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Messages - Justin

Pages: 1 2 3 ... 189
1
Chit-Chat / Re: Stencyl merchandise?
« on: June 03, 2020, 06:07:07 pm »
I've already got a Stencyl shirt, silk-screened myself probably about 10 years ago. :)

2
Ask a Question / Re: Encountered errors while building game
« on: May 31, 2020, 04:55:31 pm »
Yes, as Luyren said, saving the game does NOT stop compiling. It only makes the progress dialog go away. Currently, there's no way to actually stop a compilation apart from closing Stencyl or manually closing related processes in your operating system's task manager.

I'm working on an overhaul of our system for long running tasks, including a better progress display, so that one progress overlay doesn't cancel out another, and also to allow cancellation of certain long-running tasks, like compiling games. They'll be available in the next major release.

3
Unfortunately, false positives are just something software publishers have to put up with. Most anti-virus vendors allow you to submit information about false positives so that they can make the correction on their end. Here's Bitdefender's.

If Bitdefender actually provided a detailed analysis of what operations Stencyl was performing that they didn't like, we could look into it and consider implementing the blocked functionality in another way. Otherwise, there isn't much we can do.

4
Ask a Question / Re: Can't test the game. (haxelib mbs?)
« on: May 27, 2020, 11:36:55 am »
Log file number 2 is another issue. Don't know what to do about it off-hand, but I can look into it later with you if you want.
Log files number 3 and 4 are both because they're old builds of Stencyl. They'll need to be updated to fix some gradle urls that have dropped http support recently.

The only one that's specifically a recent bug is log file number 1. I'm currently looking into this with somebody on Discord. If you want to help, feel free to drop by the #bugs channel.

5
Ask a Question / Re: Can't test the game. (haxelib mbs?)
« on: May 26, 2020, 05:01:26 am »
This was reported on the issue tracker, and is now fixed.

6
Resolved Questions / Re: Re: Compile Error
« on: May 20, 2020, 10:45:25 pm »
Split this into its own thread. Please don't ask questions in other people's threads.

7
Shared Resources / Re: Traduction / Translate Stencyl...
« on: March 22, 2020, 10:34:22 pm »
The most up-to-date version of the French translation is what's currently included in Stencyl. It's from June 2018.

8
Ask a Question / Re: Question regarding plans
« on: March 10, 2020, 04:44:13 pm »
You can use extensions regardless of what type of subscription you have, even no subscription at all. I think the point of mentioning Third-party plugins there was to point out that you're not limited to the mobile features listed on that page.

9
No. You’re not a subscriber so you can’t access the private build, and the public version 4.0.3 hasn’t been released yet.

10
Ask a Question / Re: Android Build Failed - Post Logs
« on: February 25, 2020, 08:17:11 pm »
Perhaps you can try following some of the advice here, regarding android settings.

https://stackoverflow.com/questions/22450478/android-device-not-recognized-by-adb

You can make it a little easier to see if the device is detected without recompiling the game, by going in Stencyl to File > Preferences > Features, and enable "Device Manager". Then every time you open Stencyl, and again every 30 seconds after that, it checks if there have been any changes to what devices you have connected.

If it sees the device, it'll print a message like this in the log viewer.

Code: [Select]
2020-02-26 13:07:19,813 INFO  [AWT-EventQueue-0] stencyl.sw.platform.android.AndroidDeviceManager (AndroidDeviceManager.java:scanConnectedDevices:106): Found new device:
LGMV300Kf6761c6f
LGE LGM-V300K, SDK 28

If the device is seen when Stencyl first starts, it'll also place an extra menu item in the Run menu. (Not great, but that's why this is a beta feature).

Code: [Select]
Run > Android Device > (Device Name)

In my case, I could also see the device's files, but it wasn't until I changed the device from "file transfer" mode to "photo transfer" mode that it was able to be detected by adb.

11
Ask a Question / Re: Android Build Failed - Post Logs
« on: February 24, 2020, 11:03:26 pm »
It looks like adb (the android tool used to communicate with devices) isn't detecting your device. Since it's a new PC, perhaps you haven't installed the necessary drivers yet.

13
Ask a Question / Re: Android Build Failed - Post Logs
« on: February 22, 2020, 07:16:13 am »
http://community.stencyl.com/index.php?issue=1751.0

See the linked thread. This is already fixed, but unfortunately the build server has been disabled the past few days. I'll pull it back up again and issue a new build soon. For now, you can follow the given instructions to get it up and running again.

14
Ask a Question / Re: is there a way of using Haxe 3.6 instead of haxe 4 ?
« on: February 16, 2020, 07:04:49 pm »
You could simply replace the Haxe and Neko binaries in Stencyl's install folder. I'm not positive that OpenFL/Lime will still work well with older versions of Haxe or not. Stencyl may also have made some changes to work only with Haxe 4+.

15
Ask a Question / Re: Error #1009
« on: February 16, 2020, 07:02:00 pm »
Not exactly sure in that case. Try enabling "Run > View logs through game controller", and open the Game Controller in the toolbar. When your game hits the error, click on the last line in the Game Controller's "Logs" pane, and there should be hyperlinks you can click to jump to the part of your code that caused the error. Perhaps it's something I wouldn't expect.

If it does seem to be one of the blocks that has the "player" attribute, and you can't see why the player attribute is unassigned, feel free to export your project and I can take a look.

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