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Messages - Tuo

Pages: 1 2 3 ... 155
1
Journals / Re: Geometry TD (WIP: Protector-like game)
« on: Today at 06:07:44 pm »
Pop-ups for the EXP are done, and now I am starting on inventory management, which is going to be a rather sizable hurdle, especially as now I can see my loot is very imbalanced (i.e. loot with values of 10+ with a loot ability of 0)

2
Ask a Question / Re: Questions of a newbie
« on: Today at 08:49:07 am »
StencylForge is actually INSIDE of Stencyl. It's a button on the top.

3
Journals / Re: Geometry TD (WIP: Protector-like game)
« on: August 15, 2017, 08:35:35 pm »
After some more work on it this evening, I have finally implemented the EXP system. It's still rather bare-bones, but it works. Tomorrow will likely be focused on making the system better (i.e. adding a pop-up that explains how "liberation" means "get that loot!")

4
Journals / Re: Geometry TD (WIP: Protector-like game)
« on: August 15, 2017, 04:34:19 pm »
Well, NO ONE should leverage the #1 TD complaint against me...

I just implemented the speed option (the core has been in the game since the start if you saw my stream, but just now actually put in the method to change it).

Even at a speed of just 1, the game plays at around the 2x form for Protector. However, with a slider, you can change the speed to anywhere from 0 (pause) to 14, at increments of 0.1

I just played at a speed of 6.8, and the actors were flying so fast my eyes could barely keep up! Fortunately since I designed it from the start to support any speed, the game didn't crash at any point, from 0 to such a high speed (for reference, a speed of 7 means that actors can have a velocity of up to 350 and 14 means up to 700 :D )

Still no work on the EXP part, but I've now finessed through most of the rest of it. Just a few more touches with my new button system...

5
Ask a Question / Re: Questions of a newbie
« on: August 15, 2017, 11:43:35 am »
You won't find direct tutorials on most things (but if you had actually checked those "Demo" games out, you'd see one is all about doing explosions...).  The idea is to learn from similar options and build up your own.

(At this point, I am unnotifying for future updates. Perhaps if you do more of the preliminary research and ask single specific questions in the future, you will do better in the forums...)

6
Ask a Question / Re: How to write a word and go to the next scene?
« on: August 14, 2017, 10:20:41 am »
Hello,
I'm a bit confused as to what the initial issue was. Best I can tell, it wasn't updating the GA properly.

I have done a few changes to your code (for the letters, only space/A). One inefficiency you had was to not utilize the "length" option for a text attribute. Using that makes the code much smoother. I also disabled your constant updating of the GA as that was interfering with the results.  Take a look and see if it fixes your difficulties.

7
Journals / Re: Geometry TD (WIP: Protector-like game)
« on: August 14, 2017, 07:00:04 am »
I keep forgetting to update this thread. The EXP system is still waiting longer. I've spent my time making a nice button system instead of using my drawing codes to handle the buttons. It's taken a while, but I think users will appreciate it much more.

8
Ask a Question / Re: Questions of a newbie
« on: August 13, 2017, 08:37:04 pm »
Hello Donny,
One set of resources is the "tutorial" series you can find actually on Kongregate. The first series is a top-down shooter. The second is a platformer. The third (only one tutorial) is an Invaders style game. http://www.kongregate.com/games/abigayl

You can also check in the StencylForge in the "Games" section to find my "Demo-" games. Find one that sounds like it would help you, download the entire thing, open up the code, and you will find it is all commented with why everything works.

9
Ask a Question / Re: canceling an updating event ?
« on: August 13, 2017, 08:32:21 pm »
Hello,
A lot depends on how you want it cancelled. One simple way is to use a number attribute and check to see if it = a certain value. For example, if you wanted to cancel an updating event whenever there is a specific actor type/group on screen:

When updating
  set count = 0
  for each actor of type/group
       increment count by 1
  if count = 0
      DO CODE

10
Ask a Question / Re: Method for saving entire actor (including events)?
« on: August 13, 2017, 08:15:44 pm »
To everyone else in this thread, you can add your voices to my suggestion post if you want:
http://community.stencyl.com/index.php?issue=953.0

11
Ask a Question / Re: Method for saving entire actor (including events)?
« on: August 13, 2017, 08:14:50 pm »
There's a workaround.

You can copy the event  by right clicking it's name and choosing copy. (Name being 'updated' or 'created' labels on the left side.)
You can then change games and paste it. Stencyl will auto-make the attributes.
If you have enough computer power, you can launch Stencyl twice to speed things up if you have a lot to copy.

Yeah, have you tried doing that with custom blocks? Those CANNOT be copied/pasted. Reworked from scratch each time...

12
Ask a Question / Method for saving entire actor (including events)?
« on: August 13, 2017, 04:12:51 pm »
Hello,
After having come back to Stencyl after a hiatus of many years, I have found that my favorite way to store pieces of code for future use (the StencylForge) is no longer accepting uploads.

When I try to export my actor, all it exports is the pictures. I want to export the entire thing. My actor in question is a dynamic button creation that I have spent hours perfecting (changes styles, sizes, colors, etc. at whim). With how much I have put into this, I want to be able to quickly insert it into future projects.

Thus, my question: Is there a way to export an actor in its entirety (including events especially)?

Please note that I do NOT need to export behaviors as I prefer to use events instead.

13
Journals / Re: Geometry TD (WIP: Protector-like game)
« on: August 11, 2017, 08:01:32 pm »
Instead of working on the EXP system, today I decided to add in some official missions instead of just having random maps. There are now 10 to pick from. The first 6 are more newbie-friendly, teaching the ropes and showing how different unit types can be challenging. The next 3 are special challenges, one being a difficult mashup of the types, another focusing on insane levels of armor, and the third only giving exp/gold during the first 5 waves. The last one faces down the ultimate boss, the one thing any Protector fan has wanted to destroy: a 1 million HP cabbage :D

14
Ask a Question / Re: Stencyl Tutorials?
« on: August 10, 2017, 06:33:30 am »
http://www.kongregate.com/games/abigayl

Can see the later series there.

15
Journals / Re: Geometry TD (WIP: Protector-like game)
« on: August 08, 2017, 08:48:19 pm »
Another day of developing done. Today's focus was on expanding the game attributes to be able to handle anything I threw at them. Fortunately, I had been doing the game with that in mind from the start, so it didn't take that long (although I didn't realize I would need two maps: one for permanent upgrades and one for temporary versions). There is now a simple ending scene and a simple world map (with only one option right now: start a random map).

At this point the main thing to do is the world aspects. The EXP system is already in place, but now I need to allow for the user to actually level up (selecting what areas to level... there are many to choose from). That will probably be my first priority. Beyond that, the only other major areas are the shop/inventory/crafting.

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