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Topics - SpookyBurger

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Resolved Questions / SOLVED - Enemy Movement Behaviour Help Needed
« on: February 06, 2013, 08:28:45 am »
Hi!  I'm having a small difficulty making a enemy movement behaviour for a top down action rpg game I'm making.  I based it off the space shooter behaviour found in the starter kits.  I added a random number generator to add variation to the enemies movement so I don't have to script a path (that'll be for the next behaviour).  The problem is after the first movement change the enemy starts going "crazy" and changes it's movement direction multiple times per second, so I think the problem is somewhere in how I handle the random number.

Here's the behaviour.  Thanks in advance for any help!  I'm sure it's just a stupid tiny problem on my end.

Resolved Questions / Solved: How do I get "When Drawing" too work?
« on: November 30, 2012, 06:25:24 pm »
Hi!  I'm currently stumped on part 14 of the second crash course found here   For some reason I can't get the text too come up after I've blown up five enemies.  I've made sure that

- victory condition is a number
- win? is a boolean
- the enemies ARE making the explosion sound after getting hit

Here are the screenshots of the scene behaviour I'm using.  Any help would be greatly appreciated and thanks in advance!

Resolved Questions / Solved: RPG Town and Dialog Collision Problem
« on: November 22, 2012, 01:53:30 pm »
Hi!  So I'm working on a action RPG using the RPG Town and Dialog example pack as a template.  I've run into where when I make a new level for some reason the player doesn't collide with the other actors.  Here's a list of what I've tried so far

- collision works perfectly fine on the first 2 example levels
- Actors and Players have proper collision
- I've mimicked the layer structure of the working scenes
- i've attached the scene change behaviour (no idea why that would matter, but i did it anyways)

Should I just make a invisible tile or actor with collision and place it over (or under) the NPC's?

Here are some screenshots.  1= the example level with collision working fine.  2= standing beside the NPC on a new level.  3= me walking under the NPC.

Thanks in advance for any help.

I know it's a really nooby question but I can't find a answer.  I'm specifically referring too "RPG Town and Dialog".  Thanks in advance!

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