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Messages - Abigayl

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Old Bugs (1.x/2.x) / Re: MAJOR Kongregate-Chrome-Saving Issue
« on: September 17, 2012, 06:50:54 pm »

Old Bugs (1.x/2.x) / Re: MAJOR Kongregate-Chrome-Saving Issue
« on: September 08, 2012, 08:09:25 pm »

Old Bugs (1.x/2.x) / Re: Game Laggy At Newgrounds
« on: September 08, 2012, 03:31:06 pm »
Thanks CC, that did indeed help with lag issues I've had :).

Old Bugs (1.x/2.x) / Re: MAJOR Kongregate-Chrome-Saving Issue
« on: September 07, 2012, 07:06:17 pm »
I certainly hope so Irock. I just announced in my stream that all future Stencyl game development is officially halted for me. I just so happen to be Chrome user who just so happens to use Kongregate as my primary site.

There is a TON riding on Stencyl 3.0... CPU % issues, Box2D issues, and now this saving/loading issue... they're piling up faster than I can count, and it is EXTREMELY demoralizing.

Old Bugs (1.x/2.x) / Re: Game Laggy At Newgrounds
« on: September 07, 2012, 05:15:54 pm »
Chrome issues are far worse than just lag. Saving and loading doesn't even work (on Kongregate).

Old Bugs (1.x/2.x) / Re: MAJOR Kongregate-Chrome-Saving Issue
« on: September 07, 2012, 01:19:03 pm »
Okay, so Stencyl uses 2.32. While my friend and I have been unable to locate a non-Stencyl game that specifically uses 2.32, I just tried a 2.25 Flixel game (Robot Wants Puppy) and ran into the issue there too, so it's no longer just Stencyl (although it does affect EVERY Stencyl game, so still an issue for anyone programming in Stencyl).

I realize you are all working hard on 3.0, but this is an issue that needs to be addressed.

Old Bugs (1.x/2.x) / Re: Game Laggy At Newgrounds
« on: September 07, 2012, 12:33:10 pm »
I have received conflicting reports on lag on my games. I didn't know what was going on until one person was finally willing to do some investigating as to why it was slow for them. It turns out Stencyl games are a CPU % hog (I've made at least one post on this). If your computer can handle the CPU issue, the game runs smoothly... else it's like a snail.

Old Bugs (1.x/2.x) / Re: MAJOR Kongregate-Chrome-Saving Issue
« on: September 07, 2012, 09:47:28 am »
What version of Flixel does Stencyl use? I just tried a different Flixel game on Kongregate, and it worked fine (used 2.55).

Old Bugs (1.x/2.x) / MAJOR Kongregate-Chrome-Saving Issue
« on: September 06, 2012, 06:52:48 pm »
To put it simply, saving/loading NO LONGER WORKS on Kongregate for Chrome users. This affects EVERY Stencyl game, even going back to ones made with Stencyl 1.0. The issue only seems to happen on Kongregate and only with (latest version of) Chrome and only with Stencyl.

Of course, we could just request users to go back to Chrome 20 (where it seems to still work), but this issue is affecting a large potential audience.

Does anyone have any ideas? I of course can't try every type of game, but since I play on Kongregate every day, I can say it does seem isolated to Stencyl games.

Windows / Mac / Flash / HTML5 / Stencyl 2.0 Tutorial 4: Animations now live!
« on: September 04, 2012, 08:59:59 pm »
It's been a little while due to several setbacks (including the fact I've never programmed animations before and yet trying to explain how to do it 8) ), but it's now up. I hope it helps :)

Windows / Mac / Flash / HTML5 / Whatever Goads Your Goat
« on: August 30, 2012, 10:03:22 pm »
Weird name right? Well, that's cause this is one wacky time-waster. I took the age-old phrase "Whatever Floats Your Boat" and created a whole host of over 150 alternative sayings! Perhaps you can find a new favorite phrase in there somewhere... whether it will be one of the real ones or one of the random options is up to how zany your are feeling ;)

Congrats on the Kongregate sponsorship :). Ya beat me to it...

Game itself is alright. Could use some work on the lag between levels, double ball collision, and giving the player some way to interact with the balls when they are just bouncing around. Graphics are good though.

Ask a Question / Re: Stencyl Games: CPU Resource Hog?
« on: August 23, 2012, 06:33:54 am »
Here's an actual example of the code. The boolean would be set in a collision coding to see if the player was on the ground or not. I prefer using small amounts with "always" since it's a smoother look.

It's likely that your saving over also is saving over the temporary files that were used in the game. I don't know enough about how temporary files work to really say anything further than that though :(

You can rig up something in the collision coding. For example, save the x/y location of the box and always set the location to that x/y location. Then, when the collision happens with a bullet, change the x/y location to what it should now be...
Pseudocode (x and y are number attributes):
When Created
 set x to [x of self]
 set y to [y of self]

 set [x of self] to x
 set [y of self] to y

When collision
 if collision is with bullet
  if left side was hit
   increment x by 5
  otherwise if right side was hit
   decrement x by 5

(There's probably a better method... this is just off the top of my head.)

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