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Messages - 1MrPaul1

Pages: 1 2 3 ... 60
1
iPhone / iPad / Android / Re: uAntiVirus
« on: March 31, 2020, 10:28:02 pm »
Hi
made HTML5 port
https://ru.y8.com/games/uAntiVirus
the html5 export become very good, and the game works well even on mobile browser

2
Ask a Question / Re: Laggy motion at 60 FPS
« on: March 24, 2020, 07:47:53 am »
You can try this plugin for smooth motion
http://community.stencyl.com/index.php/topic,26967.0.html
not sure is it working or not with the newest stencyl version

3
Ask a Question / Re: How to update java sdk on windows?
« on: March 24, 2020, 07:24:44 am »
yeah, i did it, but app still do not saw the path
i was need to restart the windows as i understood

4
Ask a Question / How to update java sdk on windows?
« on: March 23, 2020, 07:00:55 am »
Downloaded java 8 dev kit, installed but do not know how to set up path inside stencyl

5
Ask a Question / Re: weird bugs after upgrading of the game
« on: March 22, 2020, 10:12:08 pm »
update, i found where is the problem, i deleted some actors after 0.2 sec after press, it worked before but makes errors now. not sure why i was need to delete this actors, just do not dleting them now and errors not happen.
Thank you Guys, will need to fix all elements with lists now than will see if other parts of the game will work.

6
Ask a Question / Re: weird bugs after upgrading of the game
« on: March 22, 2020, 01:36:48 pm »
Oh, yeah, it was the same attribute name and error line but in the other behavior
but i still have errors, in the different place now

7
Ask a Question / Re: weird bugs after upgrading of the game
« on: March 22, 2020, 12:44:01 pm »
just null object reference, but im just trying to clear the list attribute

You can't clear a null list. Emptying a list, with regards to that block, is like taking the garbage can out to empty it... but in this case, the can isn't even there.

A list attribute that has to default value set will be null, rather than an empty list. There are three easy ways to fix this:

1. Give the list attribute some default contents.
2. In 'on created', set the list attribute to 'create new list'
3. Put the 'empty Words' block in an if wrapper: if Words has value...
do the same for TextList

If I remember correctly, at one point list attributes defaulted to empty lists, rather than null. Some time this was changed. Your game must predate that change.

I did everything as you suggested. the error changed but the game still freezes in the same place

8
Ask a Question / Re: weird bugs after upgrading of the game
« on: March 22, 2020, 12:13:05 pm »
jar:file:/C:/Program%20Files/Stencyl/sw.jar!/res/logview4j/images/info.gif   false   INFO   1584904310106004998   stencyl.sw.util.platform.Flash   [Flash] ApplicationMain#uncaughtErrorHandler(298): TypeError: Error #1009: Cannot access a property or method of a null object reference.
jar:file:/C:/Program%20Files/Stencyl/sw.jar!/res/logview4j/images/info.gif   false   INFO   1584904306026004995   stencyl.sw.util.platform.Flash   [Flash] com.stencyl.Engine#switchScene(1895): Switching to scene 28
jar:file:/C:/Program%20Files/Stencyl/sw.jar!/res/logview4j/images/info.gif   false   INFO   1584904309586004997   stencyl.sw.util.platform.Flash   [Flash] com.stencyl.Engine#switchScene(1895): Switching to scene 29
jar:file:/C:/Program%20Files/Stencyl/sw.jar!/res/logview4j/images/info.gif   false   INFO   1584904303970004978   stencyl.sw.util.platform.Flash   [Flash] com.stencyl.utils.ToolsetInterface#cancelConnection(60): Couldn't establish gci connection.
jar:file:/C:/Program%20Files/Stencyl/sw.jar!/res/logview4j/images/info.gif   false   INFO   1584904298831004975   stencyl.sw.util.platform.Flash   [Flash] com.stencyl.utils.ToolsetInterface#new(46): GCI attempting to connect to toolset @localhost:64869
jar:file:/C:/Program%20Files/Stencyl/sw.jar!/res/logview4j/images/info.gif   false   INFO   1584904306526004996   stencyl.sw.util.platform.Flash   [Flash] scripts.ActorEvents_1187#init(96): scene reload falce


just null object reference, but im just trying to clear the list attribute


In the html5 console i can see little more info

Design_606_606_WelcomeScene.hx:93 Uncaught TypeError: Cannot set property 'length' of null
    at scripts_Design_$606_$606_$WelcomeScene._customEvent_SHOWBUBBLE (Design_606_606_WelcomeScene.hx:93)
    at com_stencyl_behavior_BehaviorManager.call2 (BehaviorManager.hx:245)
    at com_stencyl_Engine.say (Engine.hx:3385)
    at Function.com_stencyl_behavior_Script.sayToScene (Script.hx:1190)
    at com_stencyl_behavior_TimedTask.toExecute (Design_606_606_WelcomeScene.hx:187)
    at com_stencyl_behavior_TimedTask.update (TimedTask.hx:48)
    at com_stencyl_Engine.update (Engine.hx:2574)
    at com_stencyl_Engine.postUpdate (Engine.hx:2836)
    at com_stencyl_Engine.onUpdate (Engine.hx:2828)
    at openfl_display_Stage.__dispatchEvent (EventDispatcher.hx:402)

9
Ask a Question / Re: weird bugs after upgrading of the game
« on: March 22, 2020, 10:44:40 am »
this is the line of the error       Utils.clear(_Words);

10
Ask a Question / weird bugs after upgrading of the game
« on: March 22, 2020, 10:42:45 am »
im trying to run my old game in the newest version of stencyl and getting a lot of null errors in the default blocks
like in the screenshot.
what can be a reason?

11
Windows / Mac / Flash / HTML5 / Re: Ultimate Mega Mechs (trilogy)
« on: January 23, 2019, 10:47:35 pm »
This game is perfect! Everything works smooth.
I was overwhelmed with all the trophies.
The automode works perfekt.
It was really made with stencyl?
Great example for what possible!
Thank you. very pleasant
Actually the game failed on Y8. haha

12
Windows / Mac / Flash / HTML5 / Re: Ultimate Mega Mechs (trilogy)
« on: January 23, 2019, 01:14:47 am »
hi MrPaul what compression tool did you use for your PNGs? your artwork is fantastic  :D
Thank you
I used photoshop CC export. this is the best compression tool probably

13
Journals / Re: Merrak's Isometric Adventures -- Alpha Release 1
« on: November 22, 2018, 04:31:02 pm »
wasnt able to play, because of huge lags, hero moving in one step from one side of the room to other, and a lot of other type of lags also the game is loading too long. Strange for oldest style pixel art game. But i see you ve made a great job.
better to change the engine. in construct you can rebuild this job in a week and it will work without any lag on any platform

14
Windows / Mac / Flash / HTML5 / Re: Ultimate Mega Mechs (trilogy)
« on: February 16, 2018, 07:23:37 pm »
Thank you Jeffrey
but I still not follow advice to find fun before polishing the game... hehe...

15
Windows / Mac / Flash / HTML5 / Re: Ultimate Mega Mechs (trilogy)
« on: February 15, 2018, 12:55:45 am »
Hm, Thanks Merrak.
You are not first who telling me about controls
But I just dont know how to do it better.
The game is for 2 players, yes, and if hand of the players will be crossed it is not very good I think. To make separated controls for 1 and 2 players mode, it is not easy probably. 
Also the game is translated on french, and also include AZERTY keyboard style, that makes things even harder, actually there is not different options for AZERTY at all
I will think what I can to do with it... needs something clever

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