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Ask a Question / Enabling anti-aliasing per sprite.
« on: February 27, 2019, 02:33:14 am »
I was wondering if it's possible to enable anti-aliasing per sprite. I know that in advanced code mode, this is likely possible using "flash.display3D.Context3DMipFilter", or "flash.display3D.Context3DTextureFilter", but I'm unsure of the required syntax.
If anyone knows how, it'd be a huge thanks.
If anyone knows how, it'd be a huge thanks.