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Messages - BlightXP

Pages: 1 2 3 4 ... 9
16
Resolved Questions / Re: POP UP ACTORS IN PAUSED GAME
« on: January 23, 2014, 05:01:18 pm »
just tried and toasted. ^^
it's working, thanks mate. :D

17
Resolved Questions / POP UP ACTORS IN PAUSED GAME - SOLVED
« on: January 23, 2014, 01:33:35 am »
hi everyone, i just want to ask about making a pop up actors (i mean buttons like resume, reload and quit to menu) after the player hit the pause button.

i'm thinking of creating actors after the pause button was clicked but the problem is what should be the trick to make the other button disappear? i've tried the kill last created actor but still have another actor left in the game screen..

hope to find a solution for this.

-sorry about my grammar. xp

18
Game Art / UFO (toon style)
« on: November 16, 2013, 01:51:22 am »
Can I make a request for a toon style ufo? This would be the player in my game. A garbage abducting ufo. I just cant make one. LOL ;D

Tnx alot in advance. :'))))

19
Game Art / Re: Pixel Art Thread
« on: September 28, 2013, 01:54:04 am »
^^

20
Ask a Question / Re: KILLING ACTOR AFTER COLLIDING TILES
« on: September 25, 2013, 06:18:57 pm »
When se;f hit [anything]

if <[self] hit a [tile]>
kill self
end

.aw </3 I  dont know that there is something like that..haha I feel so stupid. ^^
thanks! :)))

21
Ask a Question / KILLING ACTOR AFTER COLLIDING TILES
« on: September 24, 2013, 05:46:51 pm »
Here's what should happen, I have a FLYING actor that should avoid foreign object like platforms or tiles. Someone told me to use tile API but unfortunately I don't know how. And how it works. ;p

I want my actor to be killed after colliding a tile, what should be my best option? Is there any code like the "colliding with group" blocks?

(not really good at coding ^^)

22
Ask a Question / Re: Android Screen Sizes Clarification ?
« on: August 27, 2013, 07:28:57 pm »
You import graphics at 4x but design at 1x.  Stencyl then chooses a scale based on the size of the device and uses the larger graphics for those scales.

Don't get it clearly. I'm noob at english. :P

23
Windows / Mac / Flash / HTML5 / Re: Day Dreaming
« on: May 04, 2013, 01:04:55 am »
- When the cow goes over the screen, show an arrow at the top-corner to indicate its position.

got that fixed. ^^

24
Windows / Mac / Flash / HTML5 / Day Dreaming
« on: May 03, 2013, 05:03:25 am »
STENCYLARCADE -- http://www.stencyl.com/game/play/18901
NEWGROUNDS -- http://www.newgrounds.com/portal/view/616977?updated=1

Need your comment/feedback. xp


---EDITED, FIXED.

25
Resolved Questions / Re: Regen fatigue when boolean becomes false
« on: April 24, 2013, 01:46:06 am »
Yey. Got it. That was too simple. xp
Thanks for the reply.

26
Resolved Questions / Regen fatigue when boolean becomes false (SOLVED)
« on: April 22, 2013, 08:27:06 pm »
I want to make my player's fatigue regenerate when boolean becomes false.

I try using the do every x seconds under the 'false' block but it keeps on regenerating even if the boolean is set to true.

Anyone know a trick?

27
Game Ideas / Re: Need your idea here
« on: April 20, 2013, 07:17:54 pm »
A cow eating a strawberry. That  would be cool.
Thanks Sir.

28
Ask a Question / Re: Making enemies move left and right by them self
« on: April 20, 2013, 07:13:19 pm »
You can try adding 'when self hits the wall move to the other direction'

29
Game Ideas / Re: Need your idea here
« on: April 20, 2013, 06:54:15 pm »
I'm suppose to draw a DRAGON but I can't so I just change it to COW. (seems legit. xp)

I think I would go for fruits.
PINEAPPLE? any other fruits?

30
Game Ideas / Need your idea here
« on: April 20, 2013, 02:53:18 am »
This is for my game so I think this topic belongs here. :)

Anyone, what should a COW eat for him to be stronger? (rather than grass. xp)

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