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Messages - irock

Pages: 1 2 3 ... 130
1
Extensions / Re: Better Logic [v1.1]
« on: April 03, 2020, 04:06:39 pm »
Nice work! Gonna check it out soon.

I'd recommend adding a prefixed ++ and -- for "normal blocks" as well.
Code: [Select]
// Post-fix:
var i = 0;
trace(i++); // 0
trace(i); // 1

// Pre-fix
var i = 0;
trace(++i); // 1
trace(i); // 1

2
Chit-Chat / Re: (April fools) TRUE 3D IN STENCYL???
« on: April 02, 2020, 09:08:31 am »
lol

3
Ask a Question / Re: what will happen with flash ?
« on: March 29, 2020, 09:07:08 pm »
We should probably go through and change any Flash embeds in the documentation over to HTML5.

Stencyl switched away from being Flash-based quite a while ago. It now uses Haxe.

4
News / Re: Stencyl jam #19! March 27th, 2020
« on: March 27, 2020, 05:12:18 pm »
Theme: Reset


5
News / Stencyl jam #19! March 27th, 2020
« on: March 18, 2020, 02:44:14 pm »

Theme: Reset

Important: Sign up on our Itch.io jam site!

It's time for the 19th official Stencyl Jam! Participants will have approximately 10 days to create a new game in Stencyl based on the jam's theme, and potentially win some stuff! The jam will run from Friday, March 27th (8:00 PM EDT) to the end of Monday, April 6th (11:59 PM EDT).

The first place game will receive $200, a Stencyl Studio License, and Luyren's Cutscene Resource Pack! Second and third place entries will also receive a Stencyl Studio License and Luyren's Cutscene Resource Pack.

Join the Stencyl Discord Server!

Prizes

1st Place $200
Stencyl Studio license
Luyren's Cutscene Resource Pack
2nd Place Stencyl Studio license
Luyren's Cutscene Resource Pack
3rd Place Stencyl Studio license
Luyren's Cutscene Resource Pack

Cash and Stencyl Studio licenses are provided by Stencyl.

If you already have a Stencyl license, your current license period will be extended by a year.

Thank you to Luyren for generously offering his resource pack to the winners!

Judging

A panel of judges will be organized by Stencyl. The judges will play and give a score for each game, and the average score will be calculated per-game in order to determine the winners.

Rules

  • All games must be made in Stencyl.
  • You're only allowed to work on your submission during the jam period, from Friday, March 27th (8:00 PM EDT) to the end of Monday, April 6th (11:59 PM EDT).
  • Your game must be submitted to this itch.io jam site before April 6th at 11:59 PM EDT.
  • Games will be heavily judged based on how they relate to the theme. The theme will be announced at the start of the jam.
  • Assets and code made before the start of the jam may be used, but they must be made publicly available for use before the start of the jam, and you must disclose your usage of them.
  • Teams of any size are allowed. Keep in mind that a top-three team of multiple people won't receive extra licenses. It will be up to your team to decide how to split the winnings.

6
You should use a behavior instead.

In a new Actor Behavior, create an unhidden text attribute called "name" and attach the behavior to the Actor Types (or Actors, directly from the Scene Designer) in question. From the Scene, double click on the Actors and type names into the "name" field for the behavior you attached. You can access it using the "get value for actor" block:


7
This isn't usually the type of game I play, but I really like the presentation of the whole thing.

8
News / Re: Stencyl 4.0.2 - December 14, 2019
« on: December 14, 2019, 09:11:28 pm »
So many nice bug fixes in this release.

9
Windows / Mac / Flash / HTML5 / Re: classic game
« on: December 13, 2019, 11:57:56 am »
Did you play my classic game "Jumping Adventure" if not play it now!
Yes  :)

10
Windows / Mac / Flash / HTML5 / Re: MY NEW GAME{JUMPING ADVENTURE}
« on: December 09, 2019, 12:58:53 pm »
I like how you can climb on ceilings. I look forward to your future games!

11
Ask a Question / Re: windows 7 and stencyl 4 and adobe flash
« on: November 20, 2019, 05:58:19 pm »
Stencyl 4 should run on Windows 7.

I hope teaching your son goes well! It's good to start them early.

12
iPhone / iPad / Android / Re: Jack: Snake Attack - Out now!
« on: October 22, 2019, 03:05:05 pm »
Congrats on the release!

You did a nice job on the art. It's got a nice style, and the different backgrounds are interesting.

A big issue I have with the game is that most of my deaths are because of accidental inputs. I'll often mean to tap to swing my hammer, but the game will interpret my tap as a swipe downward, probably because my finger moved down a small amount as I tapped. I think it would be good to require the player to move their finger a minimum distance before you register it as a swipe input.

I also feel like there's no immediate feedback for when I tap and trigger the hammer swing, so the hammer mechanic feels rather disconnected from my input. The only feedback I notice is when the hammer's made contact with the ground, and I'm not sure if there's any feedback for when the hammer swing starts. Maybe you're delaying the hammer swing so you can allow time for a swipe input, and this is a consequence of that. It has a big adverse effect on my ability to time my swings.

I hope this feedback was helpful!

13
Shared Resources / Re: Luyren's Cutscene Resource Pack
« on: October 17, 2019, 11:54:14 am »
Exciting!

14
Chit-Chat / Re: A small tip for stencyl, rather when to use it
« on: June 07, 2019, 03:12:26 am »
Hi I'm new to Stencyl I would like to program my own game engine in C and was wondering if anyone had any e
I don't remember posting this

15
Chit-Chat / Re: A small tip for stencyl, rather when to use it
« on: June 03, 2019, 03:46:59 am »
Hi I'm new to Stencyl I would like to program my own game engine in C and was wondering if anyone had any e

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