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Messages - Rawr

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61
Paid Work / Re: I need a good animator
« on: August 25, 2011, 07:25:57 am »
If I make an intro in Flash cs4, can you put it in stencyl?
File->Export Movie->GIF/PNG sequence. :)

62
Paid Work / Re: Pixel Artists needed for maze game
« on: August 25, 2011, 07:16:08 am »
Well, I can do 16-bit stuff quite decently, but my skills don't work when the canvas exceeds 32*32.

By the way, for the programs, I use Paint.NET. The good old paint application also goes.

So...notify me further if you need anything else. I'd be glad to help.

63
Game Art / Element cube sprites-anyone want these?
« on: August 25, 2011, 07:10:08 am »
Dunno. Did a few sprites out of boredom, I figured that someone might be willing to use them in their games.

Six cubes, each representing one natural element-Water, Fire, Stone, Wood and Ice-and a Black ancient magical sort of feeling. They're 16*16 just to fit with my pixelart style, Feel free to resize or edit. I can also do that for you on request.

Enjoy.

64
Thanks!
I'll do my best to continue it.

65
Ask a Question / Light and dust effects in black and white.
« on: August 25, 2011, 03:18:45 am »
So I need effects for a little game I'm working on, but no idea how to do it.

The idea is some "transportation point" that will allow the actor to move to the next scene, and I want it to have a futuristic and dynamic look, maybe even to glow.

But because the style of the game, it'll look weird if I used an alpha channel, and the pixelart is out of my abilty anyway.

So, anyone know how to achieve that effect?

Link to the game, just in case you want to ask.
http://www.stencyl.com/game/play/6748

66
Windows / Mac / Flash / HTML5 / Work in progress: Battle of the Shadows
« on: August 24, 2011, 08:30:23 pm »
http://www.stencyl.com/game/play/6748
Demo level one. First game I created, so don't expect much and criticism is welcome ;).

67
Ask a Question / Re: Region use
« on: August 24, 2011, 06:23:49 pm »
That's why I said to use a sensor. Making a collision box a sensor means that it will detect collisions, but not physically respond to them (so you can still walk through it). And you can solve the problem of killing the sign by setting it to a different collision group than your enemies. Then, in your collision detection code, you check the collision group of the colliding object, instead of just assuming it is an enemy and killing it.
Whoa...sounds a little complicated. Is there anywhere to find like, an example of this?

68
Ask a Question / Re: If in range of actor.
« on: August 24, 2011, 06:13:01 pm »
Hey wait...I found out I can't set the actor attributes when attaching it as a actor behavior. Now what?

69
Ask a Question / Re: If in range of actor.
« on: August 24, 2011, 07:48:20 am »
Yeah it works...kinda. But it LAGS LIKE HELL. Is it possible to set that to let it check like, once a second?

70
Ask a Question / Re: Region use
« on: August 24, 2011, 07:39:03 am »
@coleis: Good idea...but then the actor will collide with the sign and cannot walk past it. And the "kill on collision" command will kill the sign sprite as well...

@greg: Well I might not be able to wait that long, but I'd like to check it out whenever it comes out.

71
Ask a Question / If in range of actor.
« on: August 24, 2011, 04:04:00 am »
Yeah. Anyone know how to do it? I'm trying to make a sidescrolling game, and I want actors to attack only when in range of the player.

72
Game Art / Re: Drawings & sprites & whatever.
« on: August 23, 2011, 06:07:50 pm »
The main character and the bag guy are awesome...both the drawn version and the sprite.

The person is nice as well...but the sprite version's legs seem a little unnatural. Maybe edit them to look like the pic?

73
Ask a Question / Re: why camera follow doesn' t work
« on: August 23, 2011, 06:05:23 pm »
Hmm...if you want the camera to follow the player, how about using a actor behavior instead of the scene one? Just go "always->set camera to self"...?

74
Ask a Question / Region use
« on: August 23, 2011, 06:01:50 pm »
I am trying to make a sign that will show text when a player comes into a specific area.

I know you can set a scene behavior "if (actor attribute) is in (region attribute)..." and so on.
But then I need a boolean to determine if the region is drawing, and a draw command to let it draw the text at the selected position.

But as I need more than one sign, this tactic seems incredibly stupid and not efficient.


Anyone know another way how?

75
Ask a Question / Show region in debug
« on: August 23, 2011, 04:54:00 am »
Can it be achieved? Just needed to fix something related to this... ???

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