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Messages - squeeb

Pages: 1 2 3 ... 92
1
Shared Resources / Re: Pinch to Zoom Open Source
« on: February 10, 2019, 01:34:20 pm »
Mine is just the very basics, the engine zoom set to an attribute, I need to have a look to see what fixes you did for text, I noticed that was scaling with the zoom.
for the text fix use a code block in your drawing event like this
engine.g.graphics = engine.hudLayer.graphics;

and then this as well afterwards
engine.g.graphics.clear();

2
Shared Resources / Re: Pinch to Zoom Open Source
« on: February 06, 2019, 08:52:46 pm »
one major flaw at the moment is it doesn't work well with tiles, have you noticed that Squeeb? Maybe Justin can look at that. Currently its working in my game, i'm using actors for the ground.

i agree tiles are an issue with zooming for some reason.. and any other graphics scale other than 1x.. all others make the view of the scene in the top left corner of the device.. and you only see a small portion of what you should be able to see of the game...  i made fixes for joysticks and text issues with mine.. ill try yours out soon!!

3
Shared Resources / Re: Pinch to Zoom Open Source
« on: February 05, 2019, 12:49:27 pm »
Pinch to zoom
Can we use it without pinch and all ?
Like using it with simple conditions like "if" , "always" etc

I have a zoom behaviour you can use, its pretty simple to set up, ill attach the behaviour here tomorrow.

Awesome!  I havent had much time for this.  Ill have a look also

The zooming can be used without pinch.  It uses the engine set zoom method

4
Shared Resources / Re: Some Custom Shaders
« on: January 29, 2019, 04:10:43 pm »
Thanks!  That last one looks awesome!  Do these work on mobile now?!

5
Windows / Mac / Flash / HTML5 / Re: Served
« on: January 28, 2019, 08:55:57 pm »
This looks pretty cool! 

6
Ask a Question / Re: Why does 0 second transitions cause instability?
« on: January 28, 2019, 04:01:11 pm »
oh. i never saw that.. ive done mine at 0 and never had an issue..

7
Ask a Question / Re: Curves?
« on: January 28, 2019, 03:53:35 pm »
the bezier curve dont work anymore?

8
Shared Resources / Re: Some Custom Shaders
« on: January 28, 2019, 03:52:45 pm »
love these!!  no gif for the last one? :/

9
Ask a Question / Re: How to know if "Visit URL" Succeeded?
« on: January 27, 2019, 08:50:10 am »
Looks like that worked perfectly! I was looking through all the blocks and couldn't find anything. Thanks squeeb!

No problem!   Glad it worked for you

10
Ask a Question / Re: How to know if "Visit URL" Succeeded?
« on: January 25, 2019, 05:13:26 pm »
Mabe try Focus? Or lose focus? Events

11
Windows / Mac / Flash / HTML5 / Re: Soultrail Saviour [WIP]
« on: January 24, 2019, 08:09:59 pm »
.... I still need an idea for a sixth skill. What else may players do in plattformers? I'm kinda lost here. Thought of adding running and pushing blocks but it seems not to be superior skills, just something wich can be added inbetween but not as a reward for finishing a theme....

What about a projectile weapon?
Yes!  A couple of them Like the ax and dagger in Castlevania.  I always wanted a  bow and arrow in a 2d platformer. 
Im not sure why.. but i kinda really like this game and watching it come along. 

Let me know if youd like me to make some mechanics for this game... or a partner on it :D

12
Extensions / Re: Some sort of zooming extension
« on: January 24, 2019, 05:13:48 pm »

13
Ask a Question / Re: Shader Alternatives
« on: January 18, 2019, 01:53:00 pm »
Follow.

14
Windows / Mac / Flash / HTML5 / Re: Space Pirate
« on: January 18, 2019, 10:50:15 am »
i cant wait to play it

15
Journals / Re: Non Named (Updates whenever)
« on: January 18, 2019, 10:40:47 am »
i love the reflection work!!

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