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Messages - ACLP15

Pages: 1 2
1
Ask a Question / Re: Menu Help
« on: June 01, 2012, 11:52:22 am »
Ah I did not see that behavior. Thanks for telling me about it. :)

2
Ask a Question / Menu Help
« on: May 31, 2012, 10:27:36 pm »
I want to make a main menu where you roll over a button its border changes color and if you click it its border flashes then fades into the game, or just brings up a small set of instructions. How do I do that?

3
Ask a Question / Won't Test
« on: May 28, 2012, 08:33:27 am »
When I try to test my game, It pulls up a box that says this:

TypeError: Error #1034: Type Coercion failed: cannot convert stencyl.api.engine.actor::Sprite@3bf7939 to stencyl.api.engine.actor.ActorType.
   at stencyl.api.engine.scene::ActorInstance()[/Users/jon/Desktop/stencyl/plaf/flash/root/stencyl/api/engine/scene/ActorInstance.as:50]
   at stencyl.api.engine.scene::Scene/readActorInstance()[/Users/jon/Desktop/stencyl/plaf/flash/root/stencyl/api/engine/scene/Scene.as:624]
   at stencyl.api.engine.scene::Scene/readActors()[/Users/jon/Desktop/stencyl/plaf/flash/root/stencyl/api/engine/scene/Scene.as:570]
   at stencyl.api.engine.scene::Scene()[/Users/jon/Desktop/stencyl/plaf/flash/root/stencyl/api/engine/scene/Scene.as:94]
   at stencyl.api.data::Game/readScenes()[/Users/jon/Desktop/stencyl/plaf/flash/root/stencyl/api/data/Game.as:141]
   at stencyl.api.data::Game()[/Users/jon/Desktop/stencyl/plaf/flash/root/stencyl/api/data/Game.as:131]
   at stencyl.api.data::Game$/get()[/Users/jon/Desktop/stencyl/plaf/flash/root/stencyl/api/data/Game.as:50]
   at stencyl.api.engine::GameState/begin()[/Users/jon/Desktop/stencyl/plaf/flash/root/stencyl/api/engine/GameState.as:278]
   at Function/<anonymous>()[C:\Documents and Settings\Adam\Application Data\Stencyl\stencylworks\preview\scripts\MyAssets.as:280]

I have no clue what it means or how to fix it. It worked fine the last time I work with it a few days ago.

4
Shared Resources / Re: Better Results Here
« on: May 25, 2012, 02:24:44 pm »
Satyre you are a saint among men thank you for all the help you have given me.  :D

5
Shared Resources / Re: Better Results Here
« on: May 24, 2012, 08:21:04 pm »
Ok, so I can now punch left and right and only when he is on the ground, but I want him to stop when he is punching. I set the X Speed to 0, but he stops only for a second then moves while punching. How would I make him stop moving during his punch?

6
Shared Resources / Re: Benjamino59s Portfolio
« on: May 19, 2012, 08:28:35 am »
I need some Background art. I can give reference pictures and a layout of where I need Pieces of the Background. Just Pm me if interested.

7
Shared Resources / Re: Better Results Here
« on: May 19, 2012, 12:18:56 am »
Ok so my character can Punch now, but only in one direction and do no damage.
Here is a picture of the code.
The comment things are copied from the Jumping behavior in the run and jump set.

8
Shared Resources / Re: I made something sort of useful.
« on: May 15, 2012, 06:31:47 am »
I can choose that in the behavior menu so it doesn't stick to one actor only. At least I'm pretty sure I can.

9
Shared Resources / Re: Better Results Here
« on: May 14, 2012, 07:29:51 pm »
I'll look into that. I don't need too much help with the tile though, I need help with making my character punch. So far all I've gotten out of this is a big ol bag of nothing

10
Shared Resources / Re: Better Results Here
« on: May 14, 2012, 06:51:25 pm »
I'm fairly new to coding and never figured out what an offset does... mind explaining it to me please?
then i may be able to help

It means it will move it on the X axis if you put 5
and same with the Y axis
So basically to clear this up, what I see is

When you press the punch button

if you are on the ground and facing right it will damage enemies--or whatever else you are punching--
OR if you are on the ground saying you are not facing right (you have to be facing left) it will damage enemies to the left.

I can Upload a demo with enemy and Kill tile place holders after I get my guy to punch.

so here you are saying you can kill tile place holders?  I do not understand this, sorry I can't help... but I tried, and good luck with this.
   Punch thing yes.

I will elaborate with the Kill tile. In my game I want to put in actors that look like tiles that kill you when you touch them. I just would like to get a demo out so people who help me wouldn't think I was asking for help for nothing. The tile place holders would just show where kill tiles would go.

11
Shared Resources / Better Results Here
« on: May 14, 2012, 06:27:34 pm »
Maybe I'll get better results here than in developer exchange.

I need help making a punch behavior for a platformer. I Have one semi started but it won't do anything.


I can Upload a demo with enemy and Kill tile place holders after I get my guy to punch.

Ok so my character can Punch now, but only in one direction and do no damage.
Here is a picture of the code.
The comment things are copied from the Jumping behavior in the run and jump set

12
Shared Resources / Re: I made something sort of useful.
« on: May 14, 2012, 12:26:31 pm »
I apologize let me rectify that.

The Behavior is called Switch Scene on Kill
and below you will see a code for it

13
Shared Resources / I made something sort of useful.
« on: May 13, 2012, 08:22:59 pm »
I made a scene on kill behavior, don't really know if it works. If you try it and it works please let me know.

It would be useful in Megaman style boss fights, or maybe just level based boss fights.

You can download it in Stencyl Forge

14
Paid Work / Platformer Punch Behavior (MOVED)
« on: May 13, 2012, 10:40:46 am »
I need help making a punch behavior for a platformer. I Have one semi started but it won't do anything.


I can Upload a demo with enemy and Kill tile place holders after I get my guy to punch.

15
Paid Work / Re: Help with Sprites
« on: May 12, 2012, 07:27:24 pm »
I hope people like it, because I want to have it done in time for NG's Stencyl Jam.
It'd be nice to win

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