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Messages - squeeb

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1
iPhone / iPad / Android / Re: Easy Location Share with Google maps
« on: September 18, 2018, 09:27:10 am »
almost done.. i think haha.. still working out a few things.. newest beta 6.. drag 2 fingers for panning around the map.. hit the focus button to lock back onto your location

2
Extensions / Re: [Unity Ads] Need help testing new extension on IOS
« on: September 16, 2018, 03:45:08 pm »
Great work! 

3
Journals / Re: 3D Library Adventure
« on: September 16, 2018, 03:43:26 pm »
This is awesome.  Can you easily add textures to shapes with this extension?

4
Ask a Question / Re: Weird Movement
« on: September 14, 2018, 03:11:09 pm »
Turn on debug draw.. and check collisions

5
Here is the source... please dont judge!! haha.. this was me trying to make an outrun engine in a weekend for a game jam... and i was pretty new still haha. 
i was going to try this from libarado for the trees ect whenever i got back to this..  let me help out wherever i can!! lets keep it open source
http://community.stencyl.com/index.php/topic,51883.15.html


6
I just found the source code.  Its jot very good haha.. but its a start.  I have read that article you posted before.  Ill upload my source here tomorrow.  Lets try and collaborate and make a basic example in stencyl :)

7
http://www.stencyl.com/game/play/35710

dont judge haha.. was made in a weekend if i remember correctly..

I have seen this this done in Stencyl but I can't remember the name of the game.

id love to see it if you ever come across it

8
Its definitely doable!  I worked on an "Outrun" style engine before.  It was one of my first projects.  I was still new when making it.  How good are you with stencyl?

9
Ask a Question / Re: Many actors but is a RTS
« on: September 09, 2018, 05:52:42 pm »
Have you removed any collision shapes you don't need?  Lots of simultaneous collisions is a common cause of lag. Even if you think you do need collision shapes, look at a workaround. Should be quite easy for a rts.
Ahh.. good to know.. you mean if there are many things hitting each other at the same time can cause lag?

10
Extensions / Re: Text Input Extension [1.2]
« on: September 08, 2018, 10:30:24 am »
Great feature!

 I will be adding text to my maps engine soon

11
We need to see some code to help out.  I dont use regions..  you can do a check to see if the players x and y are at the point in the scene where the region (was) ...say the region started at 1500 pixels to the right of where you start the level..
If player x >= 1500
switch scenes

12
Chit-Chat / Re: Openfl (and Stencyl) now supports Nintendo Switch.
« on: September 05, 2018, 08:59:51 pm »
@mpeterskc are you making a game for the switch?  Ever since i played the NES ive wanted to make a game for a Nintendo console

13
Ask a Question / Re: Publishing to arcade doesn't work (Need help soon)
« on: September 04, 2018, 05:28:42 pm »
Whats the game size?  The arcade has a max mb

14
Chit-Chat / Re: 1,000th Post
« on: September 04, 2018, 11:21:39 am »
One year after this thread started and I was on about 36 posts, now this is my 1000th post.
Yes!  That is awesome!

15
Ask a Question / Re: Stretching an Actor based on Mouse X and Y
« on: September 04, 2018, 07:00:29 am »
I had been thinking about this before!  Let me know if you get it. :D
Get distance between mouse and clickable actor.  And do the grow tween math with that distance as a variable.. i think the grow is affected by the origin of actor.. ie center, top left, bottom right ect

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