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Messages - duud

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91
Ask a Question / Re: Best way to create dialogs in pop-up boxes
« on: June 05, 2013, 01:49:00 am »
bump?

92
Ask a Question / Best way to create dialogs in pop-up boxes
« on: June 04, 2013, 01:51:53 am »
Hi, I know that there are a lot of behaviours and resources on StencylForge concerning dialogs and dialog boxes, but I've got no idea which would be the easiest/most efficient/just the best for my game. I guess it'd require some coding and can't be done using just blocks. I'd like to create dialog boxes (with text typing letter per letter) which show at the certain points of the game (e.g. when an actor reaches a certain point in a scene) and which I can effortlessly control (e.g. when a dialog box closes, an actor can move again). What would you recommend to me? If you need more details on my specified needs for a dialog box, please ask.

93
Resolved Questions / Re: Backgrounds and changing scenes
« on: May 30, 2013, 02:43:29 pm »
I solved it in another way. Anyway, thx for help!

94
Resolved Questions / [SOLVED] Backgrounds and changing scenes
« on: May 29, 2013, 01:01:14 pm »
Hi,

I'm making an "interactive-story" sort of game and probably instead of any tiles I'll be using mainly foregrounds and backgrounds. One of the major problems I encountered at the begining stage of development is connected with changing scenes. I'm making each of these 3 uploaded backgrounds a separate scene - my character would start at the top (in bedroom) with black screen under bedroom background, then he would go to scene 2 in the middle of the screen to the bathroom and the same for scene 3. My problem is that I don't only want a bathroom background fade in in scebe 2, but I also want a bedroom background stay from scene 1 (as if a character goes from one storey to another, turning on the lights in next rooms). How should I do it? I can't operate on backgrounds in code and AFAIK transitions concerns only scenes. Is there a way to do it simply? Should I use tiles, regions or can it be done on backgrounds and foregrounds only? I'd be extremely grateful for any help.

95
Ask a Question / Re: Two styles of gameplay in one game?
« on: May 10, 2013, 10:42:36 am »
Ok, thanks.

And one more question, I guess it's not necessary to create a new topic - could you tell me where I can find some info about creating cut-scenes/non-interactive sections in Stencyl?

96
Ask a Question / Two styles of gameplay in one game?
« on: May 10, 2013, 07:21:11 am »
Hi, I'm wondering if it's possible to create two styles of gameplay within one game using Stencyl. I'm planning to make a 2D interacitve story type of game with walking right and left, pressing arrows etc., which ends in a section similiar to Pac-Man (in gameplay terms). Is it possible to make a fluent transition between these two styles? Won't I have any problems with controller settings?


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