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Messages - Ganu

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31
Ask a Question / Re: 10 Questions
« on: May 02, 2012, 09:58:10 am »
- Continious collision detection is better for small and fast objects but uses more performance. But what exactly is being changed if I select normal collision detection?
In normal colissions object can go through thin solid actor tiles, if they are fast enough.
When you switch continous collision detection they cant, the object`s movement trayectory, is measured before the object finds something solid - if you will spam actors using this feature, then it can cause lag.
Ps: I like when people directly specify what they want to know. +1

32
An example would be to allow non-Pro users to publish to a standalone executable but with a watermark in one of the corners.
I agree, this is not really big feature, I don`t want to pay a lot for bunch of options that I will probably never use (really), personally I need only standalone execs from pro package.

33
Ask a Question / Re: I need help!
« on: April 06, 2012, 01:24:48 am »
Are you using windows XP, Vista (god no!), 7 or...

34
Ask a Question / Re: Need help with shootin and trigonometry
« on: April 05, 2012, 09:36:35 am »
I think some exerienced users (aka Alexin etc) will know how to do this. I personaly dont.

35
Ask a Question / Re: [Non-stencyl question]
« on: April 04, 2012, 02:36:18 am »
I had a look on unity it sound promising.

36
Ask a Question / [Non-stencyl question]
« on: April 03, 2012, 11:26:39 am »
Hi there. I`m wondering on game creation of 3d games. What programs do you know for creation of 3d games? I prefer something like stencyl, you can use preconfigured behaviors or code your own, using blocks or normal programming language.
So, I`m waiting for propositions.

37
Ask a Question / Re: Player and tiles collision problem.
« on: March 30, 2012, 10:46:48 am »
So I see you are using premade behaviors? Directly from forge?

38
Ask a Question / Re: Player and tiles collision problem.
« on: March 30, 2012, 04:55:50 am »
Well Thats weird, can you post ss of your behavior? And how do the collision shape looks like? -Its square or what?

39
Ask a Question / Re: Strange Error #1009
« on: March 27, 2012, 11:28:54 am »
yo need to add
Code: [Select]
otherwise if <actor is not alive>
{
cancel
}

40
Ask a Question / Re: Snails123's Tutorials
« on: March 26, 2012, 05:35:39 am »
Kid, get mutation, then buy new mic, you sound like a torture.

41
Ask a Question / Re: random creation
« on: March 18, 2012, 09:59:46 am »
@IWantSumCrusha
Did you put the "do every 1 seconds" in "always"? This would spawn a new "do every" task every frame. Instead you would have to put it in "when created" (like Hectate said).

@Ganu
The "random number between _ and _" block should only generate integers. Could you post a screenshot of your code?
The code is just random number from:0 to: maybe 5, or from 5 to 0 I don`t remember, the problem was the 0 number the second one can be any, I don`t have the code at now I will try to find it.

42
Ask a Question / Re: random creation
« on: March 18, 2012, 12:56:37 am »
Well I found it buggy becuase when I want it to find random number between 0 (just 0) and in example 5 it will generate even numbers like 0.56 etc, and then gets freezed. I have posted this even in bugs section.

43
Resolved Questions / Re: Performance of working with large lists
« on: March 18, 2012, 12:50:31 am »
posting to increase my level.
I wish you ban.

Topic: What data will those lines contain? Just a simple numbers or what?

44
Chit-Chat / Re: Some Seriously Sexy Particle FX
« on: March 16, 2012, 11:23:05 am »

45
Windows / Mac / Flash / HTML5 / Re: Stuckfain
« on: March 12, 2012, 09:57:55 am »
Well thats nice arwork, teach us.
What program do you used for graphics?

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