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Resolved Questions / Re: Load game block breaks 3 game attribute lists in my game, how to fix it?
« on: December 05, 2013, 10:24:48 am »No guarantee that this will work but try putting the "get item x from list" in a "anything as text wrapper."
I gave it a quick try and no luck, thanks though, worth a shot.
As far as I recall, that was a bug, and I think it is fixed in 3.0. Have to confirm though.
Not having "load game" as a block not work in your engine seems really loose on their end and incredibly frustrating for a noob like myself

Whenever using a GA list, do NOT rely on initial values stored in the game to work (the ones you can set when first making the list or via the "Settings" button). Leave those blank.
Instead, you need to initialize them in the first scene before loading the game. For example, it the title menu of your game, use the following:
When Created
Set Save List to [create new list]
Add [The patients are rioting] to Save List
Add [I've been attacked] to Save List
...
Load Saved Game
This way will initialize the values correctly and then the load game will overwrite those saves with the new values if the user has already played through once. Also, since you have been doing it the other way, you may need to run your game without the "load" block once (but still with a "save" block later on) so that it resets your values.
Would using values from the title screen behavior list work? I could have the title screen hold the values I want. Is it just Game Attribute Lists that are sketchy when being loaded from the "load game" block?