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Messages - spinnerbox

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Ask a Question / Re: Sliding actor
« on: December 16, 2013, 06:29:45 am »
It worked with for each actor loop block :))) silly

Ask a Question / Re: Sliding actor
« on: December 16, 2013, 06:20:13 am »
Ok, how do I slide actor other than self?

Ask a Question / Sliding actor
« on: December 16, 2013, 05:39:53 am »
What actor options should I enable probably in physics tab, to slide my actor on/off screen?

I don't need physics, rotation or gravity it is a dialog box that should just slide from left to right and backwards. I have also set it to always active so that it doesn't get destroyed by the engine when off screen.

This is the block I use but it constantly gives me: accessing property of null object reference error.

What do I do wrong?

Ask a Question / Update actor with label behavior
« on: December 15, 2013, 10:00:39 am »
Is it possible to update the text of the TextLabel Behavior in an actor without the need to recreate it on stage?

I am using time based loop.

Currently I am drawing HUD display with drawing event but I think label is better solution. Just I am not sure if this it is possible.

Ask a Question / Using game attributes
« on: December 15, 2013, 09:42:50 am »
How do I use game attribute in code block?

Each time I have a need to use code block I have to create local variable to set it with value from a game attribute so that I can use it in code block.

I really need this when setting value to behavior of an actor.

Ask a Question / File size limit for publishing
« on: December 12, 2013, 06:43:26 am »
The limit to publish on stencyl arcade is 16MB? Is there a way to upload slightly bigger file or no? Mine is 16.8MB :)

Ask a Question / Remove completely an elemnt from list
« on: December 06, 2013, 04:36:29 am »
I tried to replace and remove from given list but in the list stays either null or undefined. How do I completely remove element from list, no undefined and no null ?

Ask a Question / Change collision size on the go
« on: December 05, 2013, 09:07:18 am »
Is it possible to change collision rectangle size of actor programtically on the go, while I create the actor on stage?

Ask a Question / Re: Imroving game memory allocation.
« on: December 04, 2013, 10:21:41 am »
Eh whatever, maybe its a stupid question. Just trying to improve. How do I delete my post?

Ask a Question / Imroving game memory allocation.
« on: December 04, 2013, 07:21:00 am »
So far I made a big progress in improving the game how it allocates RAM. When you finish all the levels and visit all galery pics the memory allocated is about 150MB which is acceptable. But I want to improve. The thing is the gallery images I have are embedded inside the swf and they are about 200 kb in disk space. So they add up several mb in the exported swf size. Ok the swf size is not much of and issue. I have seen games 30MB loading in browser.

I can separate gallery images from the game but it looks really nice with them inside the same file. All images are 72 pixels per inch, to improve filesize.

Can you think of other ways to improve memory allocation?

I have 18 levels. How do you handle memory allocation with let just say you have many different actors with different animations and you have 36 levels or 45...

I have seen games like "Knightmare tower" on kongregate. It has many enemies with many different animations and still you can play without a crash troughout the game.

Ask a Question / About subscription
« on: November 29, 2013, 09:29:26 am »
If I am indie, do I have to pay the whole price for mobile?

Stencyl Jam 13 / Re: Stencyl Jam #13 - The Winners
« on: November 27, 2013, 05:55:18 am »
Haha, my first ever Stencyl game made it to the mentions list, noo waaay haha :D

Anyways, congrats to the winners.

Ask a Question / Re: Show/hide group of actors
« on: November 27, 2013, 05:35:56 am »
Thank you. I thought there was a block for this. I will surely make it work like this.

Ask a Question / Show/hide group of actors
« on: November 26, 2013, 07:23:25 am »
I know there is a block for show/hide specific actor, but how about several actors at once?

For example I have a dialog box with ok button in front of it. When I press ok button both the dialox box and the ok button actors disappear.

How do I hide a group of actors, lets say the clicked button and a separate dialog window?

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