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### Messages - Eriko

Pages: 1 2 3 ... 11
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##### Ask a Question / Re: How to make a collision system based on color?
« on: December 09, 2017, 05:24:42 pm »
Opposite  direction of the perpendicular. Does that makes sense to you?
Yes. I think it is important to consider what merrak has said.
Yes, indeed. @Merrak: I'm sorry I didn't react to your comment before. But I will give it a try.  Thank you.

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##### Ask a Question / Re: How to make a collision system based on color?
« on: December 09, 2017, 04:17:29 pm »
Once the character overlaps the red area, you want it to bounce... in what exact direction?
Opposite  direction of the perpendicular. Does that makes sense to you?

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##### Ask a Question / Re: How to make a collision system based on color?
« on: December 09, 2017, 03:07:46 pm »
If the black area is a perfect circle, you could use maths.
I want to apply to the system to irregular surroundings. But I'm interested on the use of maths. Please, teach me.

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##### Ask a Question / Re: How to make a collision system based on color?
« on: December 09, 2017, 02:58:04 pm »
Is your image just a mockup, or the final piece? Because if you're using basic shapes, like circles you can use maths. (e.g pythagoras theorum)

Alternatively you can use the tile API and assign each coloured tile a text value that you recall on collision.
No, it is not the final product. I know it is possible, but I cannot find a way to make the image API to work.

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##### Ask a Question / Re: How to make a collision system based on color?
« on: December 09, 2017, 02:53:04 pm »
Why don't you want to use terrain or collision boxes?
Well, I want to reduce the memory consumption to the minimum.

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##### Ask a Question / How to make a collision system based on color?
« on: December 09, 2017, 02:37:07 pm »
I need help to make a collision system based on color. The character at the center of the image can move freely within the black area. But once the character overlaps the red area, It would bounce back to the black area or at least stops at the edge of it. I don't want to use terrain or collision boxes. Thanks for your time.

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##### Ask a Question / Re: How to make an object to rotate in line of another?
« on: November 19, 2017, 12:20:25 pm »

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##### Ask a Question / How to make an object to rotate in line of another?
« on: November 18, 2017, 06:58:05 pm »
As showed in fig. 1, we have two square: 1 and 2. When square 1 rotates in its axis the other follows(fig. 2). Can it be done with the images api and objects? Thanks.

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##### Ask a Question / Re: [SOLVED] How to make typewritten text?
« on: September 01, 2017, 07:28:13 pm »
@RosalinaGalaxer, that is not scrolling text, that is typewritten text.

You can easily make it in this way:

The result:

<a href="http://static.stencyl.com/games/37396-0.swf" target="_blank" class="new_win">http://static.stencyl.com/games/37396-0.swf</a>

Excellent, Liberado. Ididn't think of that. It's so simple.

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##### Extensions / Re: Change Audio Pitch [V 1.0]
« on: August 08, 2017, 07:11:29 pm »

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##### Ask a Question / Re: What are you looking for? [2 days left untill \$80 giveaway! Signup required!]
« on: July 30, 2017, 08:12:31 am »
Hi Stefan!

1.) Why is Stencyl the game engine of your choice?[/size]2.) Have you ever tried another engine, and why don't you use it anymore?3.) Do you have serious plans in chasing a gamedev career, or is this just a hobby?4.) What are your biggest fears/challenges as a (hobbyist) game developer?5.) How long do you prefer each tutorial to be?6.) How often would you like to see a new video being uploaded?7.) What are you missing in my tutorials?8.) Would you like to have more detailed explanations of complex functions?9.) If I would also create paid tutorials series, would you be interested in buying them, and why?10.) Would you like to actively help and spread TiS content if there was a reward system in place?

1. Because Stencyl allows me to code. I'm not good at that. I've tried many times, but with no success.
2. Yes, I have. I don't use them because I don't want to spend time learning how to use them. The time I have is for making games.
3. I would like to make career. But to tell you the truth, this is a very difficult field to be successful. There is a lot of competition.
4. Well, not having enough time to work on my projects and try to work with no motivation at all.
5. As long as you can. The longer the better.
6. At least, one a week.
7. I think they are really good.
8. Definitely.
9. I would be interested if the tutorial is something I have always wanted to know. You could choose a subject from the most requested and make it extensive.
10. Yes.

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##### Journals / Re: 3D FIRST PERSON DEMO!!!!!
« on: June 08, 2017, 06:46:17 am »
You've made it!! Is that similar to how the first DOOM was done?

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« on: April 14, 2017, 09:18:13 am »
Create a scene just for the animation and give it some time.

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