Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Rocktapus

Pages: 1 2
Ask a Question / Re: help
« on: September 24, 2020, 12:06:36 am »
Hi, welcome to Stencyl

Please try the following

1) Drag the red Stencyl Icon out of the folder and place it on your desktop
2) Drag the red Stencyl Icon bag in to the Stencyl folder
3) Double click the red Stencyl Icon

Hopefully this should let you run the program

Chit-Chat / Is this visual style achievable in Stencyl?
« on: September 01, 2020, 04:34:24 am »
Hi Everybody

I have been playing around with an idea for an RPG for some time and I would love to have something that looks like game in the attached video. Does anybody know Is this possible in Stencyl? I have read through the game maker tutorial used to make the demo an I think I understand most of it but I'm just not sure how to start transferring those ideas over to Stencyl or if its even possible. - Video


Ask a Question / Re: Scaling game up in HTML 5
« on: August 04, 2020, 05:47:04 am »

Not sure its quite what your looking for but you can add this line to the advanced OpenFl settings to make the game resizable. I tried playing around with it to get my game to default to fullscreen for mobile but didn't have much luck.

 <window resizable="true" if="html5" />

Shout out to BMJ on the issue tracker for the info. You can see the thread here;

Ask a Question / Re: need help with tileset
« on: July 17, 2020, 01:44:42 am »

Have you checked that the size of your tiles is the same as the "Tile Height" and "Tile Width" of the tiles in your scene? You can check under the Edit Scene Properties tab.

 I'd also check that you imported the tileset at the right size. When you imported it was the "Scale" option in the Import window set to 1x or 4x and does this match the size of your tileset.

Chit-Chat / Re: Gameplay footage from a mobile game for social media
« on: July 10, 2020, 04:32:01 am »
Thanks for the replies.

I think twitter video might have something to do with it so I'm going to concentrate on gifs going forward. I'm going to give ScreenFlick a try and see what happens. My main issue now is the game is designed to work on mobile and it still looks a little washed out on my desktop.  I'll try a few gif conversion routes and report back if I have any success.

Chit-Chat / Gameplay footage from a mobile game for social media
« on: July 08, 2020, 04:18:39 am »
Hi everybody

Does anyone have any tips for getting good gameplay footage from a mobile game and posting it to social media (Mac only)?

My current set up is to use the iPhones inbuilt screen record function edit the footage in iMovie and post it to twitter but the video quality is pretty poor and the colours aren't great (this could be twitter though). I've even converted the video to a gif but it still doesn't look as crisp as it does on the iPhone. I see people posting high quality gameplay footage and gifs to twitter all the time but I can't seem to crack it. Does anybody have any tips or can they share their workflow.

Thanks in advance


Ask a Question / Re: [solved] The font is being cut off in half
« on: July 06, 2020, 03:05:07 am »

I'am having the same issue but I don't see an option to set "line height" anywhere. Could anybody point me in the right direction?


Edit: Why do I always spend an hour looking for it then find the answer 10 mins after posting?

For anybody looking for the answer its in the EDIT PROPERTIES option of the font.

Hi Jovial

I think the simplest way working with the code you already have would be to use a variable to control whether or not the updating event is ran.

 Add an "IF" wrapper with local variable to the top of the update event called something like " Win";

If (win = false) - run update code

Then when you character enters region 0 immediately set this variable to True to stop the update code from running and then set your animations as you would like.

Hope this helps

Ask a Question / Re: Text
« on: June 04, 2020, 01:11:31 am »
Hi Skypilot

If you just want to put together a text adventure game without any coding or messing around with the engine I would look at Twine. its an amazing piece of software designed to make text based games (and its free). Stencyl is awesome but I just found the blocks too cumbersome for a full text based game.

Ask a Question / Question about desktop screen size
« on: May 18, 2020, 04:32:54 am »
Hi everybody. I've been searching the forums and the web but can't really find a conclusive answer and was hoping somebody might be able to help  / point me in the right direction.

I'am wanting to start a desktop game but  struggling with what dimensions to make my screen size. The game is in a top down rpg style with a 32x32 tileset and I would like it to have a Stardew Valley feel when it is finished and run in full screen mode.

My current set up looks like this

Tile size : 32x32
Screen size : 1280x720
Scale Mode : Scale to Fit (Full Screen)

Could anybody who has made a desktop game tell me if this appropriate or point me towards a helpful resource?

Thanks and stay safe

Journals / Re: I am Block - Stencyljam entry
« on: April 06, 2020, 09:58:33 am »
Jam Entry is finished and uploaded to itch. Looking forward to playing the other entries.

I will probably write a short post tomorrow about the game and how it all went (as well as prettying up the games page on itch)


Journals / Re: I am Block - Stencyljam entry
« on: April 03, 2020, 06:03:41 am »
A little over a day and a half in and I've got something I'm fairly happy with. The idea behind the game is that you are a Thwomp style enemy in a platform game and your job is to stop the player from reaching the end of the level. I've uploaded what I've got so far to the Arcade if anybody wants to take a look.

If you have the time it would be awesome if you could check it out and let me know how the difficulty curve is working out.

For the time being I'm using some art assets from Pixel Frog I found on You should check him out his art is awesome.

Ok, now I really need to work on some more levels.........

Extensions / Re: Better Logic [v1.1]
« on: April 03, 2020, 04:28:21 am »
These extensions are great. Thanks for sharing :)

Journals / I am Block - Stencyljam entry
« on: April 02, 2020, 03:33:47 am »
Hello fellow Stencylers, hope everybody is ok out there.

Thought I'd throw together a quick journal for my Jam entry as there doesn't seem to be much action on the forums at the moment.

So here goes.

Initially I really struggled to come up with an idea that fit the theme so I started to just prototype some stuff out and see where it went. This lead me to throw together 2 quick games neither of which really seemed doable in the time frame I had left.

The first was a incremental puzzle game about reseting a factory. The idea was pretty good and I might come back to it later but the testing it would need to be playable meant it wasn't a good fit for the Jam.

The second idea I had was to play on the notion of a platform  level resetting itself every time you reach the goal. The level would reset it's self each time you reached the goal but the players abilities would change each time meaning they would have to complete the level again with a different set of abilities.  After spending an afternoon on this idea and throwing to together some gameplay and some art work I realized I was basically remaking "There Is Only One Level" so I abandoned that and tried to take the same  idea a little further.

So my final idea is this. You play the part of an enemy in a platform game and you must stop the player from getting to the exit. This idea doesn't utilize the Reset theme as deeply as I would have liked but the reset mechanic is used very heavily in the gameplay so I'm hoping it counts. Either way I think I have an Idea and I have 4 days left to finish it off - better get going.

Ask a Question / Re: Actors passing through actors
« on: March 27, 2020, 08:38:29 am »
Hi Matygoo and welcome to Stencyl

It sounds like your issue might be related to the Collisions & Groups of you actors. Each actor has to be assigned to a group that will determine what it can collied with. In your game have you set up collision groups and assigned your actor to a group that will collied with your collectables?

Check out this article from Stencylpedia on Collisions and groups for more info.

Pages: 1 2