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Messages - Bisser777

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1
Resolved Questions / Re: (2.2 -> 3.1) Float should be String Error
« on: July 06, 2014, 04:57:44 pm »
Nevermind, added the "" as text.

2
Hi, I just upgraded from 2.2 to 3.1, upon doing a first play, I got an error that didn't happen before.

Upon compiling, I received the error "Float should be String"



What should I do?

3
Ask a Question / Re: Stencyl not detecting keystrokes?
« on: September 17, 2013, 04:44:30 pm »
That easy. After 2 keys it only detects the key that was pressed second, so it prints something like

Pressed Up
Pressed Down
Pressed Down
Pressed Down
Pressed Down

Even though I pressed Up down up down up down

4
Ask a Question / Re: Stencyl not detecting keystrokes?
« on: September 17, 2013, 01:08:31 pm »
I don't see how that could help. Stencyl doesnt detect that I pressed a key.
The key press is by itself an event.

5
Ask a Question / Stencyl not detecting keystrokes?
« on: September 16, 2013, 04:11:09 pm »
As I'm writing this actor behavior, I seem to encounter issues with Stencyl not seeing keystrokes.
So I went and made it as simple as possible.

When Up is pressed, Print press
When Down is pressed, Print Press

So, I begin, press and it works.
Press again, still works.
Then, pressing again returns no print unless I press the 2nd key I pressed. This renders let's say, the down if I pressed up as a second keystroke.

How can I fix this? I've tried changing the keys themselves, same thing happens.

6
Resolved Questions / Re: Locking the Mouse
« on: August 23, 2013, 10:39:45 pm »
That sucks :\

Thanks anyways.

7
Ask a Question / Re: Randomly spawning (by scene)?
« on: August 23, 2013, 09:33:08 pm »
generate a random number between 0 and 2?
If the number is <1 spawn him
>1, dont spawn him

8
Resolved Questions / Re: Locking the Mouse
« on: August 23, 2013, 09:31:16 pm »
Replacing the mouse with my actor isn't my issue.
I simply want to be able to lock the mouse.

I'll be playing with moving the mouse around, so it is currently out of sync with the actual mouse, and going near the edges well.. makes the mouse leave the game.

To answer your question, in game window I guess.

9
Resolved Questions / Re: Locking the Mouse
« on: August 23, 2013, 01:57:56 pm »
Bump of Justice

10
Resolved Questions / Re: Locking the Mouse
« on: August 22, 2013, 08:14:22 am »
I was able to fin this. Any way I can put it into Stencyl?

Mouse lock:

A new mouseLock property has been added to Stage. To enable mouse locking set Stage.mouseLock to true. There are several rules which are applied here:

This property can only be set in full screen mode.
It dispatches a runtime exception if it is called in non-full screen mode.
On mobile settings this property always throws an exception. The reason is simple: This feature can only work with a mouse typeof devices and mobile devices do not have such a thing.
The property can be read in non-full screen mode. This allows developers to easily dispatch to alternative input methods if mouse locking is disabled externally for some reason.
When exiting full screen mode Stage.mouseLock is automatically set to false. Note that while in full screen mode mouse event listeners attached to other display objects but the stage will not be dispatched.
In other words to receive mouse deltas and any other mouse event while mouseLock is active you need to attach your mouse event listeners to the stage.
Relative mouse coordinates - New properties (movementX and movementY) on MouseEvent:



http://www.bytearray.org/?p=3755

11
Resolved Questions / Re: Locking the Mouse
« on: August 21, 2013, 08:47:56 pm »
More like how the mouse will remain static in the browser but keep outputting data to the game.

Much like how the in-browser single player minecraft does.

Once you play the game, you can move your mouse freely without it going all over the place.

12
Resolved Questions / [SOLVED]Locking the Mouse
« on: August 21, 2013, 07:53:21 pm »
Is it possible to lock the mouse so it no longer moves in the browser?
Sort of like any in browser FPS game would (I am not making however a 3D game).

If it is possible, I still want to be able to get values of the movement of the mouse. So is that possible?

Thanks in advance for your help.

13
Ask a Question / Re: question about high score..
« on: September 24, 2012, 07:03:18 am »
The only way to save something in Stencyl is to use Game Attributes. Set your highscores to a Game Attribute and save the game.

Make sure to load the save file when you start up the game, though.

14
Ask a Question / Setting Animation attribute to a Scene Behavior.
« on: September 23, 2012, 08:18:21 pm »
Hello again.
I've recently made a scene behavior. That behavior simulates the effect of spikes when a specific type of actor enters a region. I set it so it would change the animation of said actor, However, I am unable to set the animation in the Scene's behavior once attached to a scene.
If it were an actor behavior, I would struggle with setting the right region triggers, so I opted for a scene behavior.

Little screenshots to clarify;
The "Pop Animation" attribute is no where to be edited, and yes it is not to set be hidden.

15
Ask a Question / Re: How do you make an attack animation?
« on: September 14, 2012, 08:18:38 pm »
If Pressed (Insert a key here)
Change animation to Anim Attribute


Simple as that.

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