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Messages - dripple

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Ask a Question / Re: Creating Visual Novels
« on: November 29, 2014, 03:32:22 am »
I agree here. It is definitly possible with Stencyl, but twinery, Inform or Ren'py might better suit your needs.

Ask a Question / Re: Need i to buy Stencyl for simulator?
« on: November 27, 2014, 06:16:09 am »
Yes, you need a simulator to test multitouch.

You can use the free version to test games in the simulator or the real device (if you have an Apple Developer Account), but it displays a small watermark somewhere in the corner (can't remember where)

Ask a Question / Re: Installing on Yosemite problem
« on: November 27, 2014, 05:07:03 am »
The simplest solution: go to the Stencyl folder and double-click the "sw.jar", this will open Stencyl.

Chit-Chat / Re: Stencyl Blackfriday
« on: November 26, 2014, 09:50:06 am »
Birthday? Cakes?

Ask a Question / Re: How do I stop this GlitcH ??
« on: November 26, 2014, 09:46:01 am »
My fault, I mixed two statements.

Create a boolean attribute, call it "isJimmyColliding", set it to false

Next look into the first [when [Jimmy 15] hits [Milk]...]
1. wrap the whole content into a [IF <isJimmyColliding> == <false>]
2. before the other statements, set <isJimmyColliding> to <true>
... and create the new Floating Jimmy.

The boolean attribute makes sure that the following code happens only once, and not continously while the collision is happening - this results in spawing new Floating Jimmiy's :-)

I am not sure where the game continuous, but I think the second collision that also kills the milk that Jimmy previously hit, is a save place to set <isJimmyColliding> to <false> to "arm" that collision again.

Hope this helps?

I'm surprised Stencyl allowed you to actually take a screenshot of that behavior hehehe.
You should see some of mine... *lool*

Journals / Re: Screenshot Thread
« on: November 26, 2014, 12:44:46 am »
Style and color remind me the old Commodore 64 version of "Bruce Lee".

I would say: it's not a big one. Sure, you can do things better looking (the lists Justin mentioned look great, but when it comes to compiler optimization some pure IF's might be faster then a loop and look up of lists), but overall I don't see any problems.

One hint is: if you really going to re-use code later, then pull it from the script, but if not, you're adding more complexity to the code as you really need. Software developers call this "overengineered".

Ask a Question / Re: How do I stop this GlitcH ??
« on: November 26, 2014, 12:34:12 am »
It's a general question for collisions happening, not only for Stencyl.

Use a boolean "isCollided" and set it to <false>. Once the collision has happened, you set isCollided to <true> first and right after, in the collision detection, you check against this boolean [if isCollided=true] and place the code inside the [if]. This makes sure that the collsion code is executed only once, even if the collision is still happening.

Find a save place after all to set isCollied to <false> again.

Chit-Chat / Re: Stencyl Blackfriday
« on: November 25, 2014, 05:32:24 am »
So let me get this straight,  Stencyl does not do anything on Blackfriday?

Wow. That's not even a "glitch", that's massive.  I am sure you checked the drawing code to make sure that's nothing wrong with your own stuff?

Anyway, thanks for posting. I will have a look how one of my planned projects will look like.

Chit-Chat / Re: Stencyl Blackfriday
« on: November 25, 2014, 02:28:22 am »
Okay, I take two triangles to build a hexagon. Are the rectangled Kitten still for sale?

We can see this glitches everywhere in S3 when game stretching with anti aliasing
Can you do me a favor and upload some screenshots here? I want to try to understand what you're talking about. My games are currently with pixel art, but I might move further and run into the same issues like you.

Suggestion Archives / Re: PLEASE allow to disable the scaling of assets
« on: November 24, 2014, 09:07:33 am »
I want to take care of each scale on my own, i.e. using different graphics for lower resolutions. That means that I want to disable all automatismns to prevent overwriting from Stencyl.

Resolved Questions / Re: String Should Be Int?
« on: November 24, 2014, 05:39:45 am »
Look at the If-Statements, you are comparing [current animation] againts "Empty" and "Full", both are Strings.

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