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Messages - SpookyBurger

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Resolved Questions / SOLVED - Enemy Movement Behaviour Help Needed
« on: February 06, 2013, 08:28:45 am »
Hi!  I'm having a small difficulty making a enemy movement behaviour for a top down action rpg game I'm making.  I based it off the space shooter behaviour found in the starter kits.  I added a random number generator to add variation to the enemies movement so I don't have to script a path (that'll be for the next behaviour).  The problem is after the first movement change the enemy starts going "crazy" and changes it's movement direction multiple times per second, so I think the problem is somewhere in how I handle the random number.

Here's the behaviour.  Thanks in advance for any help!  I'm sure it's just a stupid tiny problem on my end.

Resolved Questions / Re: How do I get "When Drawing" too work?
« on: November 30, 2012, 06:46:57 pm »
Holy crap I can't believe I didn't attach it to the scene!  Thanks!

Resolved Questions / Solved: How do I get "When Drawing" too work?
« on: November 30, 2012, 06:25:24 pm »
Hi!  I'm currently stumped on part 14 of the second crash course found here   For some reason I can't get the text too come up after I've blown up five enemies.  I've made sure that

- victory condition is a number
- win? is a boolean
- the enemies ARE making the explosion sound after getting hit

Here are the screenshots of the scene behaviour I'm using.  Any help would be greatly appreciated and thanks in advance!

Resolved Questions / Re: RPG Town and Dialog Collision Problem
« on: November 30, 2012, 02:26:59 pm »
Turns out they faked collision in this example.  They made a layer above everything and added a invisible box with collision on top of their NPC's.

Resolved Questions / Re: RPG Town and Dialog Collision Problem
« on: November 22, 2012, 05:22:47 pm »
Alright so this is what I got.  For some reason I can walk through the NEW actor I made in the original level (the one with the red arrow pointing) but can't walk through the original actor.  The next scene is my "new level", both characters show collision but i can walk under them.

Resolved Questions / Re: RPG Town and Dialog Collision Problem
« on: November 22, 2012, 02:43:19 pm »
Sorry I have no idea what/where that is and my searches aren't giving me anything.

Resolved Questions / Solved: RPG Town and Dialog Collision Problem
« on: November 22, 2012, 01:53:30 pm »
Hi!  So I'm working on a action RPG using the RPG Town and Dialog example pack as a template.  I've run into where when I make a new level for some reason the player doesn't collide with the other actors.  Here's a list of what I've tried so far

- collision works perfectly fine on the first 2 example levels
- Actors and Players have proper collision
- I've mimicked the layer structure of the working scenes
- i've attached the scene change behaviour (no idea why that would matter, but i did it anyways)

Should I just make a invisible tile or actor with collision and place it over (or under) the NPC's?

Here are some screenshots.  1= the example level with collision working fine.  2= standing beside the NPC on a new level.  3= me walking under the NPC.

Thanks in advance for any help.

Ask a Question / Re: Creating a Halo
« on: November 22, 2012, 12:50:49 pm »
you could make a actor that's the size of the screen, make it follow the actor,  have it be black except for where you want "light" to be.  here's a little sample pic, where it shows white it should just be empty/transparent

Ask a Question / Re: catapult
« on: November 22, 2012, 12:37:42 pm »
check this out and see if it helps

id recommend going through all of the crash courses and readying the majority of the articles before you start again

Ask a Question / Re: catapult
« on: November 22, 2012, 12:27:20 pm »
did you attach all the right beheaviors to the scene or actors?

Thanks!  I'll be sure too modify it enough and add more so it's not comparable. 

I know it's a really nooby question but I can't find a answer.  I'm specifically referring too "RPG Town and Dialog".  Thanks in advance!

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