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Messages - Ganu

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46
News / Re: StencylWorks 2.0 Beta (Updated Mar 11th)
« on: March 12, 2012, 08:16:05 am »
Exe export should be free.

You're still free to export it via the original method. There's nothing I'm doing or can do to prevent that.
So what changes will it bring then?

47
News / Re: StencylWorks 2.0 Beta (Updated Mar 11th)
« on: March 11, 2012, 02:30:28 pm »
Exe export should be free.

48
Windows / Mac / Flash / HTML5 / Re: Suggestions Please
« on: March 08, 2012, 08:27:21 am »
It`s not a section of forums for suggestions of user created games. Its stencylworks`s own "personal" section for suggestions.

49
Archives / Re: Even quicker block search and insertion
« on: March 07, 2012, 12:54:49 pm »
Little off top, can we make a technicaly good games as in stencylworks in starlogo?

50
Ask a Question / Re: Multiples Light Sources
« on: March 03, 2012, 04:06:16 am »
I believe one of devs has made a demo of that feature. I`m not sure which, Alexin?
But I don`t know how.

Edit: Yes, its Alexin. http://www.stencyl.com/game/play/2142

51
News / Re: StencylWorks 2.0 Beta (Released Feb 25th)
« on: February 26, 2012, 10:06:30 am »
What`s the diference between scene behaviors and scene events? I feel like noob now :(

52
Archives / Re: layer blend modes
« on: February 24, 2012, 09:18:35 am »
YEAH This is something which could enhance graphics in our games. 1+

53
Archives / Re: Comment wrappers
« on: February 24, 2012, 04:11:43 am »
Sounds promising :D

54
Resolved Questions / Re: How make map generator
« on: February 24, 2012, 03:09:31 am »
We can say the topic is closed. I have general idea of map generation. Thank You for help!

55
Resolved Questions / Re: How make map generator
« on: February 24, 2012, 02:39:46 am »
Well yesterday I was hard thinking and I have idea of generation just a plain dirt terrain, and then use actors as brushes that will turn tiles from their coordinates into ex stone or some ores. I think this could be good enough. Am I right?

56
Resolved Questions / Re: [Solved] Question about tiles
« on: February 24, 2012, 02:35:01 am »
Fail comment. [Sorry]

57
Resolved Questions / Re: How make map generator
« on: February 23, 2012, 03:03:07 pm »
It gonna be something based on terraria game. I need to generate terrain with stone deposits in dirt etc. Like in image.
PS: If development will go as its intended there will be ores and other soils.

58
Resolved Questions / Re: How make map generator
« on: February 23, 2012, 01:27:24 pm »
Tile API is not a problem, I know how to operate on code, I used to learn c++. Problem is the method of generating map.

59
Resolved Questions / How make map generator
« on: February 23, 2012, 08:45:08 am »
Like in title. I need generator that will place tiles. But I don`t want just completely randomly generated crap. Any ideas?

60
Resolved Questions / Re: Question about tiles
« on: February 23, 2012, 06:21:58 am »
Well to completely avoid this I will have to code a map generator? If I only know how...

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