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Messages - Tuo

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1
Ask a Question / Re: Do one-time effects cause lag? (All platforms)
« on: September 03, 2017, 12:36:11 pm »
Thanks Justin.

For clarification, is the issue with just constantly changing effects or is it also for "when created" variations that are just left there (i.e. in my game, I want to have one set of actors but then color variations of them via the tint/hue/etc instead of overwhelming the game with actors)?

2
Ask a Question / Do one-time effects cause lag? (All platforms)
« on: September 03, 2017, 08:06:43 am »
Hello all,
I am a major image manipulator in Stencyl. However, I am trying to transition to HTML5/phone/Steam, and a lot of my strategies have bugs there (i.e. "get image for self"). Thus, I am re-evaluating the old "effects" method. Specifically, I am asking if the "Apply effect [] to self" causes lag if it used minimally (i.e. in "when created" and then just left there).

EDIT: I do know that the latest private build has issues with them, but I am using an older copy for now, so I am speaking more in general.

3
Windows / Mac / Flash / HTML5 / Re: Kongregate: Geometric Destruction TD
« on: August 31, 2017, 07:10:29 pm »
Okay. Thanks for the feedback (and the five stars).

4
Windows / Mac / Flash / HTML5 / Re: Kongregate: Geometric Destruction TD
« on: August 31, 2017, 06:06:06 pm »
How bad was the lag and when was it? I was doing as much optimization as I could to avoid lag.

5
LIBERADO, yeah those are the same commands I found in the Stencyl API (yeah, I dug for those).

Sadiq, I certainly hope it can be unified (and thus put into a nice Stencyl block for everyone's ease :) )

6
Ah, yeah that is an important challenge with this method...
Thanks for the MOUSE_OVER heads up (I searched it out before, but I was looking for MOUSE_IN or something like that instead :P)

7
In case it helps anyone else, here is my code set for my custom cursor with Sadiq's code implemented. Please note that the cursor has a lot of extra codes in it beyond what we talked about here as I use image manipulation to change the color, etc. (and have a scene in the game where you can select different cursors).

The main thing I added to Sadiq's idea is the delay and mouseX/mouseY part in the cursor code. It seems like the frame AFTER the mouse goes out of bounds is the last frame registered, so it gives the game two frames (to be sure), then stores the location of the mouse; from the third frame on, it then checks to see if there has been a movement (aka to see if the mouse is back ON the screen).

8
BTW, if someone can help me walk through how to add a code block to Stencyl (not extension, to Stencyl itself), I'd be willing to help make this a native option in the program.

9
Sadiq, I was literally this morning thinking of PM'ing you about the issue as I know you were the one to go to for actual code. Of course, as soon as you post, life works again :D. Thanks!!!!!

10
None of these solutions work as the x/y of mouse stops updating as soon as it leaves the screen. Even the edge manipulations are only approximations and do not truly fix it :(

11
Windows / Mac / Flash / HTML5 / Re: Kongregate: Geometric Destruction TD
« on: August 30, 2017, 10:36:03 am »
Added it in :)

12
Windows / Mac / Flash / HTML5 / Re: Kongregate: Geometric Destruction TD
« on: August 30, 2017, 07:36:43 am »
Thanks for the feedback. Will add in a pause button. The explanations will take time though.

13
Windows / Mac / Flash / HTML5 / Re: Kongregate: Geometric Destruction TD
« on: August 28, 2017, 07:54:34 pm »
I really could use some more ratings (even if not 5/5) to help get the game out of "under judgement"

Thank you to all who have rated it :)

14
Windows / Mac / Flash / HTML5 / Re: Kongregate: Geometric Destruction TD
« on: August 28, 2017, 03:41:24 pm »
Thanks

15
Journals / Re: Geometry TD (PUBLISHED)
« on: August 27, 2017, 08:12:05 pm »
Actually, besides in the tutorials (campaign 1-6), the type of enemy doesn't affect things in the random maps… but that might be something I should change ;)

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