hoping no one found it. I dropped this project probably about a week or so after writing this thread (I thought the game was to generic). I used code from this to start working on another game that, you guess it, also got scrapped. Fingers crossed what I’m starting right now will work :B

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