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Messages - Basseman

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181
Ask a Question / Hi, problem with Joint and pendulum effect
« on: December 27, 2011, 11:47:30 am »
Hi, i've managed to make a pendulum effect by using and hinge and a stiff joint. One actor with the hinge and then using stiff joint connecting to the other actor. And of course gravity to make it swing.
But how do i attach a singe line (visible) from the actor with the hinge to the moving pendulum actor ?
I know how i make many joints as in a chain effect but i only want one single line..

Hope you understand what i mean.

Cheers !!

182
Ask a Question / Re: Joints and hinges problem
« on: December 26, 2011, 11:25:05 am »
No hurry Jon, just wondering out of curiousity..

Cheers !!

183
Ask a Question / Joints and hinges problem
« on: December 26, 2011, 09:36:01 am »
Hi, is it possible to make a stick joint not to automaticly stick to the center of the object your attaching it to ?

Tried to alter the origin point of the object/actor but doesn't help. It still automaticly snaps to the center of the object.

Cheers !!

184
Ask a Question / Re: how to make joints
« on: December 26, 2011, 06:20:31 am »
Hi MjM Desig, nice to see you moved over here..
This video from Sunrise Kingdom is good: http://youtu.be/N17umSSHYQQ
He makes great tutorials.
And in the stencylforge type in the searchfield: joints
I've uploaded it there so you can disect it.

Hope this helps.

Cheers !!

does anyone know how

185
Old Questions (from 1.x/2.x) / Re: I don't understand poligon collision shapes
« on: December 26, 2011, 04:12:36 am »
This is wonderful and opens up the possibilitys to make a blob that can squeze through narrow spaces on so.
Great !

You can define multiple shapes per animation state, giving the actor a neat way to have a compound collision shape and take on different shapes depending on which animation state they are in.

For example, you can give it 2 boxes to form an "L"-shape collision shape.

186
Old Questions (from 1.x/2.x) / Re: Does iStencyl support autorotate ??
« on: December 26, 2011, 02:53:33 am »
This is awsome, not regretting a bit that i switched from Gs to iStencyl. Worth every penny, just to have the actual founder/creator looking and answering questions in the forums is great.
Keep up the good work.

Cheers !!

I think I'm ready to roll this out to Pro subscribers for testing soon, as soon as I add the checkbox to Mobile Game Settings and test a little further.

187
Old Questions (from 1.x/2.x) / Re: Does iStencyl support autorotate ??
« on: December 26, 2011, 12:35:29 am »
Great, developer settable would be the best...

Cheers !!!

188
Old Questions (from 1.x/2.x) / Re: I don't understand poligon collision shapes
« on: December 25, 2011, 12:27:35 pm »
Hunn.. The thing i did was that i first deleted the original box by simply mark it and pressed backspace (del) and then added the new shape.

Cheers !!

189
Old Questions (from 1.x/2.x) / Re: Does iStencyl support autorotate ??
« on: December 25, 2011, 11:07:35 am »
Aha, i see.  But i meant at this time =)

190
Old Questions (from 1.x/2.x) / Re: Does iStencyl support autorotate ??
« on: December 25, 2011, 11:02:56 am »
Ok, thanks for your quick replies.. I must say i LOVE this software..
Is there a way to do the rotation for the ipad ??

Cheers !!

191
Old Questions (from 1.x/2.x) / Does iStencyl support autorotate ?? [SOLVED]
« on: December 25, 2011, 08:09:46 am »
Hi, i'm new here and i'm wondering if there's a behavior that manage the autorotate thingy ?
Because if i make an universal build and submit it to the appstore the iPad version must support more than one orientation.

Cheers !!

192
News / Re: What's next for iStencyl? (In-App Purchases and more!)
« on: December 24, 2011, 08:29:16 am »
+100, Nice to see you also moved here !!