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Topics - irock

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46
Stencyl Jam 13 / Stencyl Jam #13 - The Winners
« on: November 26, 2013, 06:00:28 am »
1st Place
Tiny Dangerous Dungeons by Adventure Islands




2nd Place
TwinBots by VashTS




3rd Place
Lumber John by benthepoet





Games We Also Liked

Minefall by VikingPotato
Mr. and Mrs. Tart by Max Glocking Games
Forgotten Era by Illuminist
Eyecopter by havana24
∞ Dungeon by h1rnz1lla

Check out all the entries!



Some Words

There was a bit of division between the judges, but after playing and rating every game and engaging in some healthy debate amongst ourselves, these are the winners we ended up with.

We found Tiny Dangerous Dungeons to be a very solid game, especially for being made in such a timeframe. It very successfully pulls off the Gameboy feel, but don't be fooled, it still has plenty of unique charm and character of its own. The levels do a good job at feeling varied and interesting despite there only being a few different individual obstacles to work with. The overall layout of the world and "intended order" feels very well thought out. The graphics music are absolutely top-notch. This was clearly going to be a winner early on and stands as one of Adventure Islands' best games.

TwinBots features some well-done and satisfying puzzles. The balance between puzzles and platforming is pulled off nicely. The game does a good job at staying interesting and engaging.

Lumber John is incredibly charming. The level design is well thought out; there's rarely an unnecessary platform to be found. The differently themed worlds provide some nice diversity not often seen in a month-long competition game.

We're always excited to see what the community is capable of, and we thank everyone who participated. Whether or not you won, the important thing is that you made a game and hopefully took something away from it. Keep making games, keep pushing yourself further and never give up.

Congratulations!

47
Chit-Chat / Making Games Feel Good
« on: November 21, 2013, 02:48:15 pm »
Jan Willem Nijman from Vlambeer gave a talk on """"""game feel"""""" and posted the interactive demo from said talk online. It illustrates several small things that can make a game feel better. I think a lot of people here could benefit from it.

https://www.dropbox.com/s/c0i6jidrvk6r2io/controlconf.rar

Note that this is an .exe and thus requires Windows or maybe Wine.

48

Deadline passed!
Play the entries


What to Make

- Make a game with any version of Stencyl.
- It may be a Flash game, a mobile (iOS / Android) game or a universal game (Flash + mobile).
- The game has to be new (not something you've already published), and it has to be complete.

No theme. No other restrictions. You may submit multiple entries or work with as many people as you'd like. Games started before the announcement may be submitted if finished in time.


How to Submit

Post a topic inside this special contest forum.

Include the following:

- A link to the game, hosted on the web if it's a Flash game, or for mobile games, on the App Store or Google Play.
- A brief description of the game.
- At least 1 screenshot or video of the game.


Private Submissions

If you e-mail us a private submission, always provide a link to your game's forum topic.

Mobile Games
Although we much prefer an App Store / Google Play entry, if you are unable to get a mobile game approved in time (it takes 1 week on average) or are intending to sell the game, you may e-mail an IPA / APK / project / promo-code to hello [at] stencyl.com.

Web Games
For a Web game, you may e-mail a link to hello [at] stencyl.com if you're seeking a sponsorship and have to keep the game private during bidding.


Prizes

The top three entries will win a Stencyl Studio subscription for 1 year.

If you already have a subscription, you'll receive an extension/upgrade.


Deadline

November 15th @ 11:59 PM (Pacific Time / -8 GMT)


Judging

Non-participating members of the Stencyl Team will collectively judge entries. We judge holistically.


Winners from the previous Game Jam

Here are the winning entries from the previous Game Jam to give you an idea of what a "winning" entry looks like.



Happy Stencyling! Good luck to everyone!

49
Chit-Chat / Happy Birthday Blob
« on: August 23, 2013, 12:19:50 am »

50
Past Contests / Ludum Dare 27
« on: August 19, 2013, 12:29:40 am »
Here's a list of all known Ludum Dare 27 entries made in Stencyl. Ludum Dare consists of a 48 hour game-making competition where participants must make a game from scratch, and a more relaxed 72 hour game jam.

Check it out!

51
Whilst looking at the design mode "code preview" window, I realized that it would be really useful for learning code if you could put that window over to the side, make some changes in Design Mode and have it automatically update to reflect said changes in real time. Users could learn the code associated with each block and event they use and also become familiar with the language whilst creating behaviors in the comfort of Design Mode.

I'd personally love to start learning to code this way.

52
Chit-Chat / iOS 7 Icons
« on: June 11, 2013, 03:10:23 pm »


Stencyl's old icon fits right in. Good job Jon!

53
Game Ideas / Murias
« on: May 30, 2013, 10:16:07 pm »
Murias

Atmospheric Puzzle Adventure Platformer


Introduction
Murias is a sidescrolling adventure game I'm making with a strong emphasis on atmosphere, sense of place and puzzle solving, in addition to some mild platforming.

My main goals for this game are to create a unique and interesting environment, to learn about the design of and create good puzzles and to have the whole project be and feel very personal and thoughtful.

It's a bit different from most of the games I've worked on and all of the games I've released. Up until now, I've never really tried to do something slightly "soulful." The games I've released don't resonate with me, I assume because they're not very unique or indicative of who I am or what's inside my imagination. I can't feel attached to a blatant Zelda clone or a generic action platformer. What sense is there in making games independently if your games don't mean anything to you or contribute something to the world? This is my attempt at escaping that awful feeling. Not to get overdramatic, though.

Setting
The game takes place in Murias, an eccentric marsh-like land on a fictional Earth. Murias is packed with a mixture of both familiar and unfamiliar wildlife, plants and geographical features. A thick green liquid can be found making up pools and lakes throughout the environment. The different areas of Murias will have some of their own distinct features to set them apart from one another, but will all tie in together well. You'll find the occasional human, but they're not overly abundant.

Gameplay
The game will be structured with some mild exploration within a grand linear path. I'm a big fan of non-linearity, but that requires more work and focus than I think I'd be capable of, and I'd like for this game to actually get finished unlike the vast majority of my other projects. However, there will still be secrets and multiple paths and solutions to problems.

In addition to basic movement, you will interact with certain objects in the environment as well as carry and use items. It should be noted that you can only carry one item at a time in order to keep things simplistic.

NPCs can be spoken to and inscriptions can be read. This will be used this for story, puzzles and revealing more about the land and history of Murias.

Screenshots
These are works in progress.






Videos
Bird (May 7th)
Dialog System (May 15th)
Death (May 20th)

Tools
Stencyl
Logic Pro 9 alongside my Korg M50 for the music and sound.
BFXR also for sound.
Photoshop and a Wacom Bamboo tablet for art.


You can follow me on Twitter for updates on the game. Though I'll mostly post about other stuff.


54
Stencyl Jam 12 / Potato The Destroyer
« on: April 28, 2013, 08:04:40 pm »


Potato The Destroyer is a minimalistic side-scrolling action platformer where you play as a potato on a mission to make his minimalistic world even more minimalistic by defeating The Crystal Potato of Destiny.

This was made in 2 days completely from scratch for Ludum Dare 26 and I can't believe I actually did this in such a short amount of time.




Post-Ludum-Dare Version:
Play on Newgrounds
Play on my website (if Newgrounds has reported responsiveness issues)

Watch the Commentated Timelapse
Ludum Dare Entry

55
Past Contests / Ludum Dare 26
« on: April 26, 2013, 11:51:37 am »
It's that time of... time again. It's time for Ludum Dare 26! If you don't know, Ludum Dare is a competition where you have 48 hours to make a game from scratch.

Who here's entering?

I am. This is my first time and I'm pretty excited. I've never made a game in two days before, so it'll be interesting to see how it goes.

56
Chit-Chat / BEST WEBSITE EVER? corymartin.net
« on: March 07, 2013, 04:27:34 pm »

I spent the past couple days redesigning my website's look and creating a Tumblr theme to match.

Which leads me to: I have a blog! I set up that Tumblr a year ago and haven't laid a finger on it since, but I recently realized that I have a lot of junk I want to say. So I'm going to use that as an outlet to do so. The blog can be found at blog.corymartin.net. The stuff I post there will primarily be about game development. I'd appreciate if you would check it out.

Anyway, I think the design's a lot better than it was. Unfortunately I don't have a screenshot of it so you'll just have to take my word for it if you haven't seen it. Nonetheless, please let me know what you think and report anything amiss.

57
Game Art / My Music Composed in 2013
« on: January 01, 2013, 12:28:15 pm »
My new years resolution is to finish the games I start and to improve the quality of all my art. So I thought I'd give the music I write this year its own thread.

I'm going to start out by completely defying the intention of this thread by posting two songs that were written in the final week or so of 2012. I don't play by the rules, even if I made them. :coolcat:

Feedback is more than appreciated.

You can download the tracks individually and easily here.


The Final Run
Posted: August 8th
Listen on Soundcloud

A constantly moving track about running
for what is perhaps the last time.


The Life and Death of Justin Espedel,
Pt. I - Antidawn (Song for Justin Espedal)

Posted: April 16th
Listen on Soundcloud

A song about the life and death of fictional
character Justin Espedel. This was written for Justin
Espedal because he guessed a word in pictionary.


A Perfect Moon
Posted: January 1st
Listen on Soundcloud

A calm emotional piece about the moon at night time
or something.


Isaiah's Last Stand
Posted: January 1st
Listen on Soundcloud

An experimental mix of electronic, arabic and somethin'
else. This actually started out as a simple chipmusic title
theme for a small action-adventure game I'm working on,
but quickly turned into something unusable but worth
continuing.

58
Completed / Scaling
« on: December 13, 2012, 08:21:07 am »
Edit: Can we have an option to take the game's screen, using 1x graphics, and simply stretch it to scale? This would mimic the old scaling.




Stencyl takes my 1x graphics and makes upscaled 2x and 4x versions of them in the resource folder. I have my scale mode set to Scale Dynamically. These unused graphics aren't actually going to be included with my published game, yeah?

I thought it would be good to ask since it seems like it could be an easy oversight.

60
Chit-Chat / Squashing some rumors
« on: December 02, 2012, 09:08:14 am »
Alright, apparently there are some rumors going around that say I'm dead. This couldn't be further from the truth. I've been here in the Stencyl community for around five and a half years, so I'll let you guys know if and when I die. (Side note: I don't plan on dying.)

If you see any "RIP Irock" posts anywhere, be sure to link them to this topic.

Thanks.

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