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Messages - misterjones

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1
Ask a Question / Re: Clearing memory
« on: March 13, 2013, 11:40:56 pm »
the issue (at least the one I was describing) has been attributed to some memory leak issues related to the 3.0 beta, and they're being addressed and largely improved already.

Gotcha.

And... um... good!   :)

2
Ask a Question / Re: Clearing memory
« on: March 13, 2013, 05:42:20 pm »
man that sucks, I hope u figure out a way around it. I plan on doing a metroidvania too and it'll be impossible to do if this happens. (Maybe thats why there arent very many complex metroidvanias out there in flash)

I, too, am planning a metroidvania, and am now hoping that I can avoid this issue.

Hypnohustla's Barbarium is a bit of a metroidvania in the style of its room design, and I can't say I've noticed any slowdown in it.  Perhaps he is the person to ask?

Barbarium Linkage: http://www.stencyl.com/game/play/10899

--mister. jones

3
Game Art / Re: Helmet-less Mega Man Sprite Sheet!
« on: October 04, 2012, 08:17:57 pm »
My links were busticated, so I done fixed 'em.

So, uhhh... [bump].

Enjoy the sprites... ...or, ya know, don't.

4
Windows / Mac / Flash / HTML5 / Re: Bugongo
« on: September 11, 2012, 06:37:39 pm »
@havana24: No problem!  Haha, fair enough -- without arms and without boots!

5
Windows / Mac / Flash / HTML5 / Re: Bugongo
« on: September 10, 2012, 02:50:56 pm »
Incredible job, here.  The game "gimmick" is a great idea.  I love that you can have the egg slow down when desired, and that not only can you run ahead and protect the egg from villainy, but you can use a power-up to allow the egg to protect itself.

Playing as a little green lizard, accompanied by a trailing green-spotted egg, that can discover secret areas behind walls that dissolve brings me back to the good ol' days of Yoshi's Island.

I played this on the 6th, shortly after you posted, and loved it.  It is now the 10th, and I couldn't help but notice that I hadn't seen anything of this thread since you responded to Hectate.  This is criminal; this game is so good!  So, I felt that you needed another positive comment, and a thread bump.

I hope your sponsorship goes well!

--mister. jones

6
Ask a Question / Re: contra jump
« on: August 12, 2012, 11:50:18 pm »
In the Jump and Run kit, I believe there's an actor behavior called "One Way Platform."  I say, "I believe," because I'm fairly confident that it comes with that kit in Stencyl 2.0 and that I didn't get it from StencylForge.

To use the behavior, you need to create an actor that is the platform tile you wish to jump up through.  Add "One Way Platform" to that actor's behaviors and address the attributes accordingly.

As far as jumping back down through tiles, that is another matter, and one that I have not yet addressed.  As Hectate said, there have been several threads on the topic, and I'm sure you can find assistance towards that end.

I hope this helps.

--mister. jones

7
Game Art / Re: Helmet-less Mega Man Sprite Sheet!
« on: August 07, 2012, 10:04:16 am »
@Innes: Fair enough!

8
Game Art / Helmet-less Mega Man Sprite Sheet!
« on: August 07, 2012, 03:24:14 am »
In testing mechanics for a game I'm working on, Mega Man seemed like the perfect stand-in.  However, doing image searches for Mega Man sprite sheets yields many inadequate results.  Maybe you guys have better luck, but all of the sprite sheets that I found were, overall, unaligned.

I have, therefore, taken the liberty of creating my own sprite sheets.  The attached sprite sheets are of helmet-less Mega Man, and are of sprites that I believe I will actually use.  With that said, there are a few sprites missing (e.g. Mega Man's teleporting-into-the-level sprites), so I apologize for any inconvenience to the Stencyl community.

I lined up all the sprites into 32x32 pixel tiles, so importing into Stencyl is a breeze.  If you notice any problems, please notify me.

Thank you for your time, and I hope these are of use.

(Obviously, all of the typical legal stuff applies.  I claim no ownership of these sprites.  They are owned solely by their copyright holders at Capcom.  I just aligned them and made them usable.  ;D)

--mister. jones

p.s. Should I put these on the Forge?

Mega Man Left: Mega Man Right:
Mega Man Left & Right:


[edit] Realized that the image links were incorrect, so I corrected them.  Again, I hope others (now) are able to make some use of these; they've been great filler sprites for me on my project.

9
Chit-Chat / Re: You first game creation tool?
« on: August 05, 2012, 12:43:23 am »
BASIC on the AppleIIe!

10
Windows / Mac / Flash / HTML5 / Re: MeteoDash
« on: June 16, 2012, 11:33:26 am »
You're right, "not much," but fun!  Simple concept and well executed.

The background scrolls a bit too fast -- especially for stars in space.

Giving the meteors an animation for when they hit the surface would add some polish, I think.

I'm a big shmup fan, so --inevitably-- I thought that some more "bullet patterns" would have been cool for the meteors.

All in all, though, I enjoyed it.  I played and beat it on insane mode.   :D

--mister. jones

11
I would hate to see this thread cluttered with posts of "Well, it worked for me," but seeing how few posts there are, I suppose it's ok for me to do it.

Mr. Goldfish worked fine for me -- no jitters.  Other than that, I can't offer much more than I agree with things already said: my guess is that it's the Flash player.

Especially with Flash, I'd normally immediately blame Windows, running something stupid in the background, choking the player, but since you've done restores... I'm at a loss.

I hope you get this resolved, because I, too, would be sad if this was the end of your games.  :(

--mister. jones

12
Paid Work / Re: Smooth Camera Follow
« on: December 20, 2011, 07:22:09 pm »
A better link for Cave Story.
Help support fellow indie developers and charity!  Also, the version of Cave Story included in this bundle is Cave Story+.  Better hurry, because time is tickin' on this deal!

--mister. jones

13
Chit-Chat / Re: Graphing Programs!
« on: November 13, 2011, 09:45:20 am »
This seems to be pretty cool online Graphing Calculator; you'd just need to take a screen shot.

This one, on the other hand, allows you to save the graph as a .png directly.

I hope this helps.

--mister. jones

14
Game Ideas / Re: YETI
« on: November 06, 2011, 12:33:01 am »
Nice!

I think that more of us ought to consider inserting (un)subtle references to Stencyl in our projects.  Having the Stencyl logo on a loading screen isn't necessarily enough, considering all that the Stencyl team has done to help a lot of our game development.  In our industry, not enough people get notable props.

"The only people with whom you should try to get even are those who have helped you."  ~John E. Southard

The yeti looks awesome, by the way.

--mister. jones

15
Game Art / Pixen!
« on: August 31, 2011, 03:46:26 am »
Pixen.

It's free, easy to use, optimized for sprite sheets, and [only] for Mac.
https://github.com/philippec/Pixen

--mister. jones

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