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Messages - SpookyBurger

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31
Resolved Questions / Re: Trying to make a non recurring item pick up
« on: July 15, 2013, 09:30:46 pm »
Sorry I should have been more specific.  I want to be able to drop multiple of these in a scene, and just have them remove them selves without a external list.

32
Ask a Question / Re: Save scene
« on: July 15, 2013, 01:40:37 pm »
What I did for my save/load behavior was keep track of scene name using the "Scene Name" block, worked like a charm for me.

33
Hi!  I'm having a "problem" where I have a actor with the following behavior.  I want it to not re-spawn everytime the actor re-enteres the scene after it's been "picked up" thus the boolean.  Is there a simple fix that I'm missing or am I going to have to with another approach?  Using game attributes to track this will be far too clunky.  If I'm not clear about something please let me know, and thanks in advance for any help.


34
Resolved Questions / Re: Tiny problem with a loop
« on: May 05, 2013, 01:58:08 pm »
Thanks for the help guys!  I got it working just fine.  Here's what the function looks like after the modification.

35
Resolved Questions / [SOLVED] Tiny problem with a loop
« on: May 03, 2013, 05:03:55 pm »
Hi, sorry if this question seems a little basic I'm not the best coder and this is my first loop attempt. 

I'm trying to do with it is to check every item in the "Story Variable Required" list and compare that item against the current "Story Event Tracker" number. I'm trying to find out if . . .

1) Item in List = Story Event tracker:  Then that's the Item Index I want for all my other functions
2) Item in List > Story Event Tracker:  Then I'll use the previous item index in the list by "-1 Item Tracker"
3) Item in List < Story Event Tracker:  I want to keep going through the list so "+1 Item tracker"


I'm using the "Item List Index Tracker" so what when I find a value I'll pass that number over to my function that prints delicious readable text.  Any help on how to fix this code or how to properly explain my "code" in the future would be appreciated.

36
Ask a Question / Re: One question......
« on: April 03, 2013, 08:06:16 pm »
You could have a enemy do a check for the X of the player, if it's less then the enemies look "left", and if it's greater look "right".

37
Ask a Question / Re: Player blocking with a shield?
« on: March 29, 2013, 08:18:06 pm »
How are you planing to implement the shield and sword function?  Once you've figured that out and made a rough psuedo code people will have a easier time helping you.

38
Have you closed/re-opened stencyl?  Also a screen of the other behavior that turns "playerMoving" to true would be nice.

39
Ask a Question / Re: How to make a character attach to walls
« on: March 23, 2013, 06:16:54 pm »
What if you designed the game more like a top down game, and the player can only walk "up" if they're colliding with a wall.

40
Ask a Question / Re: Problem with dialog
« on: March 23, 2013, 06:10:47 pm »
Try looking for newer versions of it on stencylforge. 

41
Hi, I'm having some problems utilizing the Save/Load game blocks so I'm going to fully plan out how I want to save/load in my game before I make any more awful attempts.

- how do I keep track of what scene the character is in using game attributes?
- how do I keep track of what enemies have been killed using game attributes?

42
Ask a Question / Re: scene drawings shade other actors
« on: March 20, 2013, 04:33:40 pm »
Have you tried altering the order in which you draw the polygon and buttons?  Also screenshots always help.

43
Resolved Questions / Re: Quick Question: Number Display problem
« on: March 05, 2013, 11:33:28 am »
Thanks!  I changed the font to a basic one and it worked fine, it appears my sweet typewritter font is missing 0 and 1.  How do I print a GA value to console?

44
Resolved Questions / SOLVED! Quick Question: Number Display problem
« on: March 05, 2013, 11:06:11 am »
Hi I'm having a small tiny problem with displaying the number of lives my player has.  It works fine until I get to 1 and below, at that point it stops drawing the number.  I know the value is still decreasing per hit since after the 2nd hit from 2 the player dies.

I have removed the yellow fill before and that didn't solve the problem.

I've added screenshots of the Health Display behaviour and the player going from 2, 1, and 0 lives (put up in that order.

45
Resolved Questions / Re: Enemy Movement Behaviour Help Needed
« on: February 06, 2013, 09:30:30 am »
@Tuo
Thanks a lot man!  It's working sweetly.  I seem have to screwed up my collision settings in the process, but that's no big deal.  Attached are the changes.

@dtrungle
Thanks for the input, if Tuo didn't post I woulda pestered you on suggestions.

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