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Messages - 1MrPaul1

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nono, just android for now

Thinking about putting images in atlases now.
All my assets costs about 220 mb, my modern phone  with 3gb ram plays it without issues, but I assume that 220 mb will be too much for many devices (android for now)
so, how do you think, how many mb we got to use for most devices? sure I want to cut old phones with 512mb ram.
50mb, 100mb or may be 200 will be not a big problem too
Why Im asking, the game has complex structure, it will be a big pain to separate everything to atlases

Ask a Question / Re: Stencyl with a 4k display
« on: November 18, 2017, 07:41:49 am »
try this,47871.0.html

Or update till windows 10 creators update, there is a very good build in support for app rescaling

Ask a Question / Re: (solved) . game was broken after windows shotdown
« on: November 14, 2017, 06:20:42 am »
I don't know if you can try Stencyl beta... But if you can try it, it takes far less memory and it is faster. Of course, there are other problems.
Even if my project doesn't yet work perfectly on it, I still use it times to times for the debugging which is better and some other tools.
Yeah, I saw many good things in 3.5, but better to start the new game with it.
I'm with stencyl from 2nd version and I know how it is to be a beta-tester.... :)

Ask a Question / Re: SOS. game was broken after windows shotdown
« on: November 10, 2017, 06:39:22 am »
It seams that I fixed the problem
at least the game is saving and compiling, got to test it now, ho correct everything is working, full gameplay takes 1.5 hours
But I noticed that I have problems because running script for more memory, when memory goes under 3gb I started to have problems not just with game but overal with windows

Ask a Question / Re: SOS. game was broken after windows shotdown
« on: November 10, 2017, 04:45:00 am »
yes, I found all things and replace, also got errors in 2 scene events and 1 in the actor event.
checked gmes generated folder, and there is just events in hx, but I need stencyl design format.
But I found this behaviors in the backup game
I can open the game, but 3 scenes showing errors when opening it, also several actors showing errors after open, but all behaviors are opening well.

So, what to do now? How to recover those 3 scenes and several actors?

Ask a Question / Re: SOS. game was broken after windows shotdown
« on: November 10, 2017, 02:20:11 am »
I have some files from last working build in the games generated folder, can I use it for restore?
Also have old back up, I did it month go. Can restore main game settings, but don't know how to restore list file
Noticed  behavior.xml has the same info as list.xml. can I replace it with the same name?

Ask a Question / Re: SOS. game was broken after windows shotdown
« on: November 10, 2017, 02:17:49 am »
many files was broken in the game
resourses, favorites, list,  the same thing everywhere.  nulnullnull

Ask a Question / (solved) . game was broken after windows shotdown
« on: November 10, 2017, 02:13:09 am »
Can't open the game after windows was shutdown unexpectedly
see this error
could not restore  from backup game.xml
I opened this files it has just null null null signs

So, what to do, the project is very important

Making big game now, and need 3gb version of the stencyl, but when run it from bat file,
 it costs two windows and eat space in the taskbar, and I can't attach it to the startmenu,
 but I need it a lot, because running and closing stencyl often.
so, how to be? is there any options to make 3Gb stencyl running a usual version of stencyl?

Ask a Question / Why bitmap symbols dissapear from fonts?
« on: October 09, 2017, 02:48:19 am »
Made several bitmap fonts and when open game today all symbols in fonts just disaapear.
why it is happen?

Ask a Question / Re: How to draw text on anchored actors?
« on: October 01, 2017, 01:56:32 am »
Oh, ok,
thank you mate!
will know.

Ask a Question / How to draw text on anchored actors? (answered)
« on: October 01, 2017, 01:03:57 am »
When anchoring actors to the screen, it covers everything on the screen.
and how to draw text in this way?

swf as exe is worst than even normal swf, because it is luggy as swf, but not online.
I don't think it isn't legal. In fact your game must be very very good to sell it as flash projector
especially with flash 11, that is very pure in performance...

Hello guys

Please advice me, is it possible to use unicod text, that i want to open from text file in the external folder?
I need french spanish, thai, russian, and may be even chines texts.
As long as the game is big and have a lot of texts, will be good i will able just call needed text file with needed language.
I got to know it now, because starting UI for the game, if it isn't possible, will use texts as pictures
By the way. I'm on 3.4 (9525)
And I will need flash, html5, android and exe and ios, than... hehe

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