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Messages - ruberboy

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1
Paid Work / 2d artist/animator looking for work
« on: September 10, 2019, 08:13:05 am »
Hi all!

Im primary a 2d Graphic designer(and a bit of 3d sometimes) and animator, secondary sound designer. I can do tiles, backgrounds, characters, objects and of course, animations. I Expertise in spriter or dragonbones for animation and more handpainted work, but I can adapt to pixelart if your need is so (been doing pixelart for a number of years).

Please do know that I dont work with revenue shares or credit, only paid work.

My main portfolio sites are:

https://www.artstation.com/alonsogomez/albums/all

https://www.deviantart.com/ruberboy/gallery/all

I recently shared some of my work for free, you can have a look and have an idea of the work I do:
 https://opengameart.org/content/free-wizard-characteranimated


Cheers, and waiting to work with you.

Warm regards, Al Gómez. Aka. ruberboy.

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Chit-Chat / Re: Would you use vector game assets in your games?
« on: October 31, 2015, 11:09:43 am »
Thanks for the complete reply.

I mean, vector assets to save as raster and exporting at the size you want of course, because game engines would go extremelly slow using native vectors.

I think I know what you are talking about, the "flash-like" style of everything done very simply and without adding too much detail. well In my case I've been experimenting with vectors and you can do a lot of detail, but people generally dont take the time to do it correctly.  the trick is using a lot of shades for light and dark(like the pillow-shadowing effect in pixelart) and if the sprites are not enormous you get a pretty good sprite, of course loosing the alias of the pixel and you may not like the cripsness of it.

There is people who like vector work and people who don't and I do respect that. Thanks!

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Chit-Chat / Would you use vector game assets in your games?
« on: October 31, 2015, 05:21:13 am »
Hi all. Im a recent Stencyler getting into game programming again. Stencyl is a fantastic tool to make games fastly and prototypes.

I ask you here, because many devs use stencyl (and other tools) and would like to have the opinion of devs. I dont see a lot of vector assets, not even in deviantart and sites like it. Everything is raster or almost.

My question, as an (more or less artist) is:
 would you buy vector assets? do you think vector art looks too much sharp or not as detailed as brush work or pixel?

Im thinking about developing some vector art assets and using them on my videogames (or sell, whatever) because after some years drawing and doing pixelart I came to the conclusion that animation takes too much time (lets not talk in 3d! even more!). Vector saves a lot of headaches with sizes for example, and they are powerfully flexible even for the dev who occassionally wants to edit assets. And animating wise... it is easy to change shapes for animation or editing.

Anyone using vector work in his games? Thanks.

4
Game Art / Re: What programs do yall use to make yalls art?
« on: July 19, 2015, 08:52:07 am »
I use spriter sometimes for animation of sprites. GIMP for normal, pixel art and for illustrative work krita.

5
There are always ways to find some success if you can make a game people want -- design, graphics, sound -- if you can do that, you can find some success, whether you used Stencyl or something else.

This is very true. The numbers that I said in my previous post would be a lot more in your favor if you are good or even just trained in design, graphics or sound. I am not trained in any of those and am really bad at all three. What I am good at is figuring out ways to accomplish a goal, a trait which I am capitalizing on.

Its very important to be able to finish a product, professionally. And If you are the clever type who can code complex things in an easy way, that will make you money.

Imagine there a games with good music and exceptional art, but badly coded. Usually if something is not good you stop playing too soon.

6
I know from the defunct site of mochiads some people earning from sponsors. Numbers were like 30k+ only from exclusive licenses. Of course proffessional looking games with a lot of development time, good gameplay and graphics etc... Mainly Tower defense games and arcades.

I cant show you the link to the threads because the site died last year. I know because I asked some questions to the people involved.

Nowadays I think you can get good money from portals or FGL or a very big brand like armorgames.

In my country, Spain,  as an example, there are "toy" companies which make famous puppets and if you develop and get the contract for the "puppet portable game" of their brand, you get a VAST sum. And usually they are dress-up games, simple ones. But that is what you get when you work with BIG brands.

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Resolved Questions / Re: About Free flash games clones copyright
« on: April 28, 2015, 06:51:47 am »
HI, there are sonic games too. Even sonic advance for GBA have an exact flash replica which is earning money... so I suppose nintendo doesnt mind or just dont want to mess with it,  probably because the creators wont make millions from it and being flash (no iphone or exposed to extreme audiences).

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Ask a Question / About behaviours and actors(found)
« on: April 27, 2015, 03:20:08 am »
Hi all. New to stencyl and learning a lot.

sorry question found!! the solution was using "For "self" Get from behaviour "XX" " using attributes for temporary values.

The question was how to alter a variable (like x-speed) from two behaviours and get the same value for both so you dont end moving the actor with two different variables.

Thanks.

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Chit-Chat / Re: Introduce Yourself!
« on: April 24, 2015, 07:22:19 am »
Hi all. I am a new aspiring Semi-programmer from Spain.  With a background in pixelart and 3d (some years experience) it was time to me to get again into programming to make the games I love.  Eons ago I was proficient in C  and basic. I'm versed in music creation and trackers too, but that was years ago (now just experiments like FM synthesis and I do not finish a lot of songs anymore).  I've been some years dedicated exclusively to art but I am a very normal self-taught artist. I work with programs like blender, gimp, krita and spriter.

I was grown up with all the 8 bit and 16 bits era, and my preference are  scrolling games, beat m ups, shooters, you name it. Of course I love retro. I Discovered Stencyl a year ago or so, and looking for flash programmers was hard, or I couldnt find a programmer. Now its the time to test my hands on this. Cheers all.

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