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Messages - Chrisis1993

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Windows / Mac / Flash / HTML5 / Re: Space Crisis (A Space Shooter) *UPDATE*
« on: September 30, 2011, 06:44:10 am »
Did somebody say... Space Chrisis? :P

Toolset Extensions / Re: Suggest an Extension
« on: September 28, 2011, 11:34:10 am »
An extension for enhancing collision box creation (especially for tiles) would be beyond awesome! :D
Seriously, in order to make a proper collision box(usually polygon) for tiles, I have to:
Open the tile image in pencyl and count the amount of pixels each way and write them down.
Bring up the calculator and calculate pixels/16*120 (16x16px image) and note this down.
Triple click the x/y and fill in the value... then realize I put it into the wrong point#... then realize I counted y down-up instead of up-down so 120-y etc.. :P
I did a google translation, but the dictionary didn't really support me. Any chance I can call it a cumbersome process?

I would thank greatly for an extension to simplify this!! :)
Drag and drop points with snap functionality, the image in background, semi-transparent shape with variable color, comparison with the adjacent tiles and their collision box, would be the ultimate solution if you ask me! :)

I swear, this would be on top of my wishlist to santa!

You need to change some of the stats from max to min. There are some people at the top of the list for having the most of something, like deaths or time...
There are some people that doesn't always make success in that way, so it's good that we have a alternative for those that want to suck the most :)

There's a funny bug in this game:
1. Place a gray block on the edge of the screen.
1b. Place it on a edge where you can jump under it.
2. Go to the other side and warp over to the block side and you should get below it.
3. Jump unlimited, good for level 14 :P

Windows / Mac / Flash / HTML5 / Re: Swim [Build 003 - 15/09/11]
« on: September 18, 2011, 12:42:36 pm »
Quick bugreport for #5593(Swim b003) v3:

- You can easily get inside any solid area by pressing both direction keys simultaneously if the solid tile is located diagonally of your position, and there is free space in both of the directions that create that diagonal direction.

[Power Ups]
- The movement power up, the one located bottom left in room B, is acting buggy, as it doesn't want to activate anymore after.. something :P
[Scene Switching]
- Instantly going back to the scene you just were in seems to crash/stuck the game.
This applies for:
Room A>Room B>Room A
Room B>Room A>Room B
Room A>House A>Room A

- Going from Cave A to Room B you start on a grass tile, a little odd as they usually appears to be solid.

Keep up the awesome work! :)

It seems like keeps record of earlier versions of the games, although we can't access them through the UI. Is it on purpose the earlier versions are kept? What if the author for some reason doesn't want earlier versions to be accessible for everyone? Maybe make it possible for author to lock/unlock previous versions for other users? :)

Chit-Chat / Re: Windows 8
« on: August 31, 2011, 10:36:00 am »
I guess it's a good thing they are gonna give it better support for iso files, but I'm not sure what I think about the new look for the explorer..

Chit-Chat / Re: Steve Jobs Resigns as CEO
« on: August 27, 2011, 03:27:02 pm »

Windows / Mac / Flash / HTML5 / Re: A Second Leap of Faith!
« on: August 27, 2011, 03:24:27 pm »
Kinda confirms it:
Kongregate Announcement

Aug 22, 2011 10:42am
We’ve received the complaint you recently filed about musa19965 and after reviewing the situation we have acted accordingly. We apologize for any unpleasantness you experienced and encourage you to log any further issues you may have. Thank you, and happy gaming!

I just flagged the user, and added some links to the original uploads on stencyl to support it. Then I guess the flags and comments on the games including the name conflict with username musa..something and 'BY RHYS' credits in 'Tanks!' (and maybe on one of the other games too) helped a lot! I just thought reporting the user would be better since it was obvious they were all stolen.

By the way did he upload more than the first four games? (asteroids, goldmans adventure, a second leap of faith, tanks!)

Ask a Question / Re: Cheat Protection
« on: August 21, 2011, 01:52:23 pm »
I've made a simple test game for this now, try cheat the score :P
It seems like a simple anti cheat is used by default, which is showing the values as X*8+6 in memory scanners.
That means the value 100 will look like 806, and setting the value to anything that doesn't fit the function may crash the game.

Ask a Question / Re: Cheat Protection
« on: August 21, 2011, 11:28:34 am »
Berzerk games seems to have a effective anti cheat system, any clues on how it works?

Maybe make the game check like every second or frame for changes in a variable, and test if the last reported value is way too different to the new value?
Something like:
if the difference between score*1.7-29 and score2 is higher than natural maximum change, then
mess up game in some way()
else set score2 to score*1.7-29

Reason I added the *1.7-29 was to make the anticheat variable not show up with the actual score value.

Let's make some tiny games where we have different values that each have a different method for detecting cheats! :P

Windows / Mac / Flash / HTML5 / Re: Miner Published!
« on: August 18, 2011, 12:46:06 pm »
That's what I tried to say here :P
...the extended areas doesn't work properly yet. It seems like they save what you have discovered and what you have prospected and rocks, but tiles you have dug reset,...

Windows / Mac / Flash / HTML5 / Re: [WIP] Miner
« on: August 16, 2011, 03:55:53 pm »
Unlimited levels.. wow!! :)
Good job patching those glitches! ;) I've again found some more glitches, but atm I'll just mention the most critical one:
It's hard to tell exactly what happens, but the extended areas doesn't work properly yet. It seems like they save what you have discovered and what you have prospected and rocks, but tiles you have dug reset, and sometimes I think it share the same digged (can I say digged or is there a better word for it?) tiles in the area I just were in etc.. I can also remove the floor by the mine entrance by doing this:
1. Go to a lower area of the mine.
2. Refresh game.
3. Load, and you should start on top of mine with the tiles from the floor you were on when you quit.

Good luck debugging this :) Making a system for generating areas that can also save perfectly isn't easy, but the result is awesome when you've made it! :)

Windows / Mac / Flash / HTML5 / Re: [WIP] Miner
« on: August 14, 2011, 10:29:18 am »
After mining everything, all I could get was the two cheapest upgrades, the doctor took the rest.
Any chance you could lower the probability to encounter cave-ins and large rocks? I just got 3 in a row that's $300 lost. Maybe add some upgrades that can allow you to pick through the large rocks for a chance of getting a ore out of it, maybe lowering heal cost, maybe making the in/out fading act quicker, maybe skip saving if you died etc. :)

Bugs/glitches I've found so far (v11):
- Using one of the ore selling buttons disables the two other buttons until the window has been reopened.
- After selling ore or purchasing an upgrade, the window doesn't automatically close when you start moving.
- You can click the rest at camp button twice (quickly click again before it reloads) to fully replenish energy quickly.
- Cave-in while in elevator?
- After dying, the continue button becomes invisible, but you can still click it, in case you want to see yourself dead again. :P
- Clicking new or continue doesn't disable the other button.
- The three first tiles doesn't save.
- The three first tiles doesn't reset after dying and starting a new game.

Good work so far! Can't wait to see where this is going ;)

Chit-Chat / Re: 1337
« on: August 14, 2011, 04:27:09 am »
\x/-/3|?3'5 7/-/3 1337 6|_|'/5?  :-\

Chit-Chat / Re: Random Chat Thread
« on: August 10, 2011, 06:54:49 am »

Just bored  ;)

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