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Messages - FMStudioGameDev

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1

Are you ready for a new incredible sport?
Grand Mini Slam is coming to the App Store on May 1st: pre-order is open! https://itunes.apple.com/us/app/grand-mini-slam/id1453871973

Beat all the opponents and reach the top of the rankings in the wackiest championship ever, explore many different courts and game modes and become a Grand Mini Slammer!

<a href="https://www.youtube.com/v/8iU-vR-sruY" target="_blank" class="new_win">https://www.youtube.com/v/8iU-vR-sruY</a>

Features:
  • 30 different courts with special features and different themes including Playground, Desert and Transylvania
  • 2 Bonus Stages for Tie-Break and Checkpoints
  • Collect money to upgrade your skills or unlock new skins
  • Career Mode to climb the ranking and Random Game for infinite matches
  • Main texts available in 9 languages: English, English, French, Italian, Japanese, Korean, Portuguese, Russian, Simplified Chinese, Spanish, French, Italian, Japanese, Korean, Portuguese, Russian and Simplified Chinese
Some screenshots:

 

 

 

2
Hi Robin,
first of all I would like to welcome you back and thank you for making all your extensions Opensource.
Could you please update Tapdaq iOS Sdk? I noticed that Android is running sdk 6.3.4 (september 2018) while iOS is still running sdk 5.9.4 (december 2017) that is quite outdated (no GDPR support).
Since HeyZap extension hasn't been updated as well there isn't any mediation extension for Stencyl at the moment.
Thanks a lot.

3
Congrats!!!
Congrats FMStudio!! Added it to the feature thread list.

Thanks everybody!

How much money has this generated so far?
I am sorry but since I am with a publisher I am not allowed to share numbers.  Anyway, it's still a bit early to draw conclusion but we are pretty satisfied, even though average revenue is a lower than the other time. I suspect that the lack of support for any mediation  platform in Stencyl 3.5 has a role in this, together with other aspects (iOS 12 marketplace, type of game...)

4
...they had contacted us and we decided to try...
Please, tell me, how did they find out about you?
Well I don't remember exactly but I guess through our website contact form. We made a teaser trailer video on youtube and TouchArcade made a nice article about the game, this is probably where they came to know about the game.

5
Thank you ViniciusAlves.
We used robinshaafsma Unity extension, just fixed a couple of code lines throwing errors in 3.5 and replaced frameworks with the most recent one
We already published Pixel Volley with AppsoluteGames last year, they had contacted us and we decided to try since we don't know anyone at Apple and didn't know anything about how to market the app. The game got featured worldwide and went fairly well so for SteamBall we decided to go the same way. 
It's hard to tell how much the feature depends on the publisher and how much on the game itself, maybe we would have been featured anyway if self-publishing, or maybe not, who knows? I have the impression that for us it played a good role, but this can be different for anyone

6
We are proud to introduce SteamBall - an action steampunk  game.
Reach the top and become the hero of the steam age!

<a href="https://www.youtube.com/v/DAkiWEQbBjU" target="_blank" class="new_win">https://www.youtube.com/v/DAkiWEQbBjU</a>

Avoid spikes and learn how to destroy obstacles as you climb to the top of the craziest tower of the steampunk age, choose new scientist to upgrade your power and challenge your friends: who will be able to go higher?


Features:
  • Infinite challenging levels with increasing difficulties
  • Amazing pixel art
  • Intuitive one-touch controls
  • Simple and addicting gameplay

SteamBall is New Games we Love in the US, Europe and many other countries, if you give it a try let us know what you think!
https://itunes.apple.com/app/id1437107819

7
Ask a Question / Re: Newest Xcode version seems to have broken Stencyl?
« on: September 19, 2018, 03:24:28 am »
I've got 3.5 and the latest version of xcode (for IOS 12) and it works for me. My biggest issue with using 3.5 is that a loading bar screen pops up for a split second between the launch screen and the first scene loading - hopefully that will be fixed before I release my game - as it looks really sloppy on a published app.
Have you tried the latest build? It seems that this should be fixed (I didn't have the chance to test yet)

8
Extensions / Re: [Unity Ads] Need help testing new extension on IOS
« on: September 16, 2018, 10:26:51 pm »
Sorry it's normal that it works with robin ndll, but can you try with mine and copy the error codes ? :)
Sorry, I misunderstood, mainly because the when I tried with your libraries I got the same results as the first version.
Here are the crash logs when displaying video ads
Code: [Select]
[Thread-15] stencyl.sw.util.StreamGobbler: [ios-deploy] UnityAds.hx:93: UnityAds : iOS INIT notifyListeners Exception: Null Function Pointer
2018-09-17 07:20:40,751 INFO  [Thread-15] stencyl.sw.util.StreamGobbler: [ios-deploy] Engine.hx:1870: Switching to scene 1
2018-09-17 07:20:42,650 INFO  [Thread-15] stencyl.sw.util.StreamGobbler: [ios-deploy] Process 10469 stopped
2018-09-17 07:20:42,650 INFO  [Thread-15] stencyl.sw.util.StreamGobbler: [ios-deploy] * thread #1, queue = 'com.apple.main-thread', stop reason = EXC_BAD_ACCESS (code=1, address=0x0)
2018-09-17 07:20:42,650 INFO  [Thread-15] stencyl.sw.util.StreamGobbler: [ios-deploy]     frame #0: 0x0027e742 testGAme`sendEvent + 84
2018-09-17 07:20:42,650 INFO  [Thread-15] stencyl.sw.util.StreamGobbler: [ios-deploy] testGAme`sendEvent:
2018-09-17 07:20:42,650 INFO  [Thread-15] stencyl.sw.util.StreamGobbler: [ios-deploy] ->  0x27e742 <+84>: ldr    r1, [r0]
2018-09-17 07:20:42,650 INFO  [Thread-15] stencyl.sw.util.StreamGobbler: [ios-deploy]     0x27e744 <+86>: cbz    r1, 0x27e74a              ; <+92>
2018-09-17 07:20:42,650 INFO  [Thread-15] stencyl.sw.util.StreamGobbler: [ios-deploy]     0x27e746 <+88>: ldr    r0, [r1]
2018-09-17 07:20:42,651 INFO  [Thread-15] stencyl.sw.util.StreamGobbler: [ios-deploy]     0x27e748 <+90>: b      0x27e750                  ; <+98>
2018-09-17 07:20:42,651 INFO  [Thread-15] stencyl.sw.util.StreamGobbler: [ios-deploy] Target 0: (testGAme) stopped.
2018-09-17 07:20:43,606 INFO  [Thread-15] stencyl.sw.util.StreamGobbler: [ios-deploy] * thread #1, queue = 'com.apple.main-thread', stop reason = EXC_BAD_ACCESS (code=1, address=0x0)
2018-09-17 07:20:43,607 INFO  [Thread-15] stencyl.sw.util.StreamGobbler: [ios-deploy]   * frame #0: 0x0027e742 testGAme`sendEvent + 84
2018-09-17 07:20:43,607 INFO  [Thread-15] stencyl.sw.util.StreamGobbler: [ios-deploy]     frame #1: 0x00978f72 testGAme`__58+[UADSApiListener WebViewExposed_sendStartEvent:callback:]_block_invoke + 150
2018-09-17 07:20:43,607 INFO  [Thread-15] stencyl.sw.util.StreamGobbler: [ios-deploy]     frame #2: 0x1acf1796 libdispatch.dylib`<redacted> + 10
2018-09-17 07:20:43,607 INFO  [Thread-15] stencyl.sw.util.StreamGobbler: [ios-deploy]     frame #3: 0x1acf1782 libdispatch.dylib`<redacted> + 22
2018-09-17 07:20:43,607 INFO  [Thread-15] stencyl.sw.util.StreamGobbler: [ios-deploy]     frame #4: 0x1acf5d04 libdispatch.dylib`_dispatch_main_queue_callback_4CF + 902
2018-09-17 07:20:43,607 INFO  [Thread-15] stencyl.sw.util.StreamGobbler: [ios-deploy]     frame #5: 0x1b5dfd68 CoreFoundation`<redacted> + 8
2018-09-17 07:20:43,607 INFO  [Thread-15] stencyl.sw.util.StreamGobbler: [ios-deploy]     frame #6: 0x1b5dde18 CoreFoundation`<redacted> + 848
2018-09-17 07:20:43,607 INFO  [Thread-15] stencyl.sw.util.StreamGobbler: [ios-deploy]     frame #7: 0x1b5311ae CoreFoundation`CFRunLoopRunSpecific + 470
2018-09-17 07:20:43,607 INFO  [Thread-15] stencyl.sw.util.StreamGobbler: [ios-deploy]     frame #8: 0x1b530fd0 CoreFoundation`CFRunLoopRunInMode + 104
2018-09-17 07:20:43,607 INFO  [Thread-15] stencyl.sw.util.StreamGobbler: [ios-deploy]     frame #9: 0x1ccdbb40 GraphicsServices`GSEventRunModal + 80
2018-09-17 07:20:43,607 INFO  [Thread-15] stencyl.sw.util.StreamGobbler: [ios-deploy]     frame #10: 0x208b9a52 UIKit`UIApplicationMain + 150
2018-09-17 07:20:43,607 INFO  [Thread-15] stencyl.sw.util.StreamGobbler: [ios-deploy]     frame #11: 0x0025b35e testGAme`main + 166
2018-09-17 07:20:43,633 DEBUG [pool-1-thread-2] stencyl.sw.util.Util: Process 'ios-deploy' exited with code: 254

9
Extensions / Re: [Unity Ads] Need help testing new extension on IOS
« on: September 16, 2018, 09:55:20 am »
Okay,  so I added ndll folder from byRobin extension, cleaned the project and tested the new version.
Everything seems to work now, setting test mode on and debug on I see test ads both for video and rewarded, here is what i see in the logs:
Code: [Select]
2018-09-16 18:42:42,367 INFO  [Thread-66] stencyl.sw.util.StreamGobbler: [ios-deploy] Send Event: adisfetch
2018-09-16 18:42:42,368 INFO  [Thread-66] stencyl.sw.util.StreamGobbler: [ios-deploy] UnityAds.hx:231: UnityAds : ad is fetch
2018-09-16 18:42:42,391 INFO  [Thread-66] stencyl.sw.util.StreamGobbler: [ios-deploy] Send Event: adisfetch
2018-09-16 18:42:42,392 INFO  [Thread-66] stencyl.sw.util.StreamGobbler: [ios-deploy] UnityAds.hx:231: UnityAds : ad is fetch
2018-09-16 18:42:49,082 INFO  [Thread-66] stencyl.sw.util.StreamGobbler: [ios-deploy] Engine.hx:1870: Switching to scene 1
2018-09-16 18:42:50,401 INFO  [Thread-66] stencyl.sw.util.StreamGobbler: [ios-deploy] Send Event: videodidshow
2018-09-16 18:42:50,401 INFO  [Thread-66] stencyl.sw.util.StreamGobbler: [ios-deploy] UnityAds.hx:241: UnityAds : video did show
2018-09-16 18:43:00,802 INFO  [Thread-66] stencyl.sw.util.StreamGobbler: [ios-deploy] Send Event: videoisskipped
2018-09-16 18:43:00,802 INFO  [Thread-66] stencyl.sw.util.StreamGobbler: [ios-deploy] UnityAds.hx:261: UnityAds : video is skipped
2018-09-16 18:43:00,883 INFO  [Thread-66] stencyl.sw.util.StreamGobbler: [ios-deploy] Send Event: adisfetch
2018-09-16 18:43:00,884 INFO  [Thread-66] stencyl.sw.util.StreamGobbler: [ios-deploy] UnityAds.hx:231: UnityAds : ad is fetch
2018-09-16 18:43:00,884 INFO  [Thread-66] stencyl.sw.util.StreamGobbler: [ios-deploy] Send Event: adisfetch
2018-09-16 18:43:00,884 INFO  [Thread-66] stencyl.sw.util.StreamGobbler: [ios-deploy] UnityAds.hx:231: UnityAds : ad is fetch
2018-09-16 18:43:09,045 INFO  [Thread-66] stencyl.sw.util.StreamGobbler: [ios-deploy] Send Event: rewardeddidshow
2018-09-16 18:43:09,046 INFO  [Thread-66] stencyl.sw.util.StreamGobbler: [ios-deploy] UnityAds.hx:246: UnityAds : rewarded video did show
2018-09-16 18:43:20,550 INFO  [Thread-66] stencyl.sw.util.StreamGobbler: [ios-deploy] Send Event: rewardedcompleted
2018-09-16 18:43:20,550 INFO  [Thread-66] stencyl.sw.util.StreamGobbler: [ios-deploy] UnityAds.hx:256: UnityAds : rewarded completed
2018-09-16 18:43:20,559 INFO  [Thread-66] stencyl.sw.util.StreamGobbler: [ios-deploy] Engine.hx:1870: Switching to scene 0
2018-09-16 18:43:20,584 INFO  [Thread-66] stencyl.sw.util.StreamGobbler: [ios-deploy] Send Event: adisfetch
2018-09-16 18:43:20,585 INFO  [Thread-66] stencyl.sw.util.StreamGobbler: [ios-deploy] UnityAds.hx:231: UnityAds : ad is fetch
2018-09-16 18:43:20,638 INFO  [Thread-66] stencyl.sw.util.StreamGobbler: [ios-deploy] Send Event: adisfetch
2018-09-16 18:43:20,638 INFO  [Thread-66] stencyl.sw.util.StreamGobbler: [ios-deploy] UnityAds.hx:231: UnityAds : ad is fetch
2018-09-16 18:43:27,645 INFO  [Thread-66] stencyl.sw.util.StreamGobbler: [ios-deploy] Engine.hx:1870: Switching to scene 1
2018-09-16 18:43:28,670 INFO  [Thread-66] stencyl.sw.util.StreamGobbler: [ios-deploy] Send Event: videodidshow
2018-09-16 18:43:28,670 INFO  [Thread-66] stencyl.sw.util.StreamGobbler: [ios-deploy] UnityAds.hx:241: UnityAds : video did show
2018-09-16 18:43:41,433 INFO  [Thread-66] stencyl.sw.util.StreamGobbler: [ios-deploy] Send Event: videocompleted
2018-09-16 18:43:41,433 INFO  [Thread-66] stencyl.sw.util.StreamGobbler: [ios-deploy] UnityAds.hx:251: UnityAds : video is completed
2018-09-16 18:43:41,472 INFO  [Thread-66] stencyl.sw.util.StreamGobbler: [ios-deploy] Send Event: adisfetch
2018-09-16 18:43:41,472 INFO  [Thread-66] stencyl.sw.util.StreamGobbler: [ios-deploy] UnityAds.hx:231: UnityAds : ad is fetch
2018-09-16 18:43:41,501 INFO  [Thread-66] stencyl.sw.util.StreamGobbler: [ios-deploy] Send Event: adisfetch
2018-09-16 18:43:41,501 INFO  [Thread-66] stencyl.sw.util.StreamGobbler: [ios-deploy] UnityAds.hx:231: UnityAds : ad is fetch
Setting test mode on I have real ads for both video and rewarded.
Setting debug off I got no changes (same traced activities on the logs)
Rewarded ads works as expected, no alert window if title is empty, alert with text if it is filled and "discard" or "watch" as option buttons. The events are triggered correctly.

Good job!

10
Extensions / Re: [Unity Ads] Need help testing new extension on IOS
« on: September 16, 2018, 05:52:50 am »
Hi there,
it's great someone is working on new ad extensions! Unfortunately nothing works for me with your Unity Ads extension  :'(
Here the list of issues I found:
  • even if setting test mode on  it tries to display a regular ad
  • video ad shows for just a sec then the app crashes (see below for logs)
  • even if leaving alert fields empty for rewarded ads it shows and alert (with empty title and message)
  • after pressing yes on the alert no ad shows and app crashes
  • no debug prints seems to appear in the logs (even if setting debug mode on)

Using Stencyl build 9974, tested on iPhone 5c running iOS 10.3 and on iPhone 6s running iOS 11.4, same behaviour.

Here's relevant log:
Code: [Select]
2018-09-16 14:34:41,627 INFO  [Thread-36] stencyl.sw.util.StreamGobbler: [ios-deploy] UnityAds.hx:71: UnityAds : iOS INIT Exception: Null Function Pointer
2018-09-16 14:34:46,084 INFO  [Thread-36] stencyl.sw.util.StreamGobbler: [ios-deploy] Engine.hx:1870: Switching to scene 1
2018-09-16 14:34:54,827 INFO  [Thread-36] stencyl.sw.util.StreamGobbler: [ios-deploy] libc++abi.dylib: terminating with uncaught exception of type NSException
2018-09-16 14:34:54,860 INFO  [Thread-36] stencyl.sw.util.StreamGobbler: [ios-deploy] Process 10206 stopped
2018-09-16 14:34:54,860 INFO  [Thread-36] stencyl.sw.util.StreamGobbler: [ios-deploy] * thread #1, queue = 'com.apple.main-thread', stop reason = signal SIGABRT
2018-09-16 14:34:54,860 INFO  [Thread-36] stencyl.sw.util.StreamGobbler: [ios-deploy]     frame #0: 0x1adf1acc libsystem_kernel.dylib`__pthread_kill + 8
2018-09-16 14:34:54,860 INFO  [Thread-36] stencyl.sw.util.StreamGobbler: [ios-deploy] libsystem_kernel.dylib`__pthread_kill:
2018-09-16 14:34:54,860 INFO  [Thread-36] stencyl.sw.util.StreamGobbler: [ios-deploy] ->  0x1adf1acc <+8>:  blo    0x1adf1ae4                ; <+32>
2018-09-16 14:34:54,860 INFO  [Thread-36] stencyl.sw.util.StreamGobbler: [ios-deploy]     0x1adf1ad0 <+12>: ldr    r12, [pc, #0x4]           ; <+24>
2018-09-16 14:34:54,860 INFO  [Thread-36] stencyl.sw.util.StreamGobbler: [ios-deploy]     0x1adf1ad4 <+16>: ldr    r12, [pc, r12]
2018-09-16 14:34:54,860 INFO  [Thread-36] stencyl.sw.util.StreamGobbler: [ios-deploy]     0x1adf1ad8 <+20>: b      0x1adf1ae0                ; <+28>
2018-09-16 14:34:54,860 INFO  [Thread-36] stencyl.sw.util.StreamGobbler: [ios-deploy] Target 0: (testGAme) stopped.
2018-09-16 14:34:55,832 INFO  [Thread-36] stencyl.sw.util.StreamGobbler: [ios-deploy] * thread #1, queue = 'com.apple.main-thread', stop reason = signal SIGABRT
2018-09-16 14:34:55,832 INFO  [Thread-36] stencyl.sw.util.StreamGobbler: [ios-deploy]   * frame #0: 0x1adf1acc libsystem_kernel.dylib`__pthread_kill + 8
2018-09-16 14:34:55,832 INFO  [Thread-36] stencyl.sw.util.StreamGobbler: [ios-deploy]     frame #1: 0x1ad8695a libsystem_c.dylib`abort + 108
2018-09-16 14:34:55,832 INFO  [Thread-36] stencyl.sw.util.StreamGobbler: [ios-deploy]     frame #2: 0x1a88b708 libc++abi.dylib`<redacted> + 108
2018-09-16 14:34:55,832 INFO  [Thread-36] stencyl.sw.util.StreamGobbler: [ios-deploy]     frame #3: 0x1a8a2552 libc++abi.dylib`<redacted> + 270
2018-09-16 14:34:55,832 INFO  [Thread-36] stencyl.sw.util.StreamGobbler: [ios-deploy]     frame #4: 0x1a8ab31e libobjc.A.dylib`<redacted> + 234
2018-09-16 14:34:55,833 INFO  [Thread-36] stencyl.sw.util.StreamGobbler: [ios-deploy]     frame #5: 0x1a89f98e libc++abi.dylib`<redacted> + 78
2018-09-16 14:34:55,833 INFO  [Thread-36] stencyl.sw.util.StreamGobbler: [ios-deploy]     frame #6: 0x1a89f492 libc++abi.dylib`__cxa_rethrow + 90
2018-09-16 14:34:55,833 INFO  [Thread-36] stencyl.sw.util.StreamGobbler: [ios-deploy]     frame #7: 0x1a8ab1aa libobjc.A.dylib`objc_exception_rethrow + 42
2018-09-16 14:34:55,833 INFO  [Thread-36] stencyl.sw.util.StreamGobbler: [ios-deploy]     frame #8: 0x1b531230 CoreFoundation`CFRunLoopRunSpecific + 600
2018-09-16 14:34:55,833 INFO  [Thread-36] stencyl.sw.util.StreamGobbler: [ios-deploy]     frame #9: 0x1b530fd0 CoreFoundation`CFRunLoopRunInMode + 104
2018-09-16 14:34:55,833 INFO  [Thread-36] stencyl.sw.util.StreamGobbler: [ios-deploy]     frame #10: 0x1ccdbb40 GraphicsServices`GSEventRunModal + 80
2018-09-16 14:34:55,833 INFO  [Thread-36] stencyl.sw.util.StreamGobbler: [ios-deploy]     frame #11: 0x208b9a52 UIKit`UIApplicationMain + 150
2018-09-16 14:34:55,833 INFO  [Thread-36] stencyl.sw.util.StreamGobbler: [ios-deploy]     frame #12: 0x002e3cbe testGAme`main + 166
2018-09-16 14:34:55,862 DEBUG [pool-1-thread-5] stencyl.sw.util.Util: Process 'ios-deploy' exited with code: 254

11
Ask a Question / Re: [SOLVED] Smart way to upload on Apple TestFlight
« on: August 23, 2018, 03:53:29 am »
Oh cool, button says "Send for review" but than it is approved immediately. That was a bit confusing for me.
Thanks

12
Ask a Question / Re: [SOLVED] Smart way to upload on Apple TestFlight
« on: August 23, 2018, 03:33:22 am »
Hey thanks! I've just figured out by... empirical way ;)
Could you share how you did?  Anytime I upload a new update for external testers I need to  wait for approval

13
Have you uninstalled the app from your device before testing the new version? I've noticed that sometimes Stencyl is not able to update the existing app (it depends on what is actually changed). Uninstalling the old app will force Stencyl to install the new one.
Anyway, if you have a look at the log you can find more infos on what's going on.

14
Ask a Question / Re: Testing In-App Purchases - Issue!
« on: July 26, 2018, 06:40:01 am »
Quick question. Will the in app purchase and ads show up when testing on the iOS simulator on the Mac?
Usually admob shows a test ad on iOS simulators while in-app purchase do not work.

15
That's bad. Btw, I have never been able to compile for Android with 3.5, always get the same error reported here:
Code: [Select]
[haxelib.exe] Execution failed for task ':app:processReleaseResources'.
Level:     INFO
When:      2018-05-07 16:44:12:473
From:      stencyl.sw.util.StreamGobbler
[haxelib.exe] > Error: A library uses the same package as this project: com.stencyl.mygame

Sent an email weeks ago at Support@enhance.co but never got any reply...

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