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Messages - Galdon2004

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31
Ask a Question / Re: Max string size reached, Will this kill my project?
« on: February 03, 2018, 02:06:31 pm »
Thanks for trying to help, at least. I've been doing a lot of experimenting but so far as far as I can tell it just won't let any new images be added without first removing existing images. I did try upgrading to 3.5 to see if that makes a difference and it gives an "out of memory" error instead, if that helps any. I am using the script extender for 4gb which stencyl does not reach while compiling according to my task manager.

How would I best report this to the developers, if that is what I need to do?

@jeffreydriver: Yes, I've cleaned the project in both of those ways, and it did not make any change.

32
Ask a Question / Re: Max string size reached, Will this kill my project?
« on: February 03, 2018, 05:54:20 am »
I disabled size increases a while ago. So, none of the images are being multiplied in size. If there is a total filesize issue, the .stencyl project is 175mb and the game (when it compiles without the new image) is 163mb.

I've been using the 4gb ram extension, and tried using the 6mb one to check if it is a ram problem, but it did not make a difference.

33
Ask a Question / Re: Max string size reached, Will this kill my project?
« on: February 02, 2018, 04:57:49 am »
I'm adding it to an actor as it's only animation, which is what I've done with all these images, as I have it set up so you can pan the images up and down, and they appear in the middle of scenes so an actor is the easiest way to do that.

Right now I am having an issue with all images being added. Adding the one I want to add causes the error, and removing it makes the error go away. I tried duplicating an actor that already works, and it causes the error until I remove the duplicate. I've also tried making a new actor and giving it an image which has previously worked and that also causes the error to pop up until I remove it.

So, it seems as though it is hitting the error as the result of any new image being added, not just one particular problem image.

34
Ask a Question / Re: Max string size reached, Will this kill my project?
« on: February 01, 2018, 07:09:42 pm »
It has only one animation frame.

35
Ask a Question / Re: Max string size reached, Will this kill my project?
« on: February 01, 2018, 06:47:25 pm »
It does not seem to be a matter of a single image being too large. The image is 640x811. The largest image in the game currently is 640x920, so this image is not the largest in the game. Adding this new actor causes this error, and removing it causes the error to go away. As well, duplicating any actor also causes the error now.

36
Ask a Question / Max string size reached, Will this kill my project?
« on: February 01, 2018, 06:09:20 pm »
I just added a new image to my game, and although it is not larger than any of the other images in the game I just got an error claiming one of the images in the game is too large. When I remove the image, it compiles fine. When I add a new image that already works, it stops again. Is there a limit to how many images total, or how much filesize total images can comprise? And if so, is there any way around this? My game is far from finished and involves a lot of large images as it is a visual novel style game.

I've attached my log to this post.

37
Ask a Question / Re: Simulate button works only every other scene
« on: January 09, 2018, 10:26:12 am »
I have tested the if statements by having them display text when activated, and they work properly, so the variables shouldn't be the problem.

38
Ask a Question / Re: Simulate button works only every other scene
« on: January 08, 2018, 01:22:45 am »
I already tried that, and it didn't work either. As for the variables, the variables that cause the buttons to work are global ones so they should be the same in every scene.

39
Ask a Question / Re: Simulate button works only every other scene
« on: January 06, 2018, 07:54:17 am »
I've never had that problem before; normally it continues to perform everything in the if statement once the condition has been met. I moved the variable reset to the end of the chain, but the buttons still stop working every other scene.

40
Ask a Question / Simulate button works only every other scene
« on: January 05, 2018, 04:39:03 am »
So, this problem has been continuing to haunt me. I currently have functional code for making my game simulate a keyboard press when clicking on actors. This code is in a scene behavior that every scene in the game happens to have.

However, I am having an issue that the button simulation only works exactly half the time. In scene 1 it would work, then scene 2 it would stop working, then in scene three it would be working again, and so on.

I've done debugging through dialogue tests, and pressing the buttons does work, it does set the flagging variable to the correct value, and the if statements that lead to the simulation triggering in the  behavior activate properly. But the simulation does not work. Is there anything I can do to fix this issue at this point? I've attached the behavior that handles the simulation to this post.

41
Ask a Question / Re: Any way to make a game at 1280x720?
« on: December 24, 2017, 02:19:00 am »
Just change the :
width = 40 tiles(1280 pixels)
height = 23 tiles(736 pixels),
this will make the "Scene" have a bit of extra 16 pixels for the height.

Then, just adjust the camera (if needed). The extra pixels will just be outside of the "Monitor Screen" anyway.
The "Screen(display)" size, you can just leave it at 1280x720.

I've been working with scenes that are the same size as the display for so long, I completely forgot that was an option. Thanks. xD

42
Ask a Question / Re: Any way to make a game at 1280x720?
« on: December 23, 2017, 08:22:07 pm »
I had considered that, but I'm not able to change the tile size in scenes that have already been created, which means I would need to delete and remake every scene in the game.

Not in Properties? Maybe if you removed the tiles from a scene, would you be able to change the tile size?
Yeah, the tile size is grayed out in properties, and there are no tiles in any of the scenes.

43
Ask a Question / Re: Any way to make a game at 1280x720?
« on: December 23, 2017, 06:01:23 pm »
I had considered that, but I'm not able to change the tile size in scenes that have already been created, which means I would need to delete and remake every scene in the game.

44
Ask a Question / Any way to make a game at 1280x720? (solved)
« on: December 23, 2017, 04:07:56 pm »
On one of my side projects I've been getting requests to make 1280x720 so it can be played full screen on average monitors. I just redid all the art assets to fit the new resolution, however, I am finding that in spite of making scenes at 1280x720; it automatically changes the resolution to 1280x704 in order to fit the default 32x32 pixel tiles.

Is there any way to make the game stop doing this? The size of tiles are not important to the game since I'm not using tiles for anything, but I can't change the tile size of existing scenes; so I can't just change the tile size so it fits the new resolution.

45
Ask a Question / Re: Getting and checking user input for a text adventure
« on: November 27, 2017, 10:50:12 pm »
To me it would make more sense to not use any premade behaviour. It's really easy to set up from nothing.

Attached is all you need for inputting text into a text attribute. The event is created with Add Event > Input > Any Key.
Thanks. I did not notice that block had been added in more recent updates. That is a lot easier to work with, and it's always in focus, and I was able to get it so pressing Enter clears the line.

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