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Messages - Fayabella

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1
Journals / Re: A Foresty Game
« on: January 02, 2020, 10:10:28 am »
Whoops, it's been a while. I've sort of been busy with other projects. When I get back to working on this, I'll probably start by working on the land tilesets (and making my own tiles). Right now, my grass/water/dirt tiles are spread randomly across 2 or 3 tilesets, and it's very inconvenient and messy, haha. Also, it would be great to have my own art. The current tiles are somewhat painful to look at, in my opinion.


Unrelatedly, this project is now over a year old!

2
Ask a Question / Re: Fighting game questions
« on: December 07, 2019, 12:22:41 pm »
Here's an idea, but I'm not completely sure if it'll work as I've never done it before:

When a key is pressed, add it to the end of a list/map. So let's say the player presses down, down, up, the list/map will look like this:
Code: [Select]
0 down
1 down
2 up

And let's say an attack uses down, up. Since this attack only has two keys needed, then you only need to check the last two items in the list. If they are in the correct order (and are the right keys) for that attack, then play the attack.

You might have to add a few more things, like deleting each item from the list a few seconds after it's added, but this might serve as a good starting point from which you can build.

And to check the last X items in a list, I'd do:
Code: [Select]
set text to empty text
repeat (x) times:
    set text to text + space + [get item ((length of list)-(x-current loop count)) from list]
#using the example earlier, this would return a string that's just 'down up', with which you can choose different attacks.
And I don't know if you know anything Python, but here's something that might help, too, if my description for the list thing wasn't good enough.

3
Journals / Re: A Foresty Game
« on: December 05, 2019, 08:37:49 pm »
At some point the controls code for Stencyl was changed and it no longer supports multiple controls having the same key.  I'm not sure if that's the problem you're having though.
Oh, that's probably it. I have WASD as well as the WASD/arrows controls, so those must be conflicting.

Have you seen this extension yet? http://community.stencyl.com/index.php/topic,31772.0.html
Actually, yes! I forgot about that. I tried using it a long time ago for the scroll wheel, but I did it very inefficiently and badly, and so I decided not to. I'll have to look back into that.

4
Journals / Re: Merrak's Isometric Adventures -- Dimetric Dilemna
« on: November 29, 2019, 01:08:00 pm »
Quote
making tile textures that blend together seamlessly is much more difficult with the larger resolution.
Hey, this may not help any (as it seems you've found a better solution) but if you ever do need seamless tiles, Gimp has a filter that automatically makes any image seamless. The results may vary depending on the image you put in, but it usually looks alright. Just import an image and then go to Filters > Map > Make Seamless.


5
Journals / Re: A Foresty Game
« on: November 27, 2019, 02:46:42 pm »
There must be some other problem; WASD has the same issues.

6
Journals / Re: A Foresty Game
« on: November 27, 2019, 09:48:28 am »
I decided to make it so that you can use either arrow keys or WASD in the menus by making new controls with multiple keys, but I'm having problems.

Each of the controls are like this: menuUp has both the Up key and the W key, menuLeft has left key and A, etc.

However, when I load the game, I can't move left using A, and I can only use A in the menus, while W, S and D don't work. I suppose the controls might be conflicting in some way, so I'll have to just go with WASD for now.

7
Journals / Re: A Foresty Game
« on: November 27, 2019, 08:40:30 am »
Looking good!

I didn't have time to play it more in-depth, but one thing that bothered me a bit was switching from WASD to the arrow keys when controling the menu. Just something to keep in mind for the future.
Ah, alright. Thanks!

I suppose my controls right now in general are a little confusing; you have to use the up/down arrow keys to cycle the hotbar and the left/right to cycle tools. I'm not sure what to change that to, but I can perhaps change the menu to WASD.
If there was a way to detect mouse scroll on Flash, I would do that for the hotbar (and shift-scroll for tools). I remember experimenting with this before, but it was inefficient and imprecise.

I'll switch the menus to WASD. Thanks!

8
Journals / Re: A Foresty Game
« on: November 25, 2019, 05:44:29 pm »
Hey, this one's called remember how I kept talking about adding farming- well I didn't add it yet but here's an update anyway

I'm going to release this update before I add farming. You can play it here.
Code: [Select]
2.1.0: November 25 2019
-Increased map size.

-Reduced player speed.

-Increased player inventory to 30 slots.

-Added lanterns and lantern posts. Lanterns give off light when held. Press R to rotate lantern posts before placing.

-Revamped the day/night cycle: The colours are new and the transitions are improved.

-Switched shift-click and click in controls.

-Added in useable items; however, none are currently obtainable.

-Added plants: clovers and wildgrass. Clovers are pickable, while wildgrass needs a scythe to cut. Neither have any use yet.

-Added stone scythe for cutting down wildgrass.

-Normal grass now regrows over dirt.

-Added fences.

-Changed cursor; when holding a placeable item, a preview of that item is shown. Normal cursor only visible when holding shift to use tools.

-Added pinecones, with which you can replant trees.

-Fixed lots of bugs, probably creating more in the process.

-Probably a few other things that I forgot to mention. I should really start keeping notes of what I add.

Go ahead and try it out! And feel free to give feedback, whether it be positive or negative. I'm sure there are problems that slipped past me that you guys might notice.

9
Journals / Re: A Foresty Game
« on: November 25, 2019, 05:26:24 pm »
Ooh. I can see some things from this that I'm doing wrong with the shading.  And if I ever do groups of rocks, I'll come back to this again. Thanks for that!

10
Journals / Re: A Foresty Game
« on: November 19, 2019, 05:35:56 pm »
I recommend doing a bit of research into hue shifting.
Ah yes, that makes sense. I suppose darker/brighter of a single colour is a bit flat. It probably didn't help that I actually had no colour; all the rock colours were shades of grey.


It now gradients from a dark pale red to a less dark pale yellow-orange. It looks a bit better, but it could still use some work. What do you all think?

I'm not too great at drawing/shading random, natural shapes (like rocks); I'm better at stuff like the lantern post and workbench. But I do quite like experimenting with new stuff like this, especially when I can't find satisfactory placeholder sprites from online.

I may want to redo the grass at some point. Only problem with that is that it means editing a bunch of tiles, but I'll get around to it eventually. There are about 62 tiles with grass edges in them (water and dirt) as well as 3-5 different grass tiles altogether. In fact, I'll probably just end up making my own tileset. Not sure if I'll keep the dirt or not. While my own art may not look as good as the placeholder sprites, I feel it's better to have my own art there instead. Except for the grass, which I really don't like.
Anyhoof, making the new tileset will take a while so I'll leave it alone for now.

11
Journals / Re: A Foresty Game
« on: November 18, 2019, 07:53:35 pm »

I feel like I was unable to replicate the first one, but I took Bombini's suggestion (and watched their very helpful video).

Thank all of you for responding, though!

While I didn't exactly have "pillow shading" in the second rock, I suppose it was a bit too smooth (and too many colours- the new rocks are on a 10-colour palette.)

How could I improve on these rocks? They're alright but I feel as if they aren't good enough and can definitely be fixed up a bit more.

12
Journals / Re: A Foresty Game
« on: November 17, 2019, 10:37:10 am »
I'm trying to make new rocks, since the old ones look wrong to me.

Which looks better, the detailed one or the smoother one? I feel like too detailed might be bad, but too smooth might also be bad.

13
Journals / Re: A Foresty Game
« on: November 09, 2019, 08:00:04 pm »
I got rotating/placing to work. I also made it so that it would work for any object I want, as well as any amount of directions. I'm going to see how I can implement farming now.

14
Journals / Re: A Foresty Game
« on: November 06, 2019, 08:47:22 pm »
No problem!

And I think I'm going to release these features either as soon as I find out how to implement the lantern posts (player being able to rotate objects before placing) or maybe a bit later once I add farming.

15
Journals / Re: A Foresty Game
« on: October 23, 2019, 08:54:38 pm »
I've made some changes to the cursor:

1. You now shift-click to use tools (axe, pick, etc.) and normal click to place items, the reverse of the previous setup.
2. The original cursor is now always hidden unless you are holding shift to use a tool.
3. If you are holding a placeable item, it now shows a faded preview of that item instead of a cursor.

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