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Messages - LePoulpe

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I really need to get data from nuggeta server.
Is someone gets more than 20 items in "property list" ?


I use this extension to save player data via "set property name X with value X".
I try to browse all data with "Get property list" but I have only the first twenty items in the list.
Is the property list limited to 20 items ?
And is there a way to use Nuggeta Query on the Nuggeta website to browse data saved with property block ?

Thanks for your help

Extensions / Re: Chartboost Mobile Ads
« on: September 15, 2014, 10:06:18 pm »
In the V3, Chartboost 5.0 sdk is updated for iOs too  or only android ?

Ask a Question / How to exclude older iOs devices in info.plist ?
« on: September 13, 2014, 06:44:23 am »

I would like to exclude older device like 3GS and that my game will still be compatible with iOs 5.0
I wish add a gyroscope required capabilities to info.plist, this is the code to add :

Code: [Select]

Where  do I put it in game folder to make it integrated into the generated game ?


Extensions / Re: Chartboost Extension (Mobile)
« on: September 07, 2014, 06:30:48 am »
I may be wrong, but I don't think that use the cache chartboost ad block before showing each ad is the best way.
I recommend to use the cache block once at the start of the game (juste after the start Charboost block) and each time after the show chartboost ad block.
That way you have all time to cache the ad.

Extensions / Re: Chartboost Extension (Mobile)
« on: September 01, 2014, 07:27:05 am »
It works fine for me with Chartboost & Admob  enabled on iOs with build 7736.
Check that you have not enabled the  facebook extension at the same time, if I let it enabled my game crash when trying to load an Admob ad.

Extensions / Re: Network-System-Status extension [1.0] [iOS]
« on: August 30, 2014, 03:03:33 am »
Hi mat0pad
Did you have time to look at this problem ?
I would like to warn my  iPhone 4 users

Extensions / Re: Network-System-Status extension [1.0] [iOS]
« on: August 09, 2014, 03:27:07 pm »
Hi mat0pad, it seems that the extension does not work anymore.
On iOs (device) when I try to check if network connection is available, it always returns true even if the device is in Airplane mode.
The other blocks (Get Model, iOS Version, OS Name and Device Name)  does not return anything for me on device.
I have tried on several devices on iOs 7 with latest version of Stencyl.

Extension Ideas / Re: [Android & iOS] Facebook Mobile Extension - OpenFL
« on: August 06, 2014, 05:56:36 am »
Thank you for your time RedEvo, this is really an essential extension.

Extension Ideas / Re: Extension Ideas
« on: July 26, 2014, 09:51:54 am »
An extension for iCloud would be really useful   :)

I'd like to see this extension into the core palette like GameCenter, IAP,  iAds or AdMob.

Extensions / Re: Chartboost Extension (Mobile)
« on: July 19, 2014, 08:00:51 am »
Ok, Thanks for your reply, Rob.

AdMob / Re: [iOS & Android] AdMob Extension [3.0]
« on: July 18, 2014, 06:58:22 am »
The game crashes at the same time with the simulator.

Here is my log :

[LOG] Running command: RUN
[LOG]  - Running command: /Users/Pierre/Desktop/Stencyl/StencylOpenFL8/plaf/haxe/lib/hxtools/1,1,6/templates/bin/ios-sim launch "/Users/Pierre/stencylworks/games-generated/Extension Test/Export/ios/build/Release-iphonesimulator/Extension" --sdk 7.0 --family iphone --retina  --timeout 30 --stdout /private/var/folders/nt/yhjg7lyx071b3g5ghhj88z1h0000gn/T/stencyl6659671736753765732/scratch/ios-sim.log
[LOG] 2014-07-18 06:42:11.471 ios-sim[3909:f07] Timeout: 30.000000 second(s)
[LOG] 2014-07-18 06:42:11.473 ios-sim[3909:f07] stdoutPath: /var/folders/nt/yhjg7lyx071b3g5ghhj88z1h0000gn/T/stencyl6659671736753765732/scratch/ios-sim.log
[LOG] Session could not be started: Error Domain=DTiPhoneSimulatorErrorDomain Code=2 "Simulator session timed out." UserInfo=0x7f9822670f30 {NSLocalizedDescription=Simulator session timed out.}
[LOG] Finished building for iOS (or errored out): 1
[LOG] [iOS] HypFacebook : register_prims()

Extensions / Re: Chartboost Extension (Mobile)
« on: July 17, 2014, 10:18:02 am »
Hi Rob
Thank you for your useful extension.
Is it possible to add a boolean block to check if the ad did successfully/fail to load ?
If not, do you know how to achieve this via code ?


AdMob / Re: [iOS & Android] AdMob Extension [3.0]
« on: July 17, 2014, 10:02:21 am »
Is it normal that the problem happens when I tested on iPhone ?

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