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Messages - Justin

Pages: 1 2 3 ... 193
1
Teaching with Stencyl / Re: Discuss: Educator's Kit
« on: October 14, 2020, 10:22:15 am »
According to Luyren, this seems to have been a different issue from the one last year. In any case, the updated files are all available now. They require the latest public version of Stencyl to open.

2
Ask a Question / Re: Can't test individual scenes
« on: October 14, 2020, 08:34:28 am »
Alternatively, as a first step to figuring out what's going wrong beyond the obvious, please post logs from one of the computers where the issue was happening. Tools > Logs > Generate Logs.

3
Ask a Question / Re: Can't test individual scenes
« on: October 14, 2020, 08:32:29 am »
Hi, it sounds like you're running into a bug that we've known about for a long time but which people don't hit very often.

http://community.stencyl.com/index.php?issue=990.0
http://community.stencyl.com/index.php?issue=1474.0

One way to force this to work is to disable the game controller feature (from Preferences > Features). If you have time to help debug the issue on Discord, let me know.

4
Ok, or the inverse... a too-large tileset?

"In AIR 1.5 and Flash Player 10, the maximum size for a BitmapData object is 8,191 pixels in width or height, and the total number of pixels cannot exceed 16,777,215 pixels. (So, if a BitmapData object is 8,191 pixels wide, it can only be 2,048 pixels high.)"

5
It's failing to load a tileset. Do you have a tileset with no tiles?

6
If you chose the menu options that says Export Game (Экспортировать игру...), that just exports a copy of the Stencyl project. You'll want to look under the Publish (Публикация) menu I mentioned above.

7
Sorry, I don't totally understand the question.

From the menu bar, you need to choose Publish (Публикация), and from there you can go into Web and choose Flash or HTML5. There are other options available, but they require you to purchase a subscription to Stencyl.

For Flash, it will export a .swf file. For HTML5, it will export a .zip file that contains everything you need to upload to a server. Neither of those will open up again in Stencyl.

8
Ask a Question / Re: DataUtilities Issue
« on: September 16, 2020, 09:03:50 pm »
In Stencyl, Tools > Workspace > View Workspace Folder. Then open engine-extensions/External Data. If you click the link I posted, you can see the name of the file I changed (DataUtils.hx), and the exact line I changed (red is the old line, green is the new one). Just do the same thing on your end.

Or just follow the other link and download the modified extension.

9
News / Re: Stencyl 4.0.3 - August 18, 2020
« on: September 16, 2020, 11:14:36 am »
Open a command prompt and run the following commands. Change the first line to match the folder where you installed Stencyl.

Code: [Select]
cd "C:\Program Files\Stencyl"
Stencyl.bat > "%USERPROFILE%\Desktop\stencyl-launch-log.txt" 2>&1

This will create a "stencyl-launch-log.txt" file on your desktop. Please post that in a new issue in the issue tracker.

10
Ask a Question / Re: error in testing due to collision
« on: September 14, 2020, 09:22:28 pm »
Looks like an uncommon bug. If you'd like to make it easier to find and fix the bug, here are some things you could provide to make it faster.

1. Is this something you can reproduce? (You may want to save a backup of your game before trying to do so.) If so, an exact list of steps taken to reproduce the bug.
2. One of the following two things:
  - Your whole Stencyl project. This would be easiest. You can send me a link via PM or send the game on Discord.
  - Screenshot of your scene, your tileset with collision shape overlays turned on, and the collision shape editor with the new shape you're applying to your tile. Presumably, I could reproduce the issue with this information.

11
Ask a Question / Re: My Tiles Won't Show and I'm Getting an Error
« on: September 04, 2020, 11:10:41 pm »
Ah, sorry, I didn't notice that your 4th screenshot was the custom block definition.

It looks to me like you're using a wrong tileset ID with the "set tile at row" block. Tilesets and actor types, as well as most other Stencyl resources, are all stored in a single resource map. The ID you're using for the tileset is probably actually the ID of an actor type instead.

Code: [Select]
"ReferenceError: Error #1069: Property tiles not found on com.stencyl.models.actor.ActorType and there is no default value."

So it uses the given ID to grab a resource, and then it's looking for the "tiles" property on that resource.

I've made some annotations on your custom block screenshot that should help you out.

12
Ask a Question / Re: My Tiles Won't Show and I'm Getting an Error
« on: September 04, 2020, 11:09:37 am »
What's that tiles extension you're using? Are you sure you're using the blocks how they're meant to be used?

13
Ask a Question / Re: Android compilation stops suddenly
« on: August 27, 2020, 04:01:10 pm »
Quote
java.io.FileNotFoundException: E:\Work\StencylGamesGenerated\Android Game\app\intermediates\signing_config\debug\out\signing-config.json (Access is denied)

That looks pretty bizarre to me, but apparently this is something that others have run into as well. Looks like you should be able to fix it just be deleting the file.

Regarding the android device detection, it's still not showing up. Perhaps you need to change your usb connection mode. I don't recall offhand, but I usually set my android to something like the "photo" or "media" transfer mode in order for adb to work.

14
Ask a Question / Re: Android compilation stops suddenly
« on: August 26, 2020, 08:16:53 pm »
Right, after "List of devices attached" in the logs, I see no output, so it seems the device isn't detected. Note that being detected by the computer itself isn't enough. It needs to be detected by adb (android debug bridge), the software that's used to communicate with the device for development purposes. You may need to change some settings on the android or install some drivers on the computer.

See "Step 1: Set up your Device" in the Getting Started with Android Stencylpedia article.


To be able to immediately confirm when the device is recognized, in Stencyl, go to File > Preferences > Features, and enable Device Manager. Then, every time you open Stencyl, and again every 30 seconds after that, it checks if there have been any changes to what devices you have connected.

With the feature enabled, open the log viewer, and be on the lookout for something like this:

Code: [Select]
13:07:19,813 Found new device:
LGMV300Kf6761c6f
LGE LGM-V300K, SDK 28

When you see that, you can test your game and Stencyl will be able to see your device and install to it.

15
News / Re: Stencyl 4.0.3 - August 18, 2020
« on: August 18, 2020, 11:05:10 pm »
Update: 4.0.3 is officially available now. It can be downloaded from the main download page.

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