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Topics - irock

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Windows / Mac / Flash / HTML5 / Game Contest History
« on: March 22, 2011, 02:42:41 am »
Game Jam #1

Avoid! by GPerry
Legend's Puzzle Game by Legendary Hoamaru

Game Jam #2

First Place
Crushing Cannon by Legendary Hoamaru

Second Place
Boom Balls by Greg

Third Place
Une Ecran by HNF

Game Jam #3

First Place
Trees Reborn by Irock

Second Place
Hatched by Fox

Third Place
Spring & Autumn by Luyren and Sio

Game Jam #4

First Place
P-P-P-Powerhockey by Rhys

Second Place
Planetest by Legendary Hoamaru

Third Place
Don't Touch The Spikes by Broxter

Game Jam #5

First Place
Robichai by Irock

Second Place
Tonguelton by Nxzfreak and Legendary Hoamaru

Third Place
Dungeon Dash by Luyren and Sio

Game Jam #6

First Place
Unnamed Parallel Worlds Game by Katana

Game Jam #7

First Place
Dreaming Big by Hectate

Best Game of November 2010

Balls in Space by Damijin

Pre-Launch Game Jam (Jan 1 - April 16)

The Binding Force by Irock

Runner Up
A Second Leap of Faith by Epic428

(Contest Page)

Summer 2011 Game Jam

First Place
Dangerous Dungeons by AdventureIslands

Second Place
CrissCross by dineyin

Third Place
Super Bubble Bounce by Ethan

(Contest Page)

Newgrounds' 2012 Stencyl Jam

First Place
A Tale of Colours by SavePointJohnny

Second Place
Reaching Finality by Irock

Third Place
100% Complete by NoLanLabs

Fourth Place
Tanooky Tracks by BeardshackerGames

(Contest Page)

Stencyl Jam 2013

First Place
Tiny Tomb Robber by Tiny Touch Tales

Second Place
Quantum Corps by Hypnohustla

Third Place
NeoCon TD by Dincicode

(Contest Page)

Stencyl Jam #13

First Place
Tiny Dangerous Dungeons by Adventure Islands

Second Place
TwinBots by VashTS

Third Place
Lumber John by benthepoet

(Contest Page)

Old Bugs (1.x/2.x) / Are Highscores Broken? [RE-IMPLEMENTED]
« on: March 22, 2011, 12:59:52 am »
Highscores used to work in Summer, but now they never update.

Chit-Chat / Irock Inquires - Stencyl interviews
« on: March 20, 2011, 12:02:15 am »
Irock Inquires

Irock Inquires is an exciting, totally original series where I interview Stencyl users about their projects, Stencyl and game development in general. It is my hope to have developers spread their knowledge, and my hope that we can all learn from one another by reading these interviews.

Visit the Irock Inquires page


Dungeon Rush! - I interview Luyren and Strasteo about their game, Dungeon Rush!

Rocketeer and the Developer Behind It - For the first edition of Irock Inquires, I interview Blob about his game, Rocketeer, and his history with Stencyl.

Chit-Chat / Rice Cooker - Any Reccomendations?
« on: March 19, 2011, 04:54:17 pm »
We're moving back to our house at the beginning of April, so we'll have much more space for stuff in our kitchen. I'm looking to buy a rice cooker so I can make delicious white rice instead of that undelicious bag boiled stuff, but I don't know anything about rice cookers. It's so overwhelming.

I know there are some (at least one) people familiar with delicious food, and I was wondering if they had any rice cooker recommendations.

It seems there's still some IRC stuff left in b368. I changed my nick in IRC, launched StencylWorks, and it automatically connected me to the IRC server. This causes the nicks of users to be taken and puts a large amount of users on the server that apparently can only disconnect when I manually kill them.

[05:06] * *** Notice -- Client connecting on port 6667: irock ( [clients]

Dialog Extension / Dialog Database Index Thing
« on: March 16, 2011, 12:14:00 am »
Ladies and gentlemen, prepared to be blown away!

I don't really know what I'm asking for, how many things I'm asking for, if it can be done with an extension, if it requires modifying the game engine, how difficult it would be or if it could be done at all. That's why this thread is in "Working with StencylWorks" - I want a discussion right now.

In a nutshell, I want a global script or multiple scene scripts of dialog and dialog commands that I can reference parts of from behaviors.

This idea is totally rough and based on the easy (in my opinion) way Cave Story does dialog.

A behavior would reference #0200 from a script, then the content between #0200 and the next number would play.


<KEY><MSG><NAM=Farnsworth>Good news, everyone!<NOD>
I've decided that I don't want to live
on this planet anymore!<NOD><CLR>Now, I know you may be wondering
what I did with the soup.<NOD> Well, I ate it.<WAI=0.8>
So leave.<NOD><END>

The benefit of this is, it's significantly faster to make dialog this way and you have quick access to pre-defined actions via commands in brackets.

This isn't essential to anything I'm working on right now, but it would enable me to create some games I really want to create in the future. I want to know how feasible something (loosely) like this is in Stencyl. If it's not feasible at all, are there any other easy ways I could accomplish dialog? I know the answer's probably going to be "this is physically impossible you are crazy" or "yeah, I'll have it done in 5 years" but I might as well try!

Chit-Chat / Post Your Desktop!
« on: March 14, 2011, 02:03:43 am »
Post a screenshot of your desktop for the world to see.

Click to see a larger version.

Chit-Chat / Chat with us on IRC!
« on: March 12, 2011, 12:39:11 pm »
Chat with us on IRC

Stencyl has a general community IRC channel. Chat with members of the Stencyl community about Stencyl, game development, video games or anything else.

How do I connect?

The easiest option is to connect via your web browser using this page.

Alternatively, you can connect to and join #stencyl using your favorite IRC client.

(Disclaimer: Chat is not an officially endorsed method of support. We don't take responsibility for the interactions that happen in chat. Please use the forums to seek help.)

Chit-Chat / What is your favorite food of all time?
« on: March 10, 2011, 11:38:42 pm »
I like tuna!

Windows / Mac / Flash / HTML5 / The Binding Force Demo
« on: March 10, 2011, 07:17:09 pm »

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