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Messages - 1MrPaul1

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Windows / Mac / Flash / HTML5 / Re: Ultimate Mega Mechs (trilogy)
« on: January 23, 2019, 10:47:35 pm »
This game is perfect! Everything works smooth.
I was overwhelmed with all the trophies.
The automode works perfekt.
It was really made with stencyl?
Great example for what possible!
Thank you. very pleasant
Actually the game failed on Y8. haha

Windows / Mac / Flash / HTML5 / Re: Ultimate Mega Mechs (trilogy)
« on: January 23, 2019, 01:14:47 am »
hi MrPaul what compression tool did you use for your PNGs? your artwork is fantastic  :D
Thank you
I used photoshop CC export. this is the best compression tool probably

Journals / Re: Merrak's Isometric Adventures -- Alpha Release 1
« on: November 22, 2018, 04:31:02 pm »
wasnt able to play, because of huge lags, hero moving in one step from one side of the room to other, and a lot of other type of lags also the game is loading too long. Strange for oldest style pixel art game. But i see you ve made a great job.
better to change the engine. in construct you can rebuild this job in a week and it will work without any lag on any platform

Windows / Mac / Flash / HTML5 / Re: Ultimate Mega Mechs (trilogy)
« on: February 16, 2018, 07:23:37 pm »
Thank you Jeffrey
but I still not follow advice to find fun before polishing the game... hehe...

Windows / Mac / Flash / HTML5 / Re: Ultimate Mega Mechs (trilogy)
« on: February 15, 2018, 12:55:45 am »
Hm, Thanks Merrak.
You are not first who telling me about controls
But I just dont know how to do it better.
The game is for 2 players, yes, and if hand of the players will be crossed it is not very good I think. To make separated controls for 1 and 2 players mode, it is not easy probably. 
Also the game is translated on french, and also include AZERTY keyboard style, that makes things even harder, actually there is not different options for AZERTY at all
I will think what I can to do with it... needs something clever

Windows / Mac / Flash / HTML5 / Re: Ultimate Mega Mechs (trilogy)
« on: February 14, 2018, 07:59:10 am »
Finally finished the game

I like overall what I have at the end.
But the game is still not very good.
Also I worried about performance, on my surface 4, in chrome it is very lagy, but other people said that it is smooth on their machines

For stencilers can be interesting how was done simple blur effect of actors without shaders
and death animation by means of Image Api, when corpse fall down trough the ground like in 3D games
may be something else....

The game is fully translated on 6 languages.
English , Russian, France, Deutsche, Spanish and Vietnamese
Would be great if you will play and estimate how good or bad it is

Windows / Mac / Flash / HTML5 / Re: Space Pirate
« on: February 12, 2018, 04:03:21 am »
Space Pirate Story
Space Pirate Saga
For native speaker would be easier to take right name
But yes, you can use old name at the start and something then.
So, for people will be just "space pirate", words that will go after "space pirate" will be for search robots and may be resolving of  legal issues

Windows / Mac / Flash / HTML5 / Re: Space Pirate
« on: February 11, 2018, 03:05:51 am »
DOnt think it is a good idea....
Your second gamename and story is not very original and interesting, sorry
I like that you tried to touch some common human emotions in your game, like story with father etc... Actually it is what all good stories got to have.
War of the space clans, or corporation will never be more interesting than simple human love, hate to something etc..
And the name Space Pirate is very intriguing, and catchy, and it is in no time writing in memory, while your second name, not intriguing, and I didnt remember it right after reading, and this is not because my bad memory, not just because my bad memory, but because the name is not very good, really. Dont do it.
Better to remake a story for the curr name than remake the name because of story

Great, thank you guys!
Will try it in HTML5
But in android I didn't found any messages from my game, only android system messages, tried to add filters, but anyway dont see nothing, do I need to print it with some code?
I remember we had  messages from regular print blocks in the previous versions of stencyl

Ask a Question / How to print to console when testing on android and HTML5?
« on: February 07, 2018, 11:05:29 am »
It is so hard to find bugs in a game without prints,
when making the game in flash, everything is easy, make a prints, or flash showing errors itself
but on android  html5 and other, you need to check many things to find even small bug, this is insane.
So how to debug this builds?

Chit-Chat / Re: Stencyl seems to be kinda dead
« on: February 06, 2018, 01:32:51 am »
Very good news

Ask a Question / Re: Max string size reached, Will this kill my project?
« on: February 04, 2018, 07:43:25 am »
May be the problem in the size of the image. Width, height isnt most important parametrs, you got to check how many colors and different pixels you have in the image, because 2 images of the same size can be different on thousands times. Example if your image just black square, lets say, 1000x1000, it have just 1px of information, but if in 100x100 image all pixels are different it means that it is 100x100=1000 pixels, so black square 1000x1000 can be 0.5 kb, while contrasted and sharp 100x100 image will be 100kb, differens in 200times....

Chit-Chat / Re: Stencyl seems to be kinda dead
« on: February 01, 2018, 03:45:25 am »
I remember this question asking 2-3 years already,  and nothing changing, in basics... nobody care.... probably....
It sad. Stencyl is great!
I think stencyl choosing wrong direction when make the engine for kids and educators, kids will not make games, it is too hard for kids, for just plays and discover programming we have scratch, that is better than stencyl for kids.
My opinion,  stencyl got to be for those who dont like typing and learn complex syntax
And without fast updates,  integrated easy multiplayer solution, full function HTML5, bug less ads features it will not stand against competitors
If Jon can't handle the engine, the exit can be
1 searching for investors (very active)
2  kickstarter
3  make it fully opensource 

Windows / Mac / Flash / HTML5 / Re: Space Pirate
« on: January 31, 2018, 06:09:35 am »
Better right i think, it suites more for your style

Ask a Question / Re: Need Help in integrating flash preloader (paid)
« on: January 23, 2018, 06:44:43 am »
I tried custom preloader, but it works weird, showing when the game was loaded and i cant insert progress bar there, also, it loads very slow

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