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Messages - mat0pad

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Abandoned Bugs / When importing big actor bug
« on: December 29, 2014, 05:07:41 am »
When I try to import a big  actor stencyl displays the following error:
Code: [Select]
Unexpected problem on thread AWT-EventQueue-0: Java heap space
java.lang.OutOfMemoryError: Java heap space
at java.awt.image.DataBufferInt.<init>(Unknown Source)
at java.awt.image.Raster.createPackedRaster(Unknown Source)
at java.awt.image.DirectColorModel.createCompatibleWritableRaster(Unknown Source)
at java.awt.GraphicsConfiguration.createCompatibleImage(Unknown Source)
at stencyl.sw.util.gfx.GraphicsUtilities.toCompatibleImage(
at stencyl.sw.SW.handleDrop(
at stencyl.sw.editors.animation.AnimationEditor$1.filesDropped(
at java.awt.dnd.DropTarget.drop(Unknown Source)
at sun.awt.dnd.SunDropTargetContextPeer.processDropMessage(Unknown Source)
at sun.awt.dnd.SunDropTargetContextPeer$EventDispatcher.dispatchDropEvent(Unknown Source)
at sun.awt.dnd.SunDropTargetContextPeer$EventDispatcher.dispatchEvent(Unknown Source)
at sun.awt.dnd.SunDropTargetEvent.dispatch(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processDropTargetEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$000(Unknown Source)
at java.awt.EventQueue$ Source)
at java.awt.EventQueue$ Source)
at Method)
at$1.doIntersectionPrivilege(Unknown Source)
at$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue$ Source)
at java.awt.EventQueue$ Source)
at Method)

The actor has the following properties:  size(4x scale): 9157 x 3332.

Ask a Question / Re: Real slide screen behavior for mobiles?
« on: December 29, 2014, 04:51:11 am »
Had alot of work to do so have not been able to send it before now. Here it is.

Attach it to actor that you want to be swipeable. Make your other actors follow the swipeable actor and that's pretty much it ;)

Ask a Question / Re: Real slide screen behavior for mobiles?
« on: December 26, 2014, 09:49:44 am »
It will of course only work on mobiles if publish to them ;)

I'll post the behavior and steps necessary by sometime tomorrow. Also I'll try to document it better.


Just to show why it will take some time to document ;)

---------SEE ATTACHMENTS----------

- snippet1 controls how to first actor moves.

- snippet2 handels the interaction with all buttons (however it's disabled in the version I uploaded)

-snippet3 handels all the other actors, and makes them follow the first actor (meaning level 1).

Ask a Question / Re: Real slide screen behavior for mobiles?
« on: December 26, 2014, 08:17:46 am »
Is there any chance to create a simple real sliding stage selection screen with Stencyl?
I tired many times, many ways, asked many people to help to create one but noone had real success...

I've made one. But it's not very customizable. It works just like the home screen. It has:  flick enabled, slower ends and same constant speed. However I've made it into four swipeable pages. If you want four pages or two, you can use it. Otherwise you will need to configure it yourself (it's hard to do the math behind it for all screen sizes, and also I've not documented it. I can help with guidance)

I can upload a sample project for you to test and if it's what you are looking for I can upload it. I'll do that when I get home after work ;)


Here is the demo:

(Keep in mind this demo displays what I wanted which was 4 pages not more. More can be made but it will then need more calculations)

Extension Ideas / Camera Extension [Work in Progress]
« on: December 04, 2014, 09:32:27 am »
Work in progress!

For mobile device's camera and to receive the byte data

Have been implemented:
-Trigger the built-in camera in iOS and Android

Features to implement:
- Return the captured photo to Haxe as JPEG byte data
- Simulate a camera event from provided BitmapData for non-mobile platforms

The extension is still very buggy, so until its stable I won't upload it here (however can over request)

An idea of how it will work:

Currently I don't have time, so the project is set on pause

Ask a Question / Re: GPS for Mobile Devices
« on: November 18, 2014, 09:51:25 am »
This could do it, but it's depending on your ip-adress

BTW all attributes has to be text

Our new update has been released. It has many new stages, gamecenter: leaderboards and achievements

« on: October 06, 2014, 02:09:58 pm »
Use a Boolean

Extensions / Re: iOS Video Player
« on: October 04, 2014, 04:41:09 am »
Cannot get the streaming video to work does it matter if I use https or does it have to be http?

Admob banners or interstitials? Or both?

On devices with 4+ inch  it's banners and on 3.5 inch it's interstitials

We were a little disappointed with sales the first few days but right now it's going the right way. The first day iKon - quiz was download 378 times. Today we have around 420-450 download a day. Since iKon is free we monetize only through ads and IAP's.

Below is our admob report:

iPhone / iPad / Android / Re: Duke Dashington! Now out in App Store!
« on: September 18, 2014, 07:36:44 am »

My GTA 5 cheat app has brought in 6645$ and on sensortower it's worth 8668$ so it's not that much off in this case

iPhone / iPad / Android / Re: Duke Dashington! Now out in App Store!
« on: September 18, 2014, 03:30:57 am »
Estimated App Worth says $404,000 ... !  Think it's time to sell lol ;}

What does this 'App Worth' actually mean (it's increased to $418k now)? Does it actually mean anything in the 'real world'? It seems far too high to be of practical use.

They value apps based on how many donwloads it has, daily users, reviews, sales of IAP´s and how you rank in the app store charts.
It's an estimate on what you could make

Resolved Questions / Re: Support of 4.7 inch and 5.5
« on: September 12, 2014, 03:05:05 am »
New splash screens are required: Retina HD 5.5 (iPhone 6Plus) uses 1242 x 2208 and Retina HD 4.7 (iPhone 6) uses 750 x 1334. Please add the new splash screens to stencyl

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