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Messages - Cobra Blade

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Chit-Chat / Re: What Have You Been Playing Lately?
« on: April 12, 2013, 01:35:07 am »
Fallout... better late than never... right?

Ask a Question / Re: Platform Ladders...
« on: April 09, 2013, 07:36:18 pm »
In answer to your original question, there was a post asking that very same question.,13134.msg90595.html

Shared Resources / Ladder and Water Pack
« on: February 14, 2013, 04:59:04 pm »
Sorry if this is the wrong place to post this as I'm new to this part of the forum.
I found the Ladder and Water Pack to be really essential to my game when I was creating it in 2.2, but it looks like it won't work in 3. So I was wondering if anyone knew if the Ladder and Water Pack might be getting an update for Stencyl 3 or if it has been abandoned.

Archives / Actor Alignment
« on: February 01, 2013, 10:42:59 pm »
One feature I have missed since my The Games Factory & Multimedia Fusion days is an align option.

It would be really great if you could right click an actor and have options to align vertically (top/centre/bottom) and horizontally (left/centre/right).

Ask a Question / Re: Running slower on a faster computer?
« on: January 18, 2013, 06:28:44 am »
How does the cpu stack up on your new computer vs. your old?
More RAM normally doesn't have any speed benefit unless you were running short on RAM.

Chit-Chat / Re: What Have You Been Playing Lately?
« on: January 15, 2013, 12:59:08 am »
Haven't had much of a chance to play games lately but I have started a second play through of Infinite Space recently.

Bug Archives / Re: How to Suppress the 90% Memory Usage Warnings
« on: January 13, 2013, 05:09:49 pm »
If anyone else ends up in the same predicament I was in, you can just reinstall Java.
Snow Leopard users like myself can find a download here.

Bug Archives / Re: How to Suppress the 90% Memory Usage Warnings
« on: January 12, 2013, 04:33:21 am »
I'm using a 2011 model iMac with 4GB of RAM, but I've had something really weird happen. Up until last night Stencyl was running just fine. But this morning it refused to run. So I checked the console and it looks like I'm now getting a "Could not reserve enough space for object heap" error. So I had to lower -Xmx1536m to -Xmx1024m.

I have no idea what has changed since last night...

Chit-Chat / Re: Post Your Desktop!
« on: January 11, 2013, 08:03:56 pm »
Decided to take advantage of the Mac App Store sale on Mach Desktop and tuned the Infinite Space screensaver into my wallpaper.

Chit-Chat / Re: Post Your Desktop!
« on: December 18, 2012, 10:52:30 pm »
Final desktop for 2012...

Windows / Mac / Flash / HTML5 / Re: Soulless
« on: December 11, 2012, 08:52:51 pm »
Thank you for the suggestion. If it becomes a popular demand I may have to visit such an option. Although personally I've always been more of a fan of all keys excluding FPS & RTS games of course.

Windows / Mac / Flash / HTML5 / Re: Soulless
« on: December 10, 2012, 01:18:39 am »
Yeah, im pretty sure it will, with a little tweaking and stuff it should have a nice improvement in performance. As other beta users have seen like I have, there is a nice bump in speed from 2.2 to 3.0.. so be interesting to see how much. :)
I really can't wait for Stencyl 3 now. It'll be really cool to see the difference.

Lookin' good. If jumping is a big thing in this game though, can you change the jump control to the up key? thanks :P
The climbing the ladder animation looks a little odd, runs slow for me, but great game, looks really professional!
Thanks! :)
Yeah, I'll probably just avoid ladders in future games or at least until I figure out a more natural way to animate climbing. Pushing up isn't a bad suggestion, but then you won't be able to aim-up. Something that will be needed later in the game.

Windows / Mac / Flash / HTML5 / Re: Soulless
« on: December 08, 2012, 03:27:09 pm »
Thank you spoogob! :)
True, Stencyl 3 could boost its performance. Will be interesting to see.

Windows / Mac / Flash / HTML5 / Re: Soulless
« on: December 08, 2012, 12:11:58 am »
Thank you gatostao! :)
Hopefully a standalone app of it will be less resourceful and run better. Fingers crossed.

Paid Work / Re: TRIGGER RUNNERS DEMO Help Needed
« on: December 07, 2012, 05:15:33 pm »
Looked pretty cool! 8)
Good luck with the project.

BTW, here is the some code you can copy'n'paste to have your image as a clickable link.
Code: [Select]

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