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Messages - HopFrog

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Extensions / Re: Extended Math [v1.0]
« on: September 19, 2020, 01:28:21 pm »

Thanks for this awesome extension, very useful for my current project. Thought I would mention an error I got when running the project with the "Divides" block on Android (works fine on Flash, and works fine on Android without the Divides block):

[haxelib.exe] include/ExtendedMath.h:114:55: error: expected ',' or '...' before numeric constant

I'm not sure how to fix that.

Anyone has any ideas?


Chit-Chat / Re: HTML5 and Poki
« on: November 06, 2019, 11:38:30 am »
That's awesome, thanks Rob.

I got good performance on mobile when I migrated all of the draw functions that change over time into an image API equivalent.

Extensions / Re: [Stencyl 3.5] Image / Actor shaders
« on: October 09, 2018, 09:55:04 am »
Wow this is seriously cool. Thanks!

iPhone / iPad / Android / Re: Ragdoll Pinball
« on: April 24, 2018, 12:19:46 pm »
Hey thanks for the info on Enhance, I will give it a try. Your game is a clever idea! Looks like fun :)

Ask a Question / Re: How to make copy to clipboard button?
« on: March 22, 2018, 06:38:01 am »
I tried this and it worked  :D Thanks ETHproductions!

Extensions / Re: Drawing Utils Extension [2.0]
« on: March 04, 2018, 07:26:31 pm »
Thanks! A fantastic extension  :)

Chit-Chat / Re: A successful Idea!
« on: December 07, 2017, 01:09:50 pm »
You hear experienced indie developers say it again and again: start small  :) It dramatically increases your chances of actually releasing something. It is easy to start a new exciting project, but seeing it through is surprisingly difficult.

Journals / Re: SkateRide - Isometric Skateboarding Sim (demo coming soon)
« on: November 27, 2017, 07:25:53 pm »
Whoa, that is very impressive. Would love to play the demo.

Any examples? I was so impressed by the punctuation I had to ask :P

Extension Ideas / Re: Simple input box
« on: October 04, 2017, 11:59:43 am »
Thanks so much! I'll have a look at this tonight.

Extension Ideas / Re: Simple input box
« on: October 02, 2017, 06:42:26 pm »

This is great. I have been looking for something like this for a while. I'm curious how you did it.


Stencyl Jam 17 / Ice Mage
« on: December 19, 2016, 12:06:32 pm »
For the jam I wanted to explore ways for the player to have a certain control of the procedural generation of the level. The idea was born from thinking about the cold theme (freezing enemies…to obvious...freezing moving tiles…yes!).

A work in progress, but I am happy with the overall concept of the player freezing the moving pieces of tiles of a platformer in strategic ways. Currently working on more ways the tiles can interact, sound, more monsters and spells, and polishing.

Stencyl Jam 16: "Spooky" / Corpus
« on: October 13, 2016, 03:21:06 pm »
I saw "spooky" as the theme and immediately though of my occult manuscript collection...hehe

Ask a Question / Re: actor image not sharp enough
« on: September 14, 2016, 09:50:04 am »
You can re-size them yourself in a program like photoshop (X1, X3, X4 etc), and then replace them within the game folder/resources, using the appropriate name (e.g., 13-0@2x.png). Stencyl will use the images you manually replaced when rendering the game. It is a bit time consuming but it works :)

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